private void shootBullet()
        {
            var newBullet = new LaserBullet();
            newBullet.upateCoordinates(_bouncerLink.x + (GameConfig.BOUNCER_WIDTH/2) - BULLET_START_X_SHIFT,
                _bouncerLink.y);
            _activeBullets.Add(newBullet);
            _bulletsLaunched++;

            Console.WriteLine("[Shoot laser bullet]: at: " + _fieldLink.ballsManager.currentTick + " #: " +
                              _bulletsLaunched + " launch counter: " + _launchCounter + " x: " + newBullet.x + " y: " +
                              newBullet.y);
        }