public ulong GetUInt64(IntPtr address, long offset = 0) { var value = new byte[8]; Peek(new IntPtr(address.ToInt64() + offset), value); return(BitConverter.TryToUInt32(value, 0)); }
public long GetPlatformUIntFromBytes(byte[] source, int index = 0) { if (ProcessModel.IsWin64) { return((long)BitConverter.TryToUInt64(source, index)); } return(BitConverter.TryToUInt32(source, index)); }
public static TargetReadResult GetTargetInfo() { var result = new TargetReadResult(); if (!CanGetTargetInfo() || !MemoryHandler.Instance.IsAttached) { return(result); } try { var targetAddress = (IntPtr)Scanner.Instance.Locations[Signatures.TargetKey]; if (targetAddress.ToInt64() > 0) { var targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, MemoryHandler.Instance.Structures.TargetInfo.SourceSize); var currentTarget = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Current); var mouseOverTarget = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.MouseOver); var focusTarget = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Focus); var previousTarget = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Previous); var currentTargetID = BitConverter.TryToUInt32(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.CurrentID); if (currentTarget > 0) { try { var entry = GetTargetActorEntityFromSource(currentTarget); currentTargetID = entry.ID; if (entry.IsValid) { result.TargetsFound = true; result.TargetEntity.CurrentTarget = entry; } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } } if (mouseOverTarget > 0) { try { var entry = GetTargetActorEntityFromSource(mouseOverTarget); if (entry.IsValid) { result.TargetsFound = true; result.TargetEntity.MouseOverTarget = entry; } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } } if (focusTarget > 0) { try { var entry = GetTargetActorEntityFromSource(focusTarget); if (entry.IsValid) { result.TargetsFound = true; result.TargetEntity.FocusTarget = entry; } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } } if (previousTarget > 0) { try { var entry = GetTargetActorEntityFromSource(previousTarget); if (entry.IsValid) { result.TargetsFound = true; result.TargetEntity.PreviousTarget = entry; } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } } if (currentTargetID > 0) { result.TargetsFound = true; result.TargetEntity.CurrentTargetID = currentTargetID; } } if (result.TargetEntity.CurrentTargetID > 0) { var enmityEntries = new List <EnmityEntry>(); try { if (CanGetEnmityEntities()) { var enmityCount = MemoryHandler.Instance.GetInt16(Scanner.Instance.Locations[Signatures.EnmityCountKey]); var enmityStructure = (IntPtr)Scanner.Instance.Locations[Signatures.EnmityMapKey]; if (enmityCount > 0 && enmityCount < 16 && enmityStructure.ToInt64() > 0) { for (uint i = 0; i < enmityCount; i++) { try { var address = new IntPtr(enmityStructure.ToInt64() + i * 72); var enmityEntry = new EnmityEntry { ID = (uint)MemoryHandler.Instance.GetPlatformInt(address, MemoryHandler.Instance.Structures.EnmityEntry.ID), Name = MemoryHandler.Instance.GetString(address + MemoryHandler.Instance.Structures.EnmityEntry.Name), Enmity = MemoryHandler.Instance.GetUInt32(address + MemoryHandler.Instance.Structures.EnmityEntry.Enmity) }; if (enmityEntry.ID <= 0) { continue; } if (string.IsNullOrWhiteSpace(enmityEntry.Name)) { var pc = PCWorkerDelegate.GetEntity(enmityEntry.ID); var npc = NPCWorkerDelegate.GetEntity(enmityEntry.ID); var monster = MonsterWorkerDelegate.GetEntity(enmityEntry.ID); try { enmityEntry.Name = (pc ?? npc).Name ?? monster.Name; } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } } enmityEntries.Add(enmityEntry); } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } } } } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } result.TargetEntity.EnmityEntries = enmityEntries; } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } return(result); }
