public static void RemoveWard( Mobile targ ) { ResistanceMod[] mods = (ResistanceMod[]) m_Table[targ]; if ( mods != null ) { m_Table.Remove( targ ); for ( int i = 0; i < mods.Length; ++i ) targ.RemoveResistanceMod( mods[i] ); BuffInfo.RemoveBuff( targ, BuffIcon.MagicReflection ); } }
public static void EndReflect( Mobile m ) { if ( m_Table.Contains( m ) ) { ResistanceMod[] mods = (ResistanceMod[]) m_Table[ m ]; if ( mods != null ) { for ( int i = 0; i < mods.Length; ++i ) m.RemoveResistanceMod( mods[ i ] ); } m_Table.Remove( m ); BuffInfo.RemoveBuff( m, BuffIcon.MagicReflection ); } }
public static void RemoveContext( Mobile m, TransformContext context, bool resetGraphics ) { if( m_Table.ContainsKey( m ) ) { m_Table.Remove( m ); List<ResistanceMod> mods = context.Mods; for( int i = 0; i < mods.Count; ++i ) m.RemoveResistanceMod( mods[i] ); if( resetGraphics ) { m.HueMod = -1; m.BodyMod = 0; } context.Timer.Stop(); context.Spell.RemoveEffect( m ); } }
public virtual void RemoveResistanceMod( Mobile from ) { if ( m_Table == null ) m_Table = new Hashtable(); if ( m_Table[ from ] != null ) { from.RemoveResistanceMod( (ResistanceMod) m_Table[ from ] ); m_Table[ from ] = null; } }
public static void RemoveContext( Mobile m, TransformContext context, bool resetGraphics ) { m_Table.Remove( m ); List<ResistanceMod> mods = context.Mods; for ( int i = 0; i < mods.Count; ++i ) m.RemoveResistanceMod( mods[i] ); if ( resetGraphics ) { m.HueMod = -1; m.BodyMod = 0; } context.Timer.Stop(); if ( context.Type == typeof( HorrificBeastSpell ) ) m.Delta( MobileDelta.WeaponDamage ); }
public static void EndGuardOff( Mobile m, List<ResistanceMod> mods ) { for ( int i = 0; i < mods.Count; ++i ) m.RemoveResistanceMod( mods[i] ); Timer t = m_Table[m.Serial]; if ( t != null ) t.Stop(); m_Table.Remove( m.Serial ); m.SendMessage( "Your guard returns to normal" ); }
private static void ClearMods( Mobile from, ArrayList mods ) { for ( int i = 0; i < mods.Count; ++i ) { object mod = mods[i]; if ( mod is ResistanceMod ) from.RemoveResistanceMod( (ResistanceMod) mod ); else if ( mod is StatMod ) from.RemoveStatMod( ( (StatMod) mod ).Name ); else if ( mod is SkillMod ) from.RemoveSkillMod( (SkillMod) mod ); } }