Description of MatrixInversionLinearSolver.
Inheritance: SharpFE.Solvers.LinearSolver
Esempio n. 1
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        public void CalculateModelOfOneSpringWith2DegreesOfFreedom()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D); // we will create and analyze a 1D truss system
            FiniteElementNode node1 = model.NodeFactory.Create(0); // create a node at the origin
            model.ConstrainNode(node1, DegreeOfFreedom.X); // constrain this node from moving in the X axis

            FiniteElementNode node2 = model.NodeFactory.Create(1.0); // create a second node at a distance 1 metre along the X axis

            model.ElementFactory.CreateLinearConstantSpring(node1, node2, 2000.0); // create a spring between the two nodes of a stiffness of 2000 Newtons per metre

            ForceVector force = model.ForceFactory.Create(10.0); // Create a force of 10 Newtons in the x direction
            model.ApplyForceToNode(force, node2); // Apply that force to the second node

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve(); // ask the solver to solve the model and return results

            DisplacementVector displacement = results.GetDisplacement(node2);  // get the displacement at the second node
            Assert.AreEqual(0.005, displacement.X); // Check that we have calculated a displacement of 0.005 metres (5 millimetres) along the X axis.

            ReactionVector reaction = results.GetReaction(node1); //get the reaction at the first node
            Assert.AreEqual(-10, reaction.X); // Check that we have calculated a reaction of -10 Newtons in the X axis.
        }
Esempio n. 2
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        public void CalculateModelOfThreeBarsWithFourDegreesOfFreedom()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D);
            FiniteElementNode node1 = model.NodeFactory.Create(0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);

            FiniteElementNode node2 = model.NodeFactory.Create(30.0);

            FiniteElementNode node3 = model.NodeFactory.Create(60.0);

            FiniteElementNode node4 = model.NodeFactory.Create(90.0);
            model.ConstrainNode(node4, DegreeOfFreedom.X);

            IMaterial material = new GenericElasticMaterial(0, 30000000, 0, 0);
            ICrossSection section = new SolidRectangle(1, 1);

            model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            model.ElementFactory.CreateLinearTruss(node2, node3, material, section);
            model.ElementFactory.CreateLinearTruss(node3, node4, material, section);

            ForceVector externalForce = model.ForceFactory.Create(3000);
            model.ApplyForceToNode(externalForce, node2);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);
            Assert.AreEqual(0.002, displacementAtNode2.X, 0.001);

            DisplacementVector displacementAtNode3 = results.GetDisplacement(node3);
            Assert.AreEqual(0.001, displacementAtNode3.X, 0.001);

            ReactionVector reactionAtNode1 = results.GetReaction(node1);
            Assert.AreEqual(-2000, reactionAtNode1.X, 0.001);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);
            Assert.AreEqual(-1000, reactionAtNode4.X, 0.001);
        }
Esempio n. 3
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        public void CalculateModelOfThreeSpringsWithFourDegreesOfFreedom()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D);
            FiniteElementNode node1 = model.NodeFactory.Create(0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0);

            FiniteElementNode node3 = model.NodeFactory.Create(2.0);
            model.ConstrainNode(node3, DegreeOfFreedom.X);

            FiniteElementNode node4 = model.NodeFactory.Create(2.00001); ///TODO allow multiple nodes to be added in the same location
            model.ConstrainNode(node4, DegreeOfFreedom.X);

            model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1);
            model.ElementFactory.CreateLinearConstantSpring(node2, node3, 1);
            model.ElementFactory.CreateLinearConstantSpring(node2, node4, 1);

            ForceVector externalForce = model.ForceFactory.Create(10);
            model.ApplyForceToNode(externalForce, node2);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);
            Assert.AreEqual(3.333, displacementAtNode2.X, 0.001);

            ReactionVector reactionAtNode1 = results.GetReaction(node1);
            Assert.AreEqual(-3.333, reactionAtNode1.X, 0.001);

            ReactionVector reactionAtNode3 = results.GetReaction(node3);
            Assert.AreEqual(-3.333, reactionAtNode3.X, 0.001);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);
            Assert.AreEqual(-3.333, reactionAtNode4.X, 0.001);
        }
Esempio n. 4
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        public void Calculate2DTrussOf11BarsAnd12Dof()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D);

            //build geometric model and constraints

            FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(0, 3);

