public void AddIsland(D2dFloodfill.Island island) { for (var i = island.Pixels.Count - 1; i >= 0; i--) { var pixel = island.Pixels[i]; AddPixel(pixel.X, pixel.Y); } }
public void AddIsland(D2dFloodfill.Island island) { for (var i = island.Lines.Count - 1; i >= 0; i--) { var line = island.Lines[i]; for (var j = line.MinX; j < line.MaxX; j++) { AddPixel(j, line.Y); } } }
public void Transform(D2dRect newRect, D2dFloodfill.Island island) { Clear(); Prepare(newRect, true); for (var i = island.Lines.Count - 1; i >= 0; i--) { var line = island.Lines[i]; for (var x = line.MinX; x < line.MaxX; x++) { Cells[x - newRect.MinX + (line.Y - newRect.MinY) * newRect.SizeX] = new Cell(0, 0, 0); } } Transform(); }