public static void SendDamageMessage(this Player player, DamageMessage val) { SendDamageMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendDamageMessage(MessageDestination destination, DamageMessage val) { SendDamageMessage(destination, IntPtr.Zero, IntPtr.Zero , val.DamageSave, val.DamageTake, val.DamageType, val.CoordX, val.CoordY, val.CoordZ); }
public static void SendDamageMessage(this Player player, IntPtr floatValue, DamageMessage val) { SendDamageMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendDamageMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, DamageMessage val) { SendDamageMessage(destination, floatValue,playerEntity , val.DamageSave, val.DamageTake, val.DamageType, val.CoordX, val.CoordY, val.CoordZ); }