public void CalculateModelOfOneSpringWith2DegreesOfFreedom() { FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D); // we will create and analyze a 1D truss system FiniteElementNode node1 = model.NodeFactory.Create(0); // create a node at the origin model.ConstrainNode(node1, DegreeOfFreedom.X); // constrain this node from moving in the X axis FiniteElementNode node2 = model.NodeFactory.Create(1.0); // create a second node at a distance 1 metre along the X axis model.ElementFactory.CreateLinearConstantSpring(node1, node2, 2000.0); // create a spring between the two nodes of a stiffness of 2000 Newtons per metre ForceVector force = model.ForceFactory.Create(10.0); // Create a force of 10 Newtons in the x direction model.ApplyForceToNode(force, node2); // Apply that force to the second node IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve FiniteElementResults results = solver.Solve(); // ask the solver to solve the model and return results DisplacementVector displacement = results.GetDisplacement(node2); // get the displacement at the second node Assert.AreEqual(0.005, displacement.X); // Check that we have calculated a displacement of 0.005 metres (5 millimetres) along the X axis. ReactionVector reaction = results.GetReaction(node1); //get the reaction at the first node Assert.AreEqual(-10, reaction.X); // Check that we have calculated a reaction of -10 Newtons in the X axis. }
public void CalculateModelOfThreeBarsWithFourDegreesOfFreedom() { FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D); FiniteElementNode node1 = model.NodeFactory.Create(0); model.ConstrainNode(node1, DegreeOfFreedom.X); FiniteElementNode node2 = model.NodeFactory.Create(30.0); FiniteElementNode node3 = model.NodeFactory.Create(60.0); FiniteElementNode node4 = model.NodeFactory.Create(90.0); model.ConstrainNode(node4, DegreeOfFreedom.X); IMaterial material = new GenericElasticMaterial(0, 30000000, 0, 0); ICrossSection section = new SolidRectangle(1, 1); model.ElementFactory.CreateLinearTruss(node1, node2, material, section); model.ElementFactory.CreateLinearTruss(node2, node3, material, section); model.ElementFactory.CreateLinearTruss(node3, node4, material, section); ForceVector externalForce = model.ForceFactory.Create(3000); model.ApplyForceToNode(externalForce, node2); IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); FiniteElementResults results = solver.Solve(); DisplacementVector displacementAtNode2 = results.GetDisplacement(node2); Assert.AreEqual(0.002, displacementAtNode2.X, 0.001); DisplacementVector displacementAtNode3 = results.GetDisplacement(node3); Assert.AreEqual(0.001, displacementAtNode3.X, 0.001); ReactionVector reactionAtNode1 = results.GetReaction(node1); Assert.AreEqual(-2000, reactionAtNode1.X, 0.001); ReactionVector reactionAtNode4 = results.GetReaction(node4); Assert.AreEqual(-1000, reactionAtNode4.X, 0.001); }
public void CalculateModelOfThreeSpringsWithFourDegreesOfFreedom() { FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D); FiniteElementNode node1 = model.NodeFactory.Create(0); model.ConstrainNode(node1, DegreeOfFreedom.X); FiniteElementNode node2 = model.NodeFactory.Create(1.0); FiniteElementNode node3 = model.NodeFactory.Create(2.0); model.ConstrainNode(node3, DegreeOfFreedom.X); FiniteElementNode node4 = model.NodeFactory.Create(2.00001); ///TODO allow multiple nodes to be added in the same location model.ConstrainNode(node4, DegreeOfFreedom.X); model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1); model.ElementFactory.CreateLinearConstantSpring(node2, node3, 1); model.ElementFactory.CreateLinearConstantSpring(node2, node4, 1); ForceVector externalForce = model.ForceFactory.Create(10); model.ApplyForceToNode(externalForce, node2); IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); FiniteElementResults results = solver.Solve(); DisplacementVector displacementAtNode2 = results.GetDisplacement(node2); Assert.AreEqual(3.333, displacementAtNode2.X, 0.001); ReactionVector reactionAtNode1 = results.GetReaction(node1); Assert.AreEqual(-3.333, reactionAtNode1.X, 0.001); ReactionVector reactionAtNode3 = results.GetReaction(node3); Assert.AreEqual(-3.333, reactionAtNode3.X, 0.001); ReactionVector reactionAtNode4 = results.GetReaction(node4); Assert.AreEqual(-3.333, reactionAtNode4.X, 0.001); }
