示例#1
0
 public void DrawString(string text, float x, float y, FontWeight fw, SharpDX.DirectWrite.FontStyle fs, SharpDX.Color fontColor, float fontHeight, bool isUnderlined)
 {
     if ((y > -2) && (y <= tbHeight - fontHeight))
     {
         gv.DrawText(text, x + tbXloc, y + tbYloc, fw, fs, 1.0f, fontColor, isUnderlined);
     }
 }
示例#2
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        /// <summary>
        /// Builds the text geometry for the given string.
        /// </summary>
        /// <param name="stringToBuild">The string to build within the geometry.</param>
        /// <param name="geometryOptions">Some configuration for geometry creation.</param>
        public void BuildTextGeometry(string stringToBuild, TextGeometryOptions geometryOptions)
        {
            DWrite.Factory writeFactory = GraphicsCore.Current.FactoryDWrite;

            //TODO: Cache font objects

            //Get DirectWrite font weight
            DWrite.FontWeight fontWeight = DWrite.FontWeight.Normal;
            switch (geometryOptions.FontWeight)
            {
            case FontGeometryWeight.Bold:
                fontWeight = DWrite.FontWeight.Bold;
                break;

            default:
                fontWeight = DWrite.FontWeight.Normal;
                break;
            }

            //Get DirectWrite font style
            DWrite.FontStyle fontStyle = DWrite.FontStyle.Normal;
            switch (geometryOptions.FontStyle)
            {
            case FontGeometryStyle.Italic:
                fontStyle = DWrite.FontStyle.Italic;
                break;

            case FontGeometryStyle.Oblique:
                fontStyle = DWrite.FontStyle.Oblique;
                break;

            default:
                fontStyle = DWrite.FontStyle.Normal;
                break;
            }

            //Create the text layout object
            try
            {
                DWrite.TextLayout textLayout = new DWrite.TextLayout(
                    writeFactory, stringToBuild,
                    new DWrite.TextFormat(
                        writeFactory, geometryOptions.FontFamily, fontWeight, fontStyle, geometryOptions.FontSize),
                    float.MaxValue, float.MaxValue, 1f, true);

                //Render the text using the vertex structure text renderer
                using (VertexStructureTextRenderer textRenderer = new VertexStructureTextRenderer(this, geometryOptions))
                {
                    textLayout.Draw(textRenderer, 0f, 0f);
                }
            }
            catch (SharpDX.SharpDXException)
            {
                //TODO: Display some error
            }
        }
        void textbox_FontChanged(object sender, EventArgs e)
        {
            FooTextBox textbox = (FooTextBox)sender;
            Font       font    = textbox.Font;

            this.fontName = font.Name;
            this.fontSize = font.Size;
            DW.FontWeight weigth = font.Bold ? DW.FontWeight.Bold : DW.FontWeight.Normal;
            DW.FontStyle  style  = font.Italic ? DW.FontStyle.Italic : DW.FontStyle.Normal;
            this.InitTextFormat(font.Name, font.Size, weigth, style);
        }
示例#4
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        public static void Convert(FontStyle value, out sw.FontStyle fontStyle, out sw.FontWeight fontWeight)
        {
            fontStyle  = sw.FontStyle.Normal;
            fontWeight = sw.FontWeight.Normal;

            if (value.HasFlag(FontStyle.Italic))
            {
                fontStyle = sw.FontStyle.Italic;
            }

