private Card SetMilitaryStrategy(PlayerState p, List <Card> hand)
        {
            int         currentAge = ResourceManager.GetInstance().getGameState().getAge();
            PlayerState left       = ResourceManager.GetInstance().getGameState().getLeftPlayer(p);
            PlayerState right      = ResourceManager.GetInstance().getGameState().getRightPlayer(p);

            if ((left.getMilitaryPower() >= p.getMilitaryPower() - currentAge) ||
                (right.getMilitaryPower() >= p.getMilitaryPower() - currentAge))
            {
                strategy = new MilitaryStrategy();
                Card c = strategy.getNextCard(p, hand);
                return(c);
            }
            return(null);
        }
        public Card getNextCard(PlayerState p, List <Card> hand)
        {
            PlayerState left  = ResourceManager.GetInstance().getGameState().getLeftPlayer(p);
            PlayerState right = ResourceManager.GetInstance().getGameState().getRightPlayer(p);
            int         age   = ResourceManager.GetInstance().getGameState().getAge();

            Card cur;

            //Checks to see if AI has enough MilitaryPower to win the
            //the battles at the end of the Age
            if ((left.getMilitaryPower() >= p.getMilitaryPower() - age) ||
                (right.getMilitaryPower() >= p.getMilitaryPower() - age))
            {
                cur = ult.playPrimary(p, hand);
                if (cur != null)
                {
                    return(cur);
                }
            }

            //attempts to play wonder to increase military
            if ((p.getBoard().getName().Equals("WB7")) &&
                (p.getBoard().getCurrentWonderLevel() < 2) &&
                (ResourceManager.GetInstance().ValidateWonder(p)))
            {
                for (int i = 0; i < hand.Count; i++)
                {
                    if (hand[i].getType() != 6)
                    {
                        p.setWonderCards(hand[i]);
                        p.getBoard().incrementWonderLevel(p);
                        return(hand[i]);
                    }
                }
            }

            if ((p.getBoard().getName().Equals("WB8")) &&
                (p.getBoard().getCurrentWonderLevel() < 2) &&
                (ResourceManager.GetInstance().ValidateWonder(p)))
            {
                for (int i = 0; i < hand.Count; i++)
                {
                    if (hand[i].getType() != 6)
                    {
                        p.setWonderCards(hand[i]);
                        p.getBoard().incrementWonderLevel(p);
                        return(hand[i]);
                    }
                }
            }

            cur = ult.playSecondary(p, hand);
            if (cur != null)
            {
                return(cur);
            }

            cur = ult.buildWonder(p, hand);
            if (cur != null)
            {
                return(cur);
            }

            return(ult.playAnyCard(p, hand));
        }
示例#3
0
        public Card getNextCard(PlayerState p, List<Card> hand)
        {
            PlayerState left = ResourceManager.GetInstance().getGameState().getLeftPlayer(p);
            PlayerState right = ResourceManager.GetInstance().getGameState().getRightPlayer(p);
            int age = ResourceManager.GetInstance().getGameState().getAge();

            Card cur;

            //Checks to see if AI has enough MilitaryPower to win the
            //the battles at the end of the Age
            if ((left.getMilitaryPower() >= p.getMilitaryPower() - age) ||
                (right.getMilitaryPower() >= p.getMilitaryPower() - age))
            {
                cur = ult.playPrimary(p, hand);
                if (cur != null)
                {
                    return cur;
                }
            }

            //attempts to play wonder to increase military
            if ((p.getBoard().getName().Equals("WB7"))
                && (p.getBoard().getCurrentWonderLevel() < 2)
                && (ResourceManager.GetInstance().ValidateWonder(p)))
            {
                for (int i = 0; i < hand.Count; i++)
                {
                    if (hand[i].getType() != 6)
                    {
                        p.setWonderCards(hand[i]);
                        p.getBoard().incrementWonderLevel(p);
                        return hand[i];
                    }
                }
            }

            if ((p.getBoard().getName().Equals("WB8"))
                && (p.getBoard().getCurrentWonderLevel() < 2)
                && (ResourceManager.GetInstance().ValidateWonder(p)))
            {
                for (int i = 0; i < hand.Count; i++)
                {
                    if (hand[i].getType() != 6)
                    {
                        p.setWonderCards(hand[i]);
                        p.getBoard().incrementWonderLevel(p);
                        return hand[i];
                    }
                }
            }

            cur = ult.playSecondary(p, hand);
            if (cur != null)
            {
                return cur;
            }

            cur = ult.buildWonder(p, hand);
            if (cur != null)
            {
                return cur;
            }

            return ult.playAnyCard(p, hand);
        }
示例#4
0
        private Card SetMilitaryStrategy(PlayerState p, List<Card> hand)
        {
            int currentAge = ResourceManager.GetInstance().getGameState().getAge();
            PlayerState left = ResourceManager.GetInstance().getGameState().getLeftPlayer(p);
            PlayerState right = ResourceManager.GetInstance().getGameState().getRightPlayer(p);

            if ((left.getMilitaryPower() >= p.getMilitaryPower() - currentAge)
            || (right.getMilitaryPower() >= p.getMilitaryPower() - currentAge))
            {
                strategy = new MilitaryStrategy();
                Card c = strategy.getNextCard(p, hand);
                return c;
            }
            return null;
        }