public void Calculate2DTrussOf11BarsAnd12Dof() { FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D); //build geometric model and constraints FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0); model.ConstrainNode(node1, DegreeOfFreedom.X); model.ConstrainNode(node1, DegreeOfFreedom.Z); FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(0, 3); FiniteElementNode node3 = model.NodeFactory.CreateFor2DTruss(3, 0); FiniteElementNode node4 = model.NodeFactory.CreateFor2DTruss(3, 3); FiniteElementNode node5 = model.NodeFactory.CreateFor2DTruss(6, 0); model.ConstrainNode(node5, DegreeOfFreedom.Z); FiniteElementNode node6 = model.NodeFactory.CreateFor2DTruss(6, 3); IMaterial material = new GenericElasticMaterial(0, 70000000, 0, 0); ICrossSection section = new SolidRectangle(0.03, 0.01); LinearTruss truss1 = model.ElementFactory.CreateLinearTruss(node1, node2, material, section); LinearTruss truss2 = model.ElementFactory.CreateLinearTruss(node1, node3, material, section); LinearTruss truss3 = model.ElementFactory.CreateLinearTruss(node2, node3, material, section); LinearTruss truss4 = model.ElementFactory.CreateLinearTruss(node2, node4, material, section); LinearTruss truss5 = model.ElementFactory.CreateLinearTruss(node1, node4, material, section); LinearTruss truss6 = model.ElementFactory.CreateLinearTruss(node3, node4, material, section); LinearTruss truss7 = model.ElementFactory.CreateLinearTruss(node3, node6, material, section); LinearTruss truss8 = model.ElementFactory.CreateLinearTruss(node4, node5, material, section); LinearTruss truss9 = model.ElementFactory.CreateLinearTruss(node4, node6, material, section); LinearTruss truss10 = model.ElementFactory.CreateLinearTruss(node3, node5, material, section); LinearTruss truss11 = model.ElementFactory.CreateLinearTruss(node5, node6, material, section); //apply forces ForceVector force50Z = model.ForceFactory.CreateForTruss(0, -50000); model.ApplyForceToNode(force50Z, node2); model.ApplyForceToNode(force50Z, node6); ForceVector force100Z = model.ForceFactory.CreateForTruss(0, -100000); model.ApplyForceToNode(force100Z, node4); //solve model IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); FiniteElementResults results = solver.Solve(); //assert results ReactionVector reactionAtNode1 = results.GetReaction(node1); Assert.AreEqual(0, reactionAtNode1.X, 1); Assert.AreEqual(100000, reactionAtNode1.Z, 1); ReactionVector reactionAtNode5 = results.GetReaction(node1); Assert.AreEqual(0, reactionAtNode5.X, 1); Assert.AreEqual(100000, reactionAtNode5.Z, 1); DisplacementVector displacementAtNode2 = results.GetDisplacement(node2); Assert.AreEqual(7.1429, displacementAtNode2.X, 0.001); Assert.AreEqual(-9.0386, displacementAtNode2.Z, 0.001); DisplacementVector displacementAtNode3 = results.GetDisplacement(node3); Assert.AreEqual(5.2471, displacementAtNode3.X, 0.001); Assert.AreEqual(-16.2965, displacementAtNode3.Z, 0.001); DisplacementVector displacementAtNode4 = results.GetDisplacement(node4); Assert.AreEqual(5.2471, displacementAtNode4.X, 0.001); Assert.AreEqual(-20.0881, displacementAtNode4.Z, 0.001); DisplacementVector displacementAtNode5 = results.GetDisplacement(node5); Assert.AreEqual(10.4942, displacementAtNode5.X, 0.001); Assert.AreEqual(0, displacementAtNode5.Z, 0.001); DisplacementVector displacementAtNode6 = results.GetDisplacement(node6); Assert.AreEqual(3.3513, displacementAtNode6.X, 0.001); Assert.AreEqual(-9.0386, displacementAtNode6.Z, 0.001); }
public void SpringInXAxis() { FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D); // we will create and analyze a 1D spring in the vertical FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0); // create a node at the origin model.ConstrainNode(node1, DegreeOfFreedom.X); // constrain this node from moving in the X axis model.ConstrainNode(node1, DegreeOfFreedom.Z); // also constrain it from moving in the Y axis FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(1, 0); // create a second node at a distance 1 metre along the X axis. model.ConstrainNode(node2, DegreeOfFreedom.Z); // fix this node from moving along the Y-axis. It is still free to move along the X-axis however. LinearConstantSpring spring = model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1000); // create a spring between the two nodes of a stiffness of 1000 Newtons per metre ForceVector force = model.ForceFactory.CreateForTruss(10, 0); // Create a force of 10 Newtons along the x-axis. model.ApplyForceToNode(force, node2); // Apply that force to the second node IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve FiniteElementResults results = solver.Solve(); // ask the solver to solve the model and return results DisplacementVector displacementAtNode2 = results.GetDisplacement(node2); // get the displacement at the second node Assert.AreEqual(0.01, displacementAtNode2.X); // check that we calculated 0.010 metres (10 millimetres) along the Y axis. ReactionVector reactionAtNode1 = results.GetReaction(node1); //get the reaction at the first node Assert.AreEqual(-10, reactionAtNode1.X); // Check that we have calculated a reaction of -10 Newtons in the X axis. Assert.AreEqual(0, reactionAtNode1.Z); // and a reaction of 0 Newtons in the Y axis. }