            if (value.HasFlag(FontStyle.Bold))
            {
                fontWeight = sw.FontWeight.Bold;
            }
        }
示例#5
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 public void DrawString(string text, float x, float y, FontWeight fw, SharpDX.DirectWrite.FontStyle fs, SharpDX.Color fontColor, float fontHeight, bool isUnderlined)
 {
     if ((y > -2) && (y <= (int)(tbHeight * gv.screenDensity) - fontHeight))
     {
         //hurgh21
         if (gv.mod.useMinimalisticUI)
         {
             gv.DrawText(text, x + (int)(tbXloc * gv.screenDensity) + 2 * gv.pS, y, fw, fs, 1.0f, fontColor, isUnderlined);
         }
         else
         {
             gv.DrawText(text, x + (int)(tbXloc * gv.screenDensity) + gv.pS, y, fw, fs, 1.0f, fontColor, isUnderlined);
         }
     }
 }
示例#6
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        public static void Convert(
            FontStyle value,
            out sw.FontStyle fontStyle,
            out sw.FontWeight fontWeight)
        {
            fontStyle  = sw.FontStyle.Normal;
            fontWeight = sw.FontWeight.Normal;

            if ((value & FontStyle.Italic) == FontStyle.Italic)
            {
                fontStyle = sw.FontStyle.Italic;
            }

            if ((value & FontStyle.Bold) == FontStyle.Bold)
            {
                fontWeight = sw.FontWeight.Bold;
            }
        }
示例#7
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        /// <summary>
        /// Get font face for specified codepoint, weight and style.
        /// </summary>
        /// <param name="codePoint">The code point.</param>
        /// <param name="weight">The font weight.</param>
        /// <param name="style">The font style.</param>
        /// <returns>Selected font face.</returns>
        public DWrite.FontFace GetFontFace(int codePoint, DWrite.FontWeight weight, DWrite.FontStyle style)
        {
            foreach (var f in this.fontFamilies)
            {
                var face = f.GetFontFace(codePoint, weight, style);
                if (face != null)
                {
                    return(face);
                }
            }

            using (var source = new SingleCharTextSource(this.factory, codePoint))
            {
                this.systemFontFallback.MapCharacters(
                    source,
                    0,
                    1,
                    this.fontCollection,
                    this.baseFontFamilyName,
                    weight,
                    style,
                    DWrite.FontStretch.Normal,
                    out var mappedLength,
                    out var font,
                    out var scale);

                if (font != null)
                {
                    FontFamilyCacheItem.TryCreate(this.fontCollection, font.FontFamily.FamilyNames.GetString(0), out var familyCache);
                    this.fontFamilies.Add(familyCache);
                    font.Dispose();

                    var fontFace = familyCache.GetFontFace(codePoint, weight, style);
                    if (fontFace != null)
                    {
                        return(fontFace);
                    }
                }
            }

            // OK we don't have the glyph for this codepoint in the fallbacks.
            // Use primary font to show something like '?'.
            return(this.fontFamilies[0].GetFontFace(weight, style));
        }
示例#8
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        public static FontStyle Convert(sw.FontStyle fontStyle, sw.FontWeight fontWeight)
        {
            var style = FontStyle.Normal;

            if (fontStyle == sw.FontStyle.Italic)
            {
                style |= FontStyle.Italic;
            }
            if (fontStyle == sw.FontStyle.Oblique)
            {
                style |= FontStyle.Italic;
            }

            if (fontWeight == sw.FontWeight.Bold)
            {
                style |= FontStyle.Bold;
            }
            return(style);
        }
示例#9
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        /// <summary>
        /// Creates a text format object from GDI font and StringFormat.
        /// Text format is used for text layout with normal weight, style
        /// and stretch.</summary>
        /// <param name="font">System.Drawing.Font used for creating TexFormat.</param>
        /// <returns>A new instance of D2dTextFormat</returns>
        public static D2dTextFormat CreateTextFormat(System.Drawing.Font font)
        {
            float fontsize = (font.SizeInPoints * 96.0f) / 72.0f;

            FontWeight weight = FontWeight.Regular;

            if ((font.Style & GdiFontStyle.Bold) == GdiFontStyle.Bold)
            {
                weight = FontWeight.Bold;
            }

            FontStyle style = FontStyle.Normal;

            if ((font.Style & GdiFontStyle.Italic) == GdiFontStyle.Italic)
            {
                style = FontStyle.Italic;
            }

            TextFormat txtFormat = new TextFormat(s_dwFactory,
                                                  font.FontFamily.Name,
                                                  weight,
                                                  style,
                                                  fontsize);

            return(new D2dTextFormat(txtFormat));

            // (font.SizeInPoints * 96.0f) / 72.0f )  convert font size from Point unit to DIP unit.

