public static void SendItemStatusMessage(MessageDestination destination, ItemStatusMessage val)
 {
     SendItemStatusMessage(destination, IntPtr.Zero, IntPtr.Zero , val.ItemBitSum);
 }
 public static void SendItemStatusMessage(this Player player, ItemStatusMessage val)
 {
     SendItemStatusMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendItemStatusMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ItemStatusMessage val)
 {
     SendItemStatusMessage(destination, floatValue,playerEntity , val.ItemBitSum);
 }