public static ActorReadResult GetActors() { var result = new ActorReadResult(); if (!Scanner.Instance.Locations.ContainsKey("CHARMAP")) { return(result); } try { #region Ensure Target var targetAddress = IntPtr.Zero; #endregion var endianSize = MemoryHandler.Instance.ProcessModel.IsWin64 ? 8 : 4; var limit = MemoryHandler.Instance.Structures.ActorInfo.Size; var characterAddressMap = MemoryHandler.Instance.GetByteArray(Scanner.Instance.Locations["CHARMAP"], endianSize * limit); var uniqueAddresses = new Dictionary <IntPtr, IntPtr>(); var firstAddress = IntPtr.Zero; var firstTime = true; for (var i = 0; i < limit; i++) { IntPtr characterAddress; if (MemoryHandler.Instance.ProcessModel.IsWin64) { characterAddress = new IntPtr(BitConverter.TryToInt64(characterAddressMap, i * endianSize)); } else { characterAddress = new IntPtr(BitConverter.TryToInt32(characterAddressMap, i * endianSize)); } if (characterAddress == IntPtr.Zero) { continue; } if (firstTime) { firstAddress = characterAddress; firstTime = false; } uniqueAddresses[characterAddress] = characterAddress; } #region ActorEntity Handlers result.RemovedMonster = MonsterWorkerDelegate.EntitiesDictionary.Keys.ToDictionary(key => key); result.RemovedNPC = NPCWorkerDelegate.EntitiesDictionary.Keys.ToDictionary(key => key); result.RemovedPC = PCWorkerDelegate.EntitiesDictionary.Keys.ToDictionary(key => key); foreach (var kvp in uniqueAddresses) { try { var source = MemoryHandler.Instance.GetByteArray(new IntPtr(kvp.Value.ToInt64()), 0x23F0); //var source = MemoryHandler.Instance.GetByteArray(characterAddress, 0x3F40); var ID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ID); var NPCID2 = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.NPCID2); var Type = (Actor.Type)source[MemoryHandler.Instance.Structures.ActorEntity.Type]; ActorEntity existing = null; var newEntry = false; switch (Type) { case Actor.Type.Monster: if (result.RemovedMonster.ContainsKey(ID)) { result.RemovedMonster.Remove(ID); existing = MonsterWorkerDelegate.GetEntity(ID); } else { result.NewMonster.Add(ID); newEntry = true; } break; case Actor.Type.PC: if (result.RemovedPC.ContainsKey(ID)) { result.RemovedPC.Remove(ID); existing = PCWorkerDelegate.GetEntity(ID); } else { result.NewPC.Add(ID); newEntry = true; } break; case Actor.Type.NPC: case Actor.Type.Aetheryte: case Actor.Type.EObj: if (result.RemovedNPC.ContainsKey(NPCID2)) { result.RemovedNPC.Remove(NPCID2); existing = NPCWorkerDelegate.GetEntity(NPCID2); } else { result.NewNPC.Add(NPCID2); newEntry = true; } break; default: if (result.RemovedNPC.ContainsKey(ID)) { result.RemovedNPC.Remove(ID); existing = NPCWorkerDelegate.GetEntity(ID); } else { result.NewNPC.Add(ID); newEntry = true; } break; } var isFirstEntry = kvp.Value.ToInt64() == firstAddress.ToInt64(); var entry = ActorEntityHelper.ResolveActorFromBytes(source, isFirstEntry, existing); #region Ensure Map & Zone EnsureMapAndZone(entry); #endregion if (isFirstEntry) { if (targetAddress.ToInt64() > 0) { var targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, 128); entry.TargetID = (int)BitConverter.TryToUInt32(targetInfoSource, MemoryHandler.Instance.Structures.ActorEntity.ID); } } if (!entry.IsValid) { result.NewMonster.Remove(entry.ID); result.NewMonster.Remove(entry.NPCID2); result.NewNPC.Remove(entry.ID); result.NewNPC.Remove(entry.NPCID2); result.NewPC.Remove(entry.ID); result.NewPC.Remove(entry.NPCID2); continue; } if (existing != null) { continue; } if (newEntry) { switch (entry.Type) { case Actor.Type.Monster: MonsterWorkerDelegate.EnsureEntity(entry.ID, entry); break; case Actor.Type.PC: PCWorkerDelegate.EnsureEntity(entry.ID, entry); break; case Actor.Type.Aetheryte: case Actor.Type.EObj: case Actor.Type.NPC: NPCWorkerDelegate.EnsureEntity(entry.NPCID2, entry); break; default: NPCWorkerDelegate.EnsureEntity(entry.ID, entry); break; } } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } } try { // REMOVE OLD MONSTERS FROM LIVE CURRENT DICTIONARY foreach (var kvp in result.RemovedMonster) { MonsterWorkerDelegate.RemoveEntity(kvp.Key); } // REMOVE OLD NPC'S FROM LIVE CURRENT DICTIONARY foreach (var kvp in result.RemovedNPC) { NPCWorkerDelegate.RemoveEntity(kvp.Key); } // REMOVE OLD PC'S FROM LIVE CURRENT DICTIONARY foreach (var kvp in result.RemovedPC) { PCWorkerDelegate.RemoveEntity(kvp.Key); } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } MemoryHandler.Instance.ScanCount++; #endregion } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } return(result); }