            // Relation between pixel, dip ,dpi, logical inch, and  point
            //  DIP  is (device independent pixel).
            //  DPI  is (dot per inch) in Windows is (pixel per logical inch).
            //   1 point = 1/72 of logical inch.
            //   1  DIP   = 1/96 of logical inch.
            //   a logical inch can larger or smaller than physical inch.
            //   The length of a logical inch depends on pixel density of output device (screen).
            //   1 logical inch == 1 physical inch  if and only if  72 pixels == 1 physical inch.
        }
示例#10
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        public static SharpDX.DirectWrite.Font GetDxFont(string fontFamily, SharpDX.DirectWrite.FontWeight weight, SharpDX.DirectWrite.FontStretch stretch, SharpDX.DirectWrite.FontStyle style)
        {
            //Windows.UI.Xaml.Media.FontFamily fontFamily = textBlock.FontFamily;

            if (fontFamily == null)
            {
                fontFamily = LabeLRenderer._defaultTextBlock.FontFamily.Source;
            }

            var fontKey = fontFamily + "-" + weight + "-" + stretch + "-" + style;

            if (_loadedFonts.TryGetValue(fontKey, out SharpDX.DirectWrite.Font font))
            {
                return(font);
            }

            using (var factory = new Factory())
            {
                if (fontFamily.StartsWith("ms-appdata:///"))
                {
                    var    fontFamilyFilePath = fontFamily.Substring(14);
                    string dir = null;
                    if (fontFamilyFilePath.StartsWith("local/"))
                    {
                        dir = ApplicationData.Current.LocalFolder.Path;
                        fontFamilyFilePath = fontFamilyFilePath.Substring(6);
                    }
                    else if (fontFamilyFilePath.StartsWith("localcache/"))
                    {
                        dir = ApplicationData.Current.LocalCacheFolder.Path;
                        fontFamilyFilePath = fontFamilyFilePath.Substring(11);
                    }
                    else if (fontFamilyFilePath.StartsWith("roaming/"))
                    {
                        dir = ApplicationData.Current.RoamingFolder.Path;
                        fontFamilyFilePath = fontFamilyFilePath.Substring(8);
                    }
                    else if (fontFamilyFilePath.StartsWith("temp/"))
                    {
                        dir = ApplicationData.Current.TemporaryFolder.Path;
                        fontFamilyFilePath = fontFamilyFilePath.Substring(5);
                    }
                    else
                    {
                        System.Console.WriteLine("Unknown StorageFolder for " + fontFamily);
                        return(null);
                    }
                    var path = System.IO.Path.Combine(dir, fontFamilyFilePath.Split('#')[0]);
                    path = path.Replace('/', '\\');
                    var fontFile = new SharpDX.DirectWrite.FontFile(factory, path);

                    var loader = fontFile.Loader;

                    var key = fontFile.GetReferenceKey();

                    using (var fontCollectionLoader = new FontCollectionLoader(fontFile))
                    {
                        factory.RegisterFontCollectionLoader(fontCollectionLoader);

                        using (var fontCollection = new FontCollection(factory, fontCollectionLoader, key))
                        {
                            var family = fontCollection.GetFontFamily(0);


                            var familyNames = family.FamilyNames;

                            font = family.GetFirstMatchingFont(weight, stretch, style);

                            _loadedFonts[fontKey] = font;
                        }
                    }
                    return(font);
                }
                using (var fontCollection = factory.GetSystemFontCollection(false))
                {
                    var familyCount = fontCollection.FontFamilyCount;
                    for (int i = 0; i < familyCount; i++)
                    {
                        try
                        {
                            using (var dxFontFamily = fontCollection.GetFontFamily(i))
                            {
                                var familyNames = dxFontFamily.FamilyNames;

