public void vertexAttrib4fv(int indx, Float32Array values) { }
public void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array) { }
public void uniform4fv(WebGLUniformLocation location, Float32Array v) { }
public void vertexAttrib4fv(int indx, Float32Array values) {}
public void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array) {}
public void uniform4fv(WebGLUniformLocation location, Float32Array v) {}