public static void SendHealthMessage(this Player player, HealthMessage val)
 {
     SendHealthMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendHealthMessage(this Player player, IntPtr floatValue, HealthMessage val)
 {
     SendHealthMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendHealthMessage(MessageDestination destination, IntPtr playerEntity, HealthMessage val)
 {
     SendHealthMessage(destination, IntPtr.Zero, playerEntity , val.Health);
 }
 public static void SendHealthMessage(MessageDestination destination, HealthMessage val)
 {
     SendHealthMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Health);
 }
 public static void SendHealthMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HealthMessage val)
 {
     SendHealthMessage(destination, floatValue,playerEntity , val.Health);
 }