            FiniteElementNode node3 = model.NodeFactory.CreateFor2DTruss(3, 0);

            FiniteElementNode node4 = model.NodeFactory.CreateFor2DTruss(3, 3);

            FiniteElementNode node5 = model.NodeFactory.CreateFor2DTruss(6, 0);
            model.ConstrainNode(node5, DegreeOfFreedom.Z);

            FiniteElementNode node6 = model.NodeFactory.CreateFor2DTruss(6, 3);

            IMaterial material = new GenericElasticMaterial(0, 70000000, 0, 0);
            ICrossSection section = new SolidRectangle(0.03, 0.01);

            LinearTruss truss1 = model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            LinearTruss truss2 = model.ElementFactory.CreateLinearTruss(node1, node3, material, section);
            LinearTruss truss3 = model.ElementFactory.CreateLinearTruss(node2, node3, material, section);
            LinearTruss truss4 = model.ElementFactory.CreateLinearTruss(node2, node4, material, section);
            LinearTruss truss5 = model.ElementFactory.CreateLinearTruss(node1, node4, material, section);
            LinearTruss truss6 = model.ElementFactory.CreateLinearTruss(node3, node4, material, section);
            LinearTruss truss7 = model.ElementFactory.CreateLinearTruss(node3, node6, material, section);
            LinearTruss truss8 = model.ElementFactory.CreateLinearTruss(node4, node5, material, section);
            LinearTruss truss9 = model.ElementFactory.CreateLinearTruss(node4, node6, material, section);
            LinearTruss truss10 = model.ElementFactory.CreateLinearTruss(node3, node5, material, section);
            LinearTruss truss11 = model.ElementFactory.CreateLinearTruss(node5, node6, material, section);

            //apply forces

            ForceVector force50Z = model.ForceFactory.CreateForTruss(0, -50000);
            model.ApplyForceToNode(force50Z, node2);
            model.ApplyForceToNode(force50Z, node6);

            ForceVector force100Z = model.ForceFactory.CreateForTruss(0, -100000);
            model.ApplyForceToNode(force100Z, node4);

            //solve model
            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            //assert results

            ReactionVector reactionAtNode1 = results.GetReaction(node1);
            Assert.AreEqual(0, reactionAtNode1.X, 1);
            Assert.AreEqual(100000, reactionAtNode1.Z, 1);

            ReactionVector reactionAtNode5 = results.GetReaction(node1);
            Assert.AreEqual(0, reactionAtNode5.X, 1);
            Assert.AreEqual(100000, reactionAtNode5.Z, 1);

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);
            Assert.AreEqual(7.1429, displacementAtNode2.X, 0.001);
            Assert.AreEqual(-9.0386, displacementAtNode2.Z, 0.001);

            DisplacementVector displacementAtNode3 = results.GetDisplacement(node3);
            Assert.AreEqual(5.2471, displacementAtNode3.X, 0.001);
            Assert.AreEqual(-16.2965, displacementAtNode3.Z, 0.001);

            DisplacementVector displacementAtNode4 = results.GetDisplacement(node4);
            Assert.AreEqual(5.2471, displacementAtNode4.X, 0.001);
            Assert.AreEqual(-20.0881, displacementAtNode4.Z, 0.001);

            DisplacementVector displacementAtNode5 = results.GetDisplacement(node5);
            Assert.AreEqual(10.4942, displacementAtNode5.X, 0.001);
            Assert.AreEqual(0, displacementAtNode5.Z, 0.001);

            DisplacementVector displacementAtNode6 = results.GetDisplacement(node6);
            Assert.AreEqual(3.3513, displacementAtNode6.X, 0.001);
            Assert.AreEqual(-9.0386, displacementAtNode6.Z, 0.001);
        }
Esempio n. 5
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        public void SpringInXAxis()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D); // we will create and analyze a 1D spring in the vertical
            FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0); // create a node at the origin
            model.ConstrainNode(node1, DegreeOfFreedom.X); // constrain this node from moving in the X axis
            model.ConstrainNode(node1, DegreeOfFreedom.Z); // also constrain it from moving in the Y axis

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(1, 0); // create a second node at a distance 1 metre along the X axis.
            model.ConstrainNode(node2, DegreeOfFreedom.Z); // fix this node from moving along the Y-axis.  It is still free to move along the X-axis however.

