private void shootBullet() { var newBullet = new LaserBullet(); newBullet.upateCoordinates(_bouncerLink.x + (GameConfig.BOUNCER_WIDTH/2) - BULLET_START_X_SHIFT, _bouncerLink.y); _activeBullets.Add(newBullet); _bulletsLaunched++; Console.WriteLine("[Shoot laser bullet]: at: " + _fieldLink.ballsManager.currentTick + " #: " + _bulletsLaunched + " launch counter: " + _launchCounter + " x: " + newBullet.x + " y: " + newBullet.y); }