public static void ShowWindow() { GrassWindow window = GetWindow <GrassWindow>("Grass Settings"); string path = AssetsManager.GetGrassAssetPath() + (EditorGUIUtility.isProSkin?"/Icons/GrassLightIco.png":"/Icons/GrassDarkIco.png"); Texture2D texture = AssetDatabase.LoadAssetAtPath <Texture2D>(path); window.titleContent.image = texture; window.titleContent.text = "Grass Settings"; }
/// <summary> /// Sets (global) <see cref="GrassMaterialProfile"/> settings if current <see cref="GrassManager"/> is not a prefab /// </summary> public void CorrectGrassMaterialSettings() { if (IsPrefabOrMultipleManagers()) { return; } string shaderPath = AssetsManager.GetGrassAssetPath() + "/Shaders/WavingGrassPhysics.shader"; System.Type materialType = null; if (grassMaterial != null) { materialType = grassMaterial.GetType(); } AssetsManager.SetGrassFragmentInclude(GrassMaterialAttribute.GetFragmentShaderFromClassType(materialType)); AssetsManager.SetSurfInShaderFile(shaderPath, GrassMaterialAttribute.GetSurfFromClassType(materialType)); }
/// <summary> /// Returns <see cref="GrassSettings"/> scriptable object from "Settings" folder /// </summary> /// <returns>Grass mode settings</returns> public static GrassSettings GetGrassSettings() { string settingsPath = AssetsManager.GetGrassAssetPath() + "/Settings/GrassSettings.asset"; return(AssetsManager.LoadOrCreateObject(settingsPath, typeof(GrassSettings)) as GrassSettings); }