public short GetInt16(IntPtr address, long offset = 0) { var value = new byte[2]; Peek(new IntPtr(address.ToInt64() + offset), value); return(BitConverter.TryToInt16(value, 0)); }
public static PlayerEntity ResolvePlayerFromBytes(byte[] source) { var entry = new PlayerEntity(); try { entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, 1); switch (MemoryHandler.Instance.GameLanguage) { default: entry.JobID = source[MemoryHandler.Instance.Structures.PlayerEntity.JobID]; entry.Job = (Actor.Job)entry.JobID; #region Job Levels entry.PGL = source[MemoryHandler.Instance.Structures.PlayerEntity.PGL]; entry.GLD = source[MemoryHandler.Instance.Structures.PlayerEntity.GLD]; entry.MRD = source[MemoryHandler.Instance.Structures.PlayerEntity.MRD]; entry.ARC = source[MemoryHandler.Instance.Structures.PlayerEntity.ARC]; entry.LNC = source[MemoryHandler.Instance.Structures.PlayerEntity.LNC]; entry.THM = source[MemoryHandler.Instance.Structures.PlayerEntity.THM]; entry.CNJ = source[MemoryHandler.Instance.Structures.PlayerEntity.CNJ]; entry.CPT = source[MemoryHandler.Instance.Structures.PlayerEntity.CPT]; entry.BSM = source[MemoryHandler.Instance.Structures.PlayerEntity.BSM]; entry.ARM = source[MemoryHandler.Instance.Structures.PlayerEntity.ARM]; entry.GSM = source[MemoryHandler.Instance.Structures.PlayerEntity.GSM]; entry.LTW = source[MemoryHandler.Instance.Structures.PlayerEntity.LTW]; entry.WVR = source[MemoryHandler.Instance.Structures.PlayerEntity.WVR]; entry.ALC = source[MemoryHandler.Instance.Structures.PlayerEntity.ALC]; entry.CUL = source[MemoryHandler.Instance.Structures.PlayerEntity.CUL]; entry.MIN = source[MemoryHandler.Instance.Structures.PlayerEntity.MIN]; entry.BTN = source[MemoryHandler.Instance.Structures.PlayerEntity.BTN]; entry.FSH = source[MemoryHandler.Instance.Structures.PlayerEntity.FSH]; entry.ACN = source[MemoryHandler.Instance.Structures.PlayerEntity.ACN]; entry.ROG = source[MemoryHandler.Instance.Structures.PlayerEntity.ROG]; entry.MCH = source[MemoryHandler.Instance.Structures.PlayerEntity.MCH]; entry.DRK = source[MemoryHandler.Instance.Structures.PlayerEntity.DRK]; entry.AST = source[MemoryHandler.Instance.Structures.PlayerEntity.AST]; entry.SAM = source[MemoryHandler.Instance.Structures.PlayerEntity.SAM]; entry.RDM = source[MemoryHandler.Instance.Structures.PlayerEntity.RDM]; #endregion #region Current Experience entry.PGL_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.PGL_CurrentEXP); entry.GLD_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.GLD_CurrentEXP); entry.MRD_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.MRD_CurrentEXP); entry.ARC_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.ARC_CurrentEXP); entry.LNC_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.LNC_CurrentEXP); entry.THM_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.THM_CurrentEXP); entry.CNJ_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.CNJ_CurrentEXP); entry.CPT_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.CPT_CurrentEXP); entry.BSM_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.BSM_CurrentEXP); entry.ARM_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.ARM_CurrentEXP); entry.GSM_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.GSM_CurrentEXP); entry.LTW_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.LTW_CurrentEXP); entry.WVR_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.WVR_CurrentEXP); entry.ALC_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.ALC_CurrentEXP); entry.CUL_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.CUL_CurrentEXP); entry.MIN_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.MIN_CurrentEXP); entry.BTN_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.BTN_CurrentEXP); entry.FSH_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.FSH_CurrentEXP); entry.ACN_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.ACN_CurrentEXP); entry.ROG_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.ROG_CurrentEXP); entry.MCH_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.MCH_CurrentEXP); entry.DRK_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.DRK_CurrentEXP); entry.AST_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.AST_CurrentEXP); entry.SAM_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.SAM_CurrentEXP); entry.RDM_CurrentEXP = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PlayerEntity.RDM_CurrentEXP); #endregion #region Base Stats entry.BaseStrength = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.BaseStrength); entry.BaseDexterity = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.BaseDexterity); entry.BaseVitality = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.BaseVitality); entry.BaseIntelligence = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.BaseIntelligence); entry.BaseMind = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.BaseMind); entry.BasePiety = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.BasePiety); #endregion #region Base Stats (base+gear+bonus) entry.Strength = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Strength); entry.Dexterity = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Dexterity); entry.Vitality = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Vitality); entry.Intelligence = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Intelligence); entry.Mind = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Mind); entry.Piety = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Piety); #endregion #region Basic Info entry.HPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.HPMax); entry.MPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.MPMax); entry.TPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.TPMax); entry.GPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.GPMax); entry.CPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.CPMax); #endregion #region Offensive Properties entry.DirectHit = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.DirectHit); entry.CriticalHitRate = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.CriticalHitRate); entry.Determination = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Determination); #endregion #region Defensive Properties entry.Tenacity = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Tenacity); entry.Defense = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Defense); entry.MagicDefense = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.MagicDefense); #endregion #region Phyiscal Properties entry.AttackPower = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.AttackPower); entry.SkillSpeed = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.SkillSpeed); #endregion #region Mental Properties entry.SpellSpeed = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.SpellSpeed); entry.AttackMagicPotency = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.AttackMagicPotency); entry.HealingMagicPotency = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.HealingMagicPotency); #endregion #region Elemental Resistances entry.FireResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.FireResistance); entry.IceResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.IceResistance); entry.WindResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.WindResistance); entry.EarthResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.EarthResistance); entry.LightningResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.LightningResistance); entry.WaterResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.WaterResistance); #endregion #region Physical Resistances entry.SlashingResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.SlashingResistance); entry.PiercingResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.PiercingResistance); entry.BluntResistance = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.BluntResistance); #endregion #region Crafting entry.Craftmanship = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Craftmanship); entry.Control = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Control); #endregion #region Gathering entry.Gathering = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Gathering); entry.Perception = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PlayerEntity.Perception); #endregion break; } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } return(entry); }
public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null) { if (actorEntity != null) { var entry = new PartyEntity { X = actorEntity.X, Y = actorEntity.Y, Z = actorEntity.Z, Coordinate = actorEntity.Coordinate, ID = actorEntity.ID, UUID = actorEntity.UUID, Name = actorEntity.Name, Job = actorEntity.Job, Level = actorEntity.Level, HPCurrent = actorEntity.HPCurrent, HPMax = actorEntity.HPMax, MPCurrent = actorEntity.MPCurrent, MPMax = actorEntity.MPMax, StatusEntries = actorEntity.StatusEntries }; CleanXPValue(ref entry); return(entry); } else { var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.PartyEntity.DefaultStatusEffectOffset; var entry = new PartyEntity(); try { entry.X = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.X); entry.Z = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Z); entry.Y = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Y); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z); entry.ID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.PartyEntity.ID); entry.UUID = Guid.NewGuid() .ToString(); entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.PartyEntity.Name); entry.JobID = source[MemoryHandler.Instance.Structures.PartyEntity.Job]; entry.Job = (Actor.Job)entry.JobID; entry.Level = source[MemoryHandler.Instance.Structures.PartyEntity.Level]; entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPCurrent); entry.HPMax = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPMax); entry.MPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPCurrent); entry.MPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPMax); const int limit = 15; entry.StatusEntries = new List <StatusEntry>(); const int statusSize = 12; var statusesSource = new byte[limit * statusSize]; Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12); for (var i = 0; i < limit; i++) { var statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); var statusEntry = new StatusEntry { TargetName = entry.Name, StatusID = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusEntry.StatusID), Stacks = statusSource[MemoryHandler.Instance.Structures.StatusEntry.Stacks], Duration = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusEntry.Duration), CasterID = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusEntry.CasterID) }; try { var pc = PCWorkerDelegate.GetEntity(statusEntry.CasterID); var npc = NPCWorkerDelegate.GetEntity(statusEntry.CasterID); var monster = MonsterWorkerDelegate.GetEntity(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } try { if (statusEntry.StatusID > 0) { var statusInfo = StatusEffectHelper.StatusInfo((uint)statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (MemoryHandler.Instance.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; case "Korean": statusKey = statusInfo.Name.Korean; break; } statusEntry.StatusName = statusKey; } } catch (Exception) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } CleanXPValue(ref entry); return(entry); } }
