private void cancelButton_Click(object sender, RoutedEventArgs e) { Canvas c = (Canvas)board.getGrid().Children[1]; Label l = (Label)c.Children[90]; l.Content = " " + you.getCoins(); this.Close(); }
//CoinTransaction Check public bool canAfford(PlayerState p) { if (p.getCoins() < (coinTransactions[0] + coinTransactions[1])) { return(false); } return(true); }
public void CheckingCoins(PlayerState p, Card c) { if (Log(p)) { Console.WriteLine("[{0}] Checking to see if we have enough coins: Cost {1} Has {2}" , _class.GetType().Name , c.getCoinCost() , p.getCoins()); } }
/* * Input: A Player and a Card * * * Output: True or False -> Does the player have enough resources to play given card already? */ public bool ValidateCard(PlayerState p, Card c) { //_logger.ValidatingCard(p, c); //_logger.CheckDictionary(p,hashtable); //c.toString(); //Check for duplicity for (int i = 0; i < p.getPlayedCards().Count; i++) { if (c.getCardName() == p.getPlayedCards()[i].getCardName()) { if (p.getName().Equals("P0")) { System.Console.WriteLine("!Can't play card with the same name!"); } return(false); } } //Check for precards if (preCardCheck(p, c)) { return(true); } // First check what the coin costs and total resource cost are if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0) { //_logger.print(p,"Card dosn't cost anything"); UpdateResources(p, c); return(true); } // If the coin cost is not equal to 0 then does the player have enoguh coins ? if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0) { //_logger.CheckingCoins(p, c); if (c.getCoinCost() <= p.getCoins()) { UpdateResources(p, c); p.updateCoins(-c.getCoinCost()); // _logger.CheckingPlayersCoins(p); return(true); } return(false); } if (c.getTotalResourceCost() != 0) { //_logger.print(p,"Now we are working on the players Resources"); return(CheckResourceCost(p, c.getCost())); } return(false); }
//please the primary card for the type baes AIs public Card playPrimary(PlayerState p, List <Card> hand) { int trade; for (int i = 0; i < hand.Count; i++) { if (hand[i].getType() == strategy) { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]); p.addPlayedCards(hand[i]); return(hand[i]); } trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 0); if ((trade > 0) && (p.getCoins() >= trade)) { //.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade); p.addPlayedCards(hand[i]); return(hand[i]); } trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 1); if ((trade > 0) && (p.getCoins() >= trade)) { //Console.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade); p.addPlayedCards(hand[i]); return(hand[i]); } } } return(null); }
private bool TradeCard(PlayerState p, Card c) { int trade = ResourceManager.GetInstance().validateTrade(p, c, 0); if ((trade > 0) && (p.getCoins() >= trade)) { p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade); p.addPlayedCards(c); return(true); } trade = ResourceManager.GetInstance().validateTrade(p, c, 1); if ((trade > 0) && (p.getCoins() >= trade)) { p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade); p.addPlayedCards(c); return(true); } return(false); }
//please the primary card for the type baes AIs public Card playPrimary(PlayerState p, List<Card> hand) { int trade; for (int i = 0; i < hand.Count; i++) { if (hand[i].getType() == strategy) { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]); p.addPlayedCards(hand[i]); return hand[i]; } trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 0); if ((trade > 0) && (p.getCoins() >= trade)) { //.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade); p.addPlayedCards(hand[i]); return hand[i]; } trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 1); if ((trade > 0) && (p.getCoins() >= trade)) { //Console.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade); p.addPlayedCards(hand[i]); return hand[i]; } } } return null; }
//the amount of money each player has private void updateMoney() { int money = player.getCoins(); Label label = new Label(); label.Content = " " + money; label.Height = 50; label.Width = 50; label.FontSize = 30; label.Foreground = new SolidColorBrush(Colors.White); label.Background = new ImageBrush(new BitmapImage( new Uri(@"pack://application:,,,/Images/geld3.png", UriKind.RelativeOrAbsolute))); Canvas.SetLeft(label, 35); Canvas.SetTop(label, 250); playBoard.Children.Add(label); }
private int treasuryScore(PlayerState p) { return (p.getCoins() / 3); }
public void CheckingCoins(PlayerState p, Card c) { if (Log(p)) Console.WriteLine("[{0}] Checking to see if we have enough coins: Cost {1} Has {2}" , _class.GetType().Name , c.getCoinCost() , p.getCoins()); }
public void CheckingPlayersCoins(PlayerState p) { if (Log(p)) System.Console.WriteLine("[{0}] Player now has {1} coins", _class.GetType().Name, p.getCoins()); }