public static PartyInfoReadResult GetPartyMembers() { var result = new PartyInfoReadResult(); if (!CanGetPartyMembers() || !MemoryHandler.Instance.IsAttached) { return(result); } var PartyInfoMap = (IntPtr)Scanner.Instance.Locations[Signatures.PartyMapKey]; var PartyCountMap = Scanner.Instance.Locations[Signatures.PartyCountKey]; try { var partyCount = MemoryHandler.Instance.GetByte(PartyCountMap); if (partyCount > 1 && partyCount < 9) { for (uint i = 0; i < partyCount; i++) { var size = (uint)MemoryHandler.Instance.Structures.PartyInfo.Size; var address = PartyInfoMap.ToInt64() + i * size; var source = MemoryHandler.Instance.GetByteArray(new IntPtr(address), (int)size); var ID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.PartyEntity.ID); ActorEntity existing = null; if (result.RemovedParty.ContainsKey(ID)) { result.RemovedParty.Remove(ID); if (MonsterWorkerDelegate.EntitiesDictionary.ContainsKey(ID)) { existing = MonsterWorkerDelegate.GetEntity(ID); } if (PCWorkerDelegate.EntitiesDictionary.ContainsKey(ID)) { existing = PCWorkerDelegate.GetEntity(ID); } } else { result.NewParty.Add(ID); } var entry = PartyEntityHelper.ResolvePartyMemberFromBytes(source, existing); if (!entry.IsValid) { continue; } if (existing != null) { continue; } PartyInfoWorkerDelegate.EnsureEntity(entry.ID, entry); } } else if (partyCount == 0 || partyCount == 1) { var entry = PartyEntityHelper.ResolvePartyMemberFromBytes(new byte[0], PCWorkerDelegate.CurrentUser); if (entry.IsValid) { var exists = false; if (result.RemovedParty.ContainsKey(entry.ID)) { result.RemovedParty.Remove(entry.ID); exists = true; } else { result.NewParty.Add(entry.ID); } if (!exists) { PartyInfoWorkerDelegate.EnsureEntity(entry.ID, entry); } } } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } try { // REMOVE OLD PARTY MEMBERS FROM LIVE CURRENT DICTIONARY foreach (var kvp in result.RemovedParty) { PartyInfoWorkerDelegate.RemoveEntity(kvp.Key); } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } return(result); }
public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null) { if (actorEntity != null) { var entry = new PartyEntity { X = actorEntity.X, Y = actorEntity.Y, Z = actorEntity.Z, Coordinate = actorEntity.Coordinate, ID = actorEntity.ID, UUID = actorEntity.UUID, Name = actorEntity.Name, Job = actorEntity.Job, Level = actorEntity.Level, HPCurrent = actorEntity.HPCurrent, HPMax = actorEntity.HPMax, MPCurrent = actorEntity.MPCurrent, MPMax = actorEntity.MPMax, StatusEntries = actorEntity.StatusEntries }; CleanXPValue(ref entry); return(entry); } else { var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.PartyEntity.DefaultStatusEffectOffset; var entry = new PartyEntity(); try { entry.X = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.X); entry.Z = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Z); entry.Y = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Y); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z); entry.ID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.PartyEntity.ID); entry.UUID = Guid.NewGuid() .ToString(); entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.PartyEntity.Name); entry.JobID = source[MemoryHandler.Instance.Structures.PartyEntity.Job]; entry.Job = (Actor.Job)entry.JobID; entry.Level = source[MemoryHandler.Instance.Structures.PartyEntity.Level]; entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPCurrent); entry.HPMax = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPMax); entry.MPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPCurrent); entry.MPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPMax); const int limit = 15; entry.StatusEntries = new List <StatusEntry>(); const int