internal void GenMipmaps( D3D9.BaseTexture mipTex ) { Debug.Assert( mipTex != null ); // Mipmapping if ( this.HWMipmaps ) { // Hardware mipmaps mipTex.GenerateMipSubLevels(); } else { // Software mipmaps mipTex.FilterTexture( (int)D3D9.Filter.Default, D3D9.Filter.Default ); } }