public Card getNextCard(PlayerState p, List<Card> hand) { List<CivilianCard> civCards = new List<CivilianCard>(); for (int i = 0; i < hand.Count; i++) { if (hand[i].getType() == 3) { System.Console.WriteLine("CivilianStrategy():: getNextCard({0})", hand[i]); civCards.Add((CivilianCard)hand[i]); } } // && (ResourceManager.GetInstance().ValidateCard(p, hand[i])) int trade; while (civCards.Count != 0) { CivilianCard bestCard = civCards[0]; for (int i = 1; i < civCards.Count; i++) { if (bestCard.getVictoryPoints() < civCards[i].getVictoryPoints()) { bestCard = civCards[i]; } } if (ResourceManager.GetInstance().ValidateCard(p, bestCard)) { p.addPlayedCards(bestCard); return bestCard; } trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 0); if ((trade > 0) && (p.getCoins() >= trade)) { //.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade); p.addPlayedCards(bestCard); return bestCard; } trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 1); if ((trade > 0) && (p.getCoins() >= trade)) { //Console.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); p.addPlayedCards(bestCard); ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade); return bestCard; } civCards.Remove(bestCard); } Card cur = ult.playSecondary(p, hand); if (cur != null) { return cur; } cur = ult.buildWonder(p, hand); if (cur != null) { return cur; } return ult.playAnyCard(p, hand); }
public Card getNextCard(PlayerState p, List <Card> hand) { List <CivilianCard> civCards = new List <CivilianCard>(); for (int i = 0; i < hand.Count; i++) { if (hand[i].getType() == 3) { System.Console.WriteLine("CivilianStrategy():: getNextCard({0})", hand[i]); civCards.Add((CivilianCard)hand[i]); } } // && (ResourceManager.GetInstance().ValidateCard(p, hand[i])) int trade; while (civCards.Count != 0) { CivilianCard bestCard = civCards[0]; for (int i = 1; i < civCards.Count; i++) { if (bestCard.getVictoryPoints() < civCards[i].getVictoryPoints()) { bestCard = civCards[i]; } } if (ResourceManager.GetInstance().ValidateCard(p, bestCard)) { p.addPlayedCards(bestCard); return(bestCard); } trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 0); if ((trade > 0) && (p.getCoins() >= trade)) { //.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade); p.addPlayedCards(bestCard); return(bestCard); } trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 1); if ((trade > 0) && (p.getCoins() >= trade)) { //Console.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); p.addPlayedCards(bestCard); ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade); return(bestCard); } civCards.Remove(bestCard); } Card cur = ult.playSecondary(p, hand); if (cur != null) { return(cur); } cur = ult.buildWonder(p, hand); if (cur != null) { return(cur); } return(ult.playAnyCard(p, hand)); }
public int getTempCoins(PlayerState p) { return(p.getCoins() - (coinTransactions[0] + coinTransactions[1])); }
public bool ValidateCard (PlayerState p, Card c) { //_logger.ValidatingCard(p, c); //_logger.CheckDictionary(p,hashtable); //Get a list of preCards int[] preCard = c.getPreCard(); //Go through list of preCards for (int i = 0; i < preCard.Length; i++) { //Check if preCard Value is valid if (preCard[i] < 150) { //cycle through player's playedcards for (int j = 0; j < p.getPlayedCards().Count; j++) {//if the cards match then return true if (p.getPlayedCards()[j].getNumber() == preCard[i]) { return true; } } } } // First check what the coin costs and total resource cost are if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0) { //_logger.print(p,"Card dosn't cost anything"); UpdateResources(p, c); return true; } // If the coin cost is not equal to 0 then does the player have enoguh coins ? if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0) { //_logger.CheckingCoins(p, c); if (c.getCoinCost() <= p.getCoins()) { UpdateResources(p, c); p.updateCoins(-c.getCoinCost()); // _logger.CheckingPlayersCoins(p); return true; } return false; } if (c.getTotalResourceCost() != 0) { //_logger.print(p,"Now we are working on the players Resources"); return CheckResourceCost(p,c); } return false; }
private int TreasuryScore(PlayerState p) { return(p.getCoins() / 3); }
private bool TradeCard(PlayerState p, Card c) { int trade = ResourceManager.GetInstance().validateTrade(p, c, 0); if ((trade > 0) && (p.getCoins() >= trade)) { p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade); p.addPlayedCards(c); return true; } trade = ResourceManager.GetInstance().validateTrade(p, c, 1); if ((trade > 0) && (p.getCoins() >= trade)) { p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade); p.addPlayedCards(c); return true; } return false; }
//Initial call to check for card validity public bool ValidateCard (PlayerState p, Card c) { //_logger.ValidatingCard(p, c); //_logger.CheckDictionary(p,hashtable); //Check for precards if (preCardCheck(p, c)) { return true; } // First check what the coin costs and total resource cost are if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0) { //_logger.print(p,"Card dosn't cost anything"); UpdateResources(p, c); return true; } // If the coin cost is not equal to 0 then does the player have enoguh coins ? if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0) { //_logger.CheckingCoins(p, c); if (c.getCoinCost() <= p.getCoins()) { UpdateResources(p, c); p.updateCoins(-c.getCoinCost()); // _logger.CheckingPlayersCoins(p); return true; } return false; } if (c.getTotalResourceCost() != 0) { //_logger.print(p,"Now we are working on the players Resources"); return CheckResourceCost(p,c.getCost()); } return false; }