statusSize = 12; var statusesSource = new byte[limit * statusSize]; Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12); for (var i = 0; i < limit; i++) { var statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); var statusEntry = new StatusEntry { TargetName = entry.Name, StatusID = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusEntry.StatusID), Stacks = statusSource[MemoryHandler.Instance.Structures.StatusEntry.Stacks], Duration = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusEntry.Duration), CasterID = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusEntry.CasterID) }; try { var pc = PCWorkerDelegate.GetEntity(statusEntry.CasterID); var npc = NPCWorkerDelegate.GetEntity(statusEntry.CasterID); var monster = MonsterWorkerDelegate.GetEntity(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } try { if (statusEntry.StatusID > 0) { var statusInfo = StatusEffectHelper.StatusInfo((uint)statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (MemoryHandler.Instance.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; case "Korean": statusKey = statusInfo.Name.Korean; break; } statusEntry.StatusName = statusKey; } } catch (Exception) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } CleanXPValue(ref entry); return(entry); } }
public static ActorEntity ResolveActorFromBytes(byte[] source, bool isCurrentUser = false, ActorEntity entry = null) { entry = entry ?? new ActorEntity(); var defaultBaseOffset = MemoryHandler.Instance.Structures.ActorEntity.DefaultBaseOffset; var defaultStatOffset = MemoryHandler.Instance.Structures.ActorEntity.DefaultStatOffset; var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.ActorEntity.DefaultStatusEffectOffset; try { entry.MapTerritory = 0; entry.MapIndex = 0; entry.MapID = 0; entry.TargetID = 0; entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.ActorEntity.Name); entry.ID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ID); entry.UUID = string.IsNullOrEmpty(entry.UUID) ? Guid.NewGuid() .ToString() : entry.UUID; entry.NPCID1 = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.NPCID1); entry.NPCID2 = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.NPCID2); entry.OwnerID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.OwnerID); entry.TypeID = source[MemoryHandler.Instance.Structures.ActorEntity.Type]; entry.Type = (Actor.Type)entry.TypeID; entry.TargetTypeID = source[MemoryHandler.Instance.Structures.ActorEntity.TargetType]; entry.TargetType = (Actor.TargetType)entry.TargetTypeID; entry.GatheringStatus = source[MemoryHandler.Instance.Structures.ActorEntity.GatheringStatus]; entry.Distance = source[MemoryHandler.Instance.Structures.ActorEntity.Distance]; entry.X = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.X + defaultBaseOffset); entry.Z = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Z + defaultBaseOffset); entry.Y = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Y + defaultBaseOffset); entry.Heading = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Heading + defaultBaseOffset); entry.HitBoxRadius = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.HitBoxRadius + defaultBaseOffset); entry.Fate = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.Fate + defaultBaseOffset); // ?? entry.GatheringInvisible = source[MemoryHandler.Instance.Structures.ActorEntity.GatheringInvisible]; // ?? entry.ModelID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ModelID); entry.ActionStatusID = source[MemoryHandler.Instance.Structures.ActorEntity.ActionStatus]; entry.ActionStatus = (Actor.ActionStatus)entry.ActionStatusID; // 0x17D - 0 = Green name, 4 = non-agro (yellow name) entry.IsGM = BitConverter.TryToBoolean(source, MemoryHandler.Instance.Structures.ActorEntity.IsGM); // ? entry.IconID = source[MemoryHandler.Instance.Structures.ActorEntity.Icon]; entry.Icon = (Actor.Icon)entry.IconID; entry.StatusID = source[MemoryHandler.Instance.Structures.ActorEntity.Status]; entry.Status = (Actor.Status)entry.StatusID; entry.ClaimedByID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ClaimedByID); var targetID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.TargetID); var pcTargetID = targetID; entry.JobID = source[MemoryHandler.Instance.Structures.ActorEntity.Job + defaultStatOffset]; entry.Job = (Actor.Job)entry.JobID; entry.Level = source[MemoryHandler.Instance.Structures.ActorEntity.Level + defaultStatOffset]; entry.GrandCompany = source[MemoryHandler.Instance.Structures.ActorEntity.GrandCompany + defaultStatOffset]; entry.GrandCompanyRank = source[MemoryHandler.Instance.Structures.ActorEntity.GrandCompanyRank + defaultStatOffset]; entry.Title = source[MemoryHandler.Instance.Structures.ActorEntity.Title + defaultStatOffset]; entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.HPCurrent + defaultStatOffset); entry.HPMax = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.HPMax + defaultStatOffset); entry.MPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.MPCurrent + defaultStatOffset); entry.MPMax = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.MPMax + defaultStatOffset); entry.TPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.TPCurrent + defaultStatOffset); entry.TPMax = 1000; entry.GPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.GPCurrent + defaultStatOffset); entry.GPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.GPMax + defaultStatOffset); entry.CPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CPCurrent + defaultStatOffset); entry.CPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CPMax + defaultStatOffset); //entry.Race = source[0x2578]; // ?? //entry.Sex = (Actor.Sex) source[0x2579]; //? entry.CombatFlags = source[MemoryHandler.Instance.Structures.ActorEntity.CombatFlags]; entry.DifficultyRank = source[MemoryHandler.Instance.Structures.ActorEntity.DifficultyRank]; entry.CastingID = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CastingID); // 0x2C94); entry.CastingTargetID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.CastingTargetID); // 0x2CA0); entry.CastingProgress = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.CastingProgress); // 0x2CC4); entry.CastingTime = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.CastingTime); // 0x2DA8); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Y); if (targetID > 0) { entry.TargetID = (int)targetID; } else { if (pcTargetID > 0) { entry.TargetID = (int)pcTargetID; } } if (entry.CastingTargetID == 3758096384) { entry.CastingTargetID = 0; } entry.MapIndex = 0; var limit = 60; switch (entry.Type) { case Actor.Type.PC: limit = 30; break; } entry.StatusEntries = new List <StatusEntry>(); const int statusSize = 12; var statusesSource = new byte[limit * statusSize]; Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * statusSize); for (var i = 0; i < limit; i++) { var statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); var statusEntry = new StatusEntry { TargetEntity = entry, TargetName = entry.Name, StatusID = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusEntry.StatusID), Stacks = statusSource[MemoryHandler.Instance.Structures.StatusEntry.Stacks], Duration = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusEntry.Duration), CasterID = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusEntry.CasterID) }; try { var pc = PCWorkerDelegate.GetEntity(statusEntry.CasterID); var npc = NPCWorkerDelegate.GetEntity(statusEntry.CasterID); var monster = MonsterWorkerDelegate.GetEntity(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } try { var statusInfo = StatusEffectHelper.StatusInfo((uint)statusEntry.StatusID); if (statusInfo != null) { statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (MemoryHandler.Instance.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; case "Korean": statusKey = statusInfo.Name.Korean; break; } statusEntry.StatusName = statusKey; } } catch (Exception) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } CleanXPValue(ref entry); if (isCurrentUser) { PCWorkerDelegate.CurrentUser = entry; } return(entry); }