public static void SendStatusTextMessage(MessageDestination destination, StatusTextMessage val)
 {
     SendStatusTextMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Unknown, val.Text);
 }
 public static void SendStatusTextMessage(this Player player, StatusTextMessage val)
 {
     SendStatusTextMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendStatusTextMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusTextMessage val)
 {
     SendStatusTextMessage(destination, floatValue,playerEntity , val.Unknown, val.Text);
 }