                                if (!familyNames.FindLocaleName(System.Globalization.CultureInfo.CurrentCulture.Name, out int index))
                                {
                                    familyNames.FindLocaleName("en-us", out index);
                                }

                                var name = familyNames.GetString(index);

                                var display = name;
                                using (var dxFont = dxFontFamily.GetFont(index))
                                {
                                    if (dxFont.IsSymbolFont)
                                    {
                                        display = "Segoe UI";
                                    }
                                }

                                //fontList.Add(new InstalledFont { Name = name, DisplayFont = display });
                                if ((fontFamily == name || fontFamily == display) && dxFontFamily.GetFirstMatchingFont(weight, stretch, style) is SharpDX.DirectWrite.Font systemFont)
                                {
                                    _loadedFonts[fontKey] = systemFont;
                                    return(systemFont);
                                }
                            }
                        }
#pragma warning disable CC0004    // Catch block cannot be empty
                        catch { } // Corrupted font files throw an exception - ignore them
#pragma warning restore CC0004    // Catch block cannot be empty
                    }
                }
            }
            return(null);
        }
示例#11
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            private (DWrite.Font font, DWrite.FontFace fontFace) GetOrAdd(DWrite.FontWeight weight, DWrite.FontStyle style)
            {
                if (!this.fontCache.TryGetValue((weight, style), out var v))
                {
                    var font     = this.fontFamily.GetFirstMatchingFont(weight, DWrite.FontStretch.Normal, style);
                    var fontFace = new DWrite.FontFace(font);
                    v = (font, fontFace);
                    this.fontCache.Add((weight, style), v);
                }

                return(v);
            }
示例#12
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 /// <summary>
 /// Get font face from primary font family using specified weight and style.
 /// </summary>
 /// <param name="weight">Font weight.</param>
 /// <param name="style">Font style.</param>
 /// <returns>Selected font face.</returns>
 public DWrite.FontFace GetPrimaryFontFace(DWrite.FontWeight weight, DWrite.FontStyle style)
 {
     return(this.fontFamilies[0].GetFontFace(weight, style));
 }
        public static void DrawTextLayout(this MusicCanvasControl canvas, string text, RawVector2 pos, string fontFamilyName, float fontSize, Color color, TextAlignment textAlignment, ParagraphAlignment paragraphAlignment, SharpDX.DirectWrite.FontStyle fontStyle = 0, FontWeight fontWeight = 700)
        {
            Trimming     trimming;
            InlineObject obj2;
            RenderTarget renderTarget = canvas.RenderTarget2D;

            SharpDX.DirectWrite.Factory factoryDWrite = canvas.FactoryDWrite;
            TextFormat textFormat = new TextFormat(factoryDWrite, fontFamilyName, fontWeight, fontStyle, FontStretch.Normal, fontSize);

            textFormat.GetTrimming(out trimming, out obj2);
            trimming.Granularity = TrimmingGranularity.Word;
            textFormat.SetTrimming(trimming, obj2);
            textFormat.TextAlignment      = TextAlignment.Center;
            textFormat.ParagraphAlignment = ParagraphAlignment.Center;
            TextLayout layout = new TextLayout(factoryDWrite, text, textFormat, 1920f, 1080f);

            textFormat.TextAlignment      = textAlignment;
            textFormat.ParagraphAlignment = paragraphAlignment;
            TextLayout textLayout = new TextLayout(factoryDWrite, text, textFormat, layout.Metrics.Width, layout.Metrics.Height);

            layout.Dispose();
            textFormat.Dispose();
            switch (textAlignment)
            {
            case TextAlignment.Trailing:
                pos.X -= textLayout.Metrics.Width;
                break;

            case TextAlignment.Center:
            case TextAlignment.Justified:
                pos.X -= textLayout.Metrics.Width / 2f;
                break;
            }
            switch (paragraphAlignment)
            {
            case ParagraphAlignment.Far:
                pos.Y -= textLayout.Metrics.Height;
                break;