            LinearConstantSpring spring = model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1000); // create a spring between the two nodes of a stiffness of 1000 Newtons per metre

            ForceVector force = model.ForceFactory.CreateForTruss(10, 0); // Create a force of 10 Newtons along the x-axis.
            model.ApplyForceToNode(force, node2); // Apply that force to the second node

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve(); // ask the solver to solve the model and return results

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);  // get the displacement at the second node
            Assert.AreEqual(0.01, displacementAtNode2.X); // check that we calculated 0.010 metres (10 millimetres) along the Y axis.

            ReactionVector reactionAtNode1 = results.GetReaction(node1); //get the reaction at the first node
            Assert.AreEqual(-10, reactionAtNode1.X); // Check that we have calculated a reaction of -10 Newtons in the X axis.
            Assert.AreEqual(0, reactionAtNode1.Z); // and a reaction of 0 Newtons in the Y axis.
        }
Esempio n. 6
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        public void SpringAt60DegreesInXYPlane()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D); // we will create and analyze a 2D truss system
            FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0); // create a node at the origin
            model.ConstrainNode(node1, DegreeOfFreedom.X); // constrain this node from moving in the X axis
            model.ConstrainNode(node1, DegreeOfFreedom.Z); // also constrain it from moving in the Y axis

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(1, 1.73205); // create a second node at a distance 1 metre along the X axis and 1.73 metres along the Y axis (giving an angle of 60 degrees from x-axis).
            model.ConstrainNode(node2, DegreeOfFreedom.X);

            LinearConstantSpring spring = model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1000); // create a spring between the first two nodes of a stiffness of 1000 Newtons per metre

            ForceVector force = model.ForceFactory.CreateForTruss(0, 10); // Create a force of with components of 10 Newtons along the y-axis.
            model.ApplyForceToNode(force, node2); // Apply that force to the second node

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve(); // ask the solver to solve the model and return results

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);  // get the displacement at the second node
            Assert.AreEqual(0, displacementAtNode2.X); // Check that there is no displacement in the x-axis
            Assert.AreEqual(0.013333, displacementAtNode2.Z, 0.001); // and 0.01333 metres (13 millimetres) along the Y axis.

            ReactionVector reactionAtNode1 = results.GetReaction(node1); //get the reaction at the first node
            Assert.AreEqual(-5.774, reactionAtNode1.X, 0.001); // Check that we have calculated a reaction of 10/SQRT(3) Newtons in the X axis.
            Assert.AreEqual(-10, reactionAtNode1.Z,  0.001); // and a reaction of -10 Newtons in the Y axis.
        }
Esempio n. 7
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        public void Calculate2DTrussOf3BarsAnd8Dof()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D);

            FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0);

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(0, 10);
            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.CreateFor2DTruss(10, 10);
            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            FiniteElementNode node4 = model.NodeFactory.CreateFor2DTruss(10, 0);
            model.ConstrainNode(node4, DegreeOfFreedom.X);
            model.ConstrainNode(node4, DegreeOfFreedom.Z);

            IMaterial material = new GenericElasticMaterial(0, 30000000, 0, 0);
            ICrossSection section = new SolidRectangle(2, 1);

            model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node3, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node4, material, section);

            ForceVector externalForce = model.ForceFactory.CreateForTruss(0, -10000);
            model.ApplyForceToNode(externalForce, node1);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reactionAtNode2 = results.GetReaction(node2);
            Assert.AreEqual(0, reactionAtNode2.X, 1);
            Assert.AreEqual(7929, reactionAtNode2.Z, 1);

            ReactionVector reactionAtNode3 = results.GetReaction(node3);
            Assert.AreEqual(2071, reactionAtNode3.X, 1);
            Assert.AreEqual(2071, reactionAtNode3.Z, 1);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);
            Assert.AreEqual(-2071, reactionAtNode4.X, 1);
            Assert.AreEqual(0, reactionAtNode4.Z, 1);

            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);
            Assert.AreEqual( 0.00035, displacementAtNode1.X, 0.00001);  ///NOTE this does not match the example in the book, but was instead verified by commercial FE software.  It appears as it may be an errata in the book.
            Assert.AreEqual(-0.00132, displacementAtNode1.Z, 0.00001);  ///NOTE this does not match the example in the book, but was instead verified by commercial FE software.  It appears as it may be an errata in the book.
        }