public static void SendHealthMessage(this Player player, HealthMessage val) { SendHealthMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendHealthMessage(this Player player, IntPtr floatValue, HealthMessage val) { SendHealthMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendHealthMessage(MessageDestination destination, IntPtr playerEntity, HealthMessage val) { SendHealthMessage(destination, IntPtr.Zero, playerEntity , val.Health); }
public static void SendHealthMessage(MessageDestination destination, HealthMessage val) { SendHealthMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Health); }
public static void SendHealthMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HealthMessage val) { SendHealthMessage(destination, floatValue,playerEntity , val.Health); }