public static void SendItemStatusMessage(MessageDestination destination, ItemStatusMessage val) { SendItemStatusMessage(destination, IntPtr.Zero, IntPtr.Zero , val.ItemBitSum); }
public static void SendItemStatusMessage(this Player player, ItemStatusMessage val) { SendItemStatusMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendItemStatusMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ItemStatusMessage val) { SendItemStatusMessage(destination, floatValue,playerEntity , val.ItemBitSum); }