/* * Input: A Player and a Card * * * Output: True or False -> Does the player have enough resources to play given card already? */ public bool ValidateCard (PlayerState p, Card c) { //_logger.ValidatingCard(p, c); //_logger.CheckDictionary(p,hashtable); //c.toString(); //Check for duplicity for (int i = 0; i < p.getPlayedCards().Count; i++) { if (c.getCardName() == p.getPlayedCards()[i].getCardName()) { if (p.getName().Equals("P0")) { System.Console.WriteLine("!Can't play card with the same name!"); } return false; } } //Check for precards if (preCardCheck(p, c)) { return true; } // First check what the coin costs and total resource cost are if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0) { //_logger.print(p,"Card dosn't cost anything"); UpdateResources(p, c); return true; } // If the coin cost is not equal to 0 then does the player have enoguh coins ? if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0) { //_logger.CheckingCoins(p, c); if (c.getCoinCost() <= p.getCoins()) { UpdateResources(p, c); p.updateCoins(-c.getCoinCost()); // _logger.CheckingPlayersCoins(p); return true; } return false; } if (c.getTotalResourceCost() != 0) { //_logger.print(p,"Now we are working on the players Resources"); return CheckResourceCost(p,c.getCost()); } return false; }
public void CheckingPlayersCoins(PlayerState p) { if (Log(p)) { System.Console.WriteLine("[{0}] Player now has {1} coins", _class.GetType().Name, p.getCoins()); } }
//CoinTransaction Check public bool canAfford(PlayerState p) { if (p.getCoins() < (coinTransactions[0] + coinTransactions[1])) { return false; } return true; }
public Card getNextCard(PlayerState p, List<Card> hand) { Random random = new Random(); int randomNumber; Card c = null; if (ResourceManager.GetInstance().ValidateWonder(p)) { randomNumber = random.Next(0, 2); Console.WriteLine("attempting to play wonder " + randomNumber); if (randomNumber == 1) { Console.WriteLine("playing wonder " + randomNumber); randomNumber = random.Next(0, hand.Count - 1); c = hand[randomNumber]; p.setWonderCards(c); p.getBoard().incrementWonderLevel(p); } } List<int> availCards = new List<int>(); for (int i = 0; i < hand.Count; i++) { availCards.Add(i); } int trade; //selects a card to play for (int i = 0; i < hand.Count; i++) { randomNumber = random.Next(0, availCards.Count - 1); c = hand[availCards[randomNumber]]; if (ResourceManager.GetInstance().ValidateCard(p, c)) { p.addPlayedCards(c); return c; //Console.WriteLine("===================== CHECKED CARD ==========================="); } trade = ResourceManager.GetInstance().validateTrade(p, c, 0); if ((trade > 0) && (p.getCoins() >= trade)) { //.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade); p.addPlayedCards(c); return c; } trade = ResourceManager.GetInstance().validateTrade(p, c, 1); if ((trade > 0) && (p.getCoins() >= trade)) { //Console.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); p.addPlayedCards(c); ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade); return c; } availCards.Remove(randomNumber); //Console.Write("RANDOM STRATEGY:: AGE :: "); //Console.WriteLine(ResourceManager.GetInstance().getGameState().getAge()); } return null; }
public Card getNextCard(PlayerState p, List <Card> hand) { Random random = new Random(); int randomNumber; Card c = null; if (ResourceManager.GetInstance().ValidateWonder(p)) { randomNumber = random.Next(0, 2); Console.WriteLine("attempting to play wonder " + randomNumber); if (randomNumber == 1) { Console.WriteLine("playing wonder " + randomNumber); randomNumber = random.Next(0, hand.Count - 1); c = hand[randomNumber]; p.setWonderCards(c); p.getBoard().incrementWonderLevel(p); } } List <int> availCards = new List <int>(); for (int i = 0; i < hand.Count; i++) { availCards.Add(i); } int trade; //selects a card to play for (int i = 0; i < hand.Count; i++) { randomNumber = random.Next(0, availCards.Count - 1); c = hand[availCards[randomNumber]]; if (ResourceManager.GetInstance().ValidateCard(p, c)) { p.addPlayedCards(c); return(c); //Console.WriteLine("===================== CHECKED CARD ==========================="); } trade = ResourceManager.GetInstance().validateTrade(p, c, 0); if ((trade > 0) && (p.getCoins() >= trade)) { //.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade); p.addPlayedCards(c); return(c); } trade = ResourceManager.GetInstance().validateTrade(p, c, 1); if ((trade > 0) && (p.getCoins() >= trade)) { //Console.WriteLine(p.getName() + " trading for " + trade); p.updateCoins(-trade); p.addPlayedCards(c); ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade); return(c); } availCards.Remove(randomNumber); //Console.Write("RANDOM STRATEGY:: AGE :: "); //Console.WriteLine(ResourceManager.GetInstance().getGameState().getAge()); } return(null); }