public static ActorEntity ResolveActorFromBytes(byte[] source, bool isCurrentUser = false, ActorEntity entry = null) { entry = entry ?? new ActorEntity(); var defaultBaseOffset = MemoryHandler.Instance.Structures.ActorEntity.DefaultBaseOffset; var defaultStatOffset = MemoryHandler.Instance.Structures.ActorEntity.DefaultStatOffset; var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.ActorEntity.DefaultStatusEffectOffset; try { entry.MapTerritory = 0; entry.MapIndex = 0; entry.MapID = 0; entry.TargetID = 0; entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.ActorEntity.Name); entry.ID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ID); entry.UUID = string.IsNullOrEmpty(entry.UUID) ? Guid.NewGuid() .ToString() : entry.UUID; entry.NPCID1 = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.NPCID1); entry.NPCID2 = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.NPCID2); entry.OwnerID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.OwnerID); entry.TypeID = source[MemoryHandler.Instance.Structures.ActorEntity.Type]; entry.Type = (Actor.Type)entry.TypeID; entry.TargetTypeID = source[MemoryHandler.Instance.Structures.ActorEntity.TargetType]; entry.TargetType = (Actor.TargetType)entry.TargetTypeID; entry.GatheringStatus = source[MemoryHandler.Instance.Structures.ActorEntity.GatheringStatus]; entry.Distance = source[MemoryHandler.Instance.Structures.ActorEntity.Distance]; entry.X = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.X + defaultBaseOffset); entry.Z = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Z + defaultBaseOffset); entry.Y = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Y + defaultBaseOffset); entry.Heading = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Heading + defaultBaseOffset); entry.HitBoxRadius = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.HitBoxRadius + defaultBaseOffset); entry.Fate = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.Fate + defaultBaseOffset); // ?? entry.GatheringInvisible = source[MemoryHandler.Instance.Structures.ActorEntity.GatheringInvisible]; // ?? entry.ModelID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ModelID); entry.ActionStatusID = source[MemoryHandler.Instance.Structures.ActorEntity.ActionStatus]; entry.ActionStatus = (Actor.ActionStatus)entry.ActionStatusID; // 0x17D - 0 = Green name, 4 = non-agro (yellow name) entry.IsGM = BitConverter.TryToBoolean(source, MemoryHandler.Instance.Structures.ActorEntity.IsGM); // ? entry.IconID = source[MemoryHandler.Instance.Structures.ActorEntity.Icon]; entry.Icon = (Actor.Icon)entry.IconID; entry.StatusID = source[MemoryHandler.Instance.Structures.ActorEntity.Status]; entry.Status = (Actor.Status)entry.StatusID; entry.ClaimedByID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ClaimedByID); var targetID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.TargetID); var pcTargetID = targetID; entry.JobID = source[MemoryHandler.Instance.Structures.ActorEntity.Job + defaultStatOffset]; entry.Job = (Actor.Job)entry.JobID; entry.Level = source[MemoryHandler.Instance.Structures.ActorEntity.Level + defaultStatOffset]; entry.GrandCompany = source[MemoryHandler.Instance.Structures.ActorEntity.GrandCompany + defaultStatOffset]; entry.GrandCompanyRank = source[MemoryHandler.Instance.Structures.ActorEntity.GrandCompanyRank + defaultStatOffset]; entry.Title = source[MemoryHandler.Instance.Structures.ActorEntity.Title + defaultStatOffset]; entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.HPCurrent + defaultStatOffset); entry.HPMax = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.HPMax + defaultStatOffset); entry.MPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.MPCurrent + defaultStatOffset); entry.MPMax = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.MPMax + defaultStatOffset); entry.TPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.TPCurrent + defaultStatOffset); entry.TPMax = 1000; entry.GPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.GPCurrent + defaultStatOffset); entry.GPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.GPMax + defaultStatOffset); entry.CPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CPCurrent + defaultStatOffset); entry.CPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CPMax + defaultStatOffset); //entry.Race = source[0x2578]; // ?? //entry.Sex = (Actor.Sex) source[0x2579]; //? entry.CombatFlags = source[MemoryHandler.Instance.Structures.ActorEntity.CombatFlags]; entry.DifficultyRank = source[MemoryHandler.Instance.Structures.ActorEntity.DifficultyRank]; entry.CastingID = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CastingID); // 0x2C94); entry.CastingTargetID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.CastingTargetID); // 0x2CA0); entry.CastingProgress = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.CastingProgress); // 0x2CC4); entry.CastingTime = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.CastingTime); // 0x2DA8); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Y); if (targetID > 0) { entry.TargetID = (int)targetID; } else { if (pcTargetID > 0) { entry.TargetID = (int)pcTargetID; } } if (entry.CastingTargetID == 3758096384) { entry.CastingTargetID = 0; } entry.MapIndex = 0; var limit = 60; switch (entry.Type) { case Actor.Type.PC: limit = 30; break; } entry.StatusEntries = new List <StatusEntry>(); const int statusSize = 12; var statusesSource = new byte[limit * statusSize]; Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * statusSize); for (var i = 0; i < limit; i++) { var statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); var statusEntry = new StatusEntry { TargetEntity = entry, TargetName = entry.Name, StatusID = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusEntry.StatusID), Stacks = statusSource[MemoryHandler.Instance.Structures.StatusEntry.Stacks], Duration = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusEntry.Duration), CasterID = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusEntry.CasterID) }; try { var pc = PCWorkerDelegate.GetEntity(statusEntry.CasterID); var npc = NPCWorkerDelegate.GetEntity(statusEntry.CasterID); var monster = MonsterWorkerDelegate.GetEntity(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } try { var statusInfo = StatusEffectHelper.StatusInfo((uint)statusEntry.StatusID); if (statusInfo != null) { statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (MemoryHandler.Instance.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; case "Korean": statusKey = statusInfo.Name.Korean; break; } statusEntry.StatusName = statusKey; } } catch (Exception) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } CleanXPValue(ref entry); if (isCurrentUser) { PCWorkerDelegate.CurrentUser = entry; } return(entry); }