            case ParagraphAlignment.Center:
                pos.Y -= textLayout.Metrics.Height / 2f;
                break;
            }
            SolidColorBrush defaultForegroundBrush = new SolidColorBrush(renderTarget, color.ToRawColor4(1f));

            renderTarget.DrawTextLayout(pos, textLayout, defaultForegroundBrush, DrawTextOptions.Clip);
            defaultForegroundBrush.Dispose();
            textLayout.Dispose();
        }
示例#14
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            public DWrite.FontFace GetFontFace(int codePoint, DWrite.FontWeight weight, DWrite.FontStyle style)
            {
                var(font, fontFace) = this.GetOrAdd(weight, style);

                if (font.HasCharacter(codePoint))
                {
                    return(fontFace);
                }

                return(null);
            }
 public static void DrawTextLayout(this RenderTarget renderTarget, SharpDX.DirectWrite.Factory writeFactory, string text, RawVector2 pos, string fontFamilyName, float fontSize, Color color, TextAlignment textAlignment, SharpDX.DirectWrite.FontStyle fontStyle = 0)
 {
     renderTarget.DrawTextLayout(writeFactory, text, pos, fontFamilyName, fontSize, color, textAlignment, ParagraphAlignment.Near, fontStyle, FontWeight.Bold);
 }
        public const int MiniumeWidth = 40;    //これ以上ないと誤操作が起こる

        public void InitTextFormat(string fontName, float fontSize, DW.FontWeight fontWeigth = DW.FontWeight.Normal, DW.FontStyle fontStyle = DW.FontStyle.Normal)
        {
            if (this.format != null)
            {
                this.format.Dispose();
            }

            float dpix, dpiy;

            this.GetDpi(out dpix, out dpiy);

            float fontSizeInDIP = fontSize * (dpix / 72.0f);

            this.format = this._factory.GetTextFormat(fontName, fontSizeInDIP, fontWeigth, fontStyle);
            this.format.WordWrapping     = DW.WordWrapping.NoWrap;
            this.format.ReadingDirection = GetDWRightDirect(_RightToLeft);

            MyTextLayout layout = this._factory.GetTextLayout("0", this.format, float.MaxValue, float.MaxValue, dpix, false);

            layout.RightToLeft = false;
            this.emSize        = new Size(layout.Width, layout.Height);
            layout.Dispose();

            this.TabWidthChar = this.TabWidthChar;

            this.hasCache = false;

            layout             = this._factory.GetTextLayout("+", this.format, float.MaxValue, float.MaxValue, dpix, false);
            layout.RightToLeft = false;
#if METRO
            this.FoldingWidth = Math.Max(D2DRenderCommon.MiniumeWidth, layout.Width);
#else
            this.FoldingWidth = layout.Width;
#endif
            layout.Dispose();

            this._factory.Clear();

            this.OnChangedRenderResource(this, new ChangedRenderRsourceEventArgs(ResourceType.Font));
        }
 public DW.TextFormat GetTextFormat(string fontName, double fontSize, DW.FontWeight fontWeigth = DW.FontWeight.Normal, DW.FontStyle fontStyle = DW.FontStyle.Normal)
 {
     return(new DW.TextFormat(this._DWFactory, fontName, fontWeigth, fontStyle, (float)fontSize));
 }
 public static void DrawTextLayout(this MusicCanvasControl canvas, string text, RawVector2 pos, string fontFamilyName, float fontSize, Color color, TextAlignment textAlignment, SharpDX.DirectWrite.FontStyle fontStyle = 0)
 {
     canvas.DrawTextLayout(text, pos, fontFamilyName, fontSize, color, textAlignment, ParagraphAlignment.Near, fontStyle, FontWeight.Bold);
 }
示例#19
0
 public DWrite.FontFace GetFontFace(DWrite.FontWeight weight, DWrite.FontStyle style)
 {
     return(this.GetOrAdd(weight, style).fontFace);
 }