public void SpringAt60DegreesInXYPlane() { FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D); // we will create and analyze a 2D truss system FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0); // create a node at the origin model.ConstrainNode(node1, DegreeOfFreedom.X); // constrain this node from moving in the X axis model.ConstrainNode(node1, DegreeOfFreedom.Z); // also constrain it from moving in the Y axis FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(1, 1.73205); // create a second node at a distance 1 metre along the X axis and 1.73 metres along the Y axis (giving an angle of 60 degrees from x-axis). model.ConstrainNode(node2, DegreeOfFreedom.X); LinearConstantSpring spring = model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1000); // create a spring between the first two nodes of a stiffness of 1000 Newtons per metre ForceVector force = model.ForceFactory.CreateForTruss(0, 10); // Create a force of with components of 10 Newtons along the y-axis. model.ApplyForceToNode(force, node2); // Apply that force to the second node IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve FiniteElementResults results = solver.Solve(); // ask the solver to solve the model and return results DisplacementVector displacementAtNode2 = results.GetDisplacement(node2); // get the displacement at the second node Assert.AreEqual(0, displacementAtNode2.X); // Check that there is no displacement in the x-axis Assert.AreEqual(0.013333, displacementAtNode2.Z, 0.001); // and 0.01333 metres (13 millimetres) along the Y axis. ReactionVector reactionAtNode1 = results.GetReaction(node1); //get the reaction at the first node Assert.AreEqual(-5.774, reactionAtNode1.X, 0.001); // Check that we have calculated a reaction of 10/SQRT(3) Newtons in the X axis. Assert.AreEqual(-10, reactionAtNode1.Z, 0.001); // and a reaction of -10 Newtons in the Y axis. }
public void Calculate2DTrussOf3BarsAnd8Dof() { FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D); FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0); FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(0, 10); model.ConstrainNode(node2, DegreeOfFreedom.X); model.ConstrainNode(node2, DegreeOfFreedom.Z); FiniteElementNode node3 = model.NodeFactory.CreateFor2DTruss(10, 10); model.ConstrainNode(node3, DegreeOfFreedom.X); model.ConstrainNode(node3, DegreeOfFreedom.Z); FiniteElementNode node4 = model.NodeFactory.CreateFor2DTruss(10, 0); model.ConstrainNode(node4, DegreeOfFreedom.X); model.ConstrainNode(node4, DegreeOfFreedom.Z); IMaterial material = new GenericElasticMaterial(0, 30000000, 0, 0); ICrossSection section = new SolidRectangle(2, 1); model.ElementFactory.CreateLinearTruss(node1, node2, material, section); model.ElementFactory.CreateLinearTruss(node1, node3, material, section); model.ElementFactory.CreateLinearTruss(node1, node4, material, section); ForceVector externalForce = model.ForceFactory.CreateForTruss(0, -10000); model.ApplyForceToNode(externalForce, node1); IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); FiniteElementResults results = solver.Solve(); ReactionVector reactionAtNode2 = results.GetReaction(node2); Assert.AreEqual(0, reactionAtNode2.X, 1); Assert.AreEqual(7929, reactionAtNode2.Z, 1); ReactionVector reactionAtNode3 = results.GetReaction(node3); Assert.AreEqual(2071, reactionAtNode3.X, 1); Assert.AreEqual(2071, reactionAtNode3.Z, 1); ReactionVector reactionAtNode4 = results.GetReaction(node4); Assert.AreEqual(-2071, reactionAtNode4.X, 1); Assert.AreEqual(0, reactionAtNode4.Z, 1); DisplacementVector displacementAtNode1 = results.GetDisplacement(node1); Assert.AreEqual( 0.00035, displacementAtNode1.X, 0.00001); ///NOTE this does not match the example in the book, but was instead verified by commercial FE software. It appears as it may be an errata in the book. Assert.AreEqual(-0.00132, displacementAtNode1.Z, 0.00001); ///NOTE this does not match the example in the book, but was instead verified by commercial FE software. It appears as it may be an errata in the book. }