public InternalTarget( CurseSpell owner ) : base(Core.ML? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; }
public InternalTarget(CurseSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { this.m_Owner = owner; }
public InternalTarget(CurseSpell owner) : base(12, false, TargetFlags.Harmful) { m_Owner = owner; }
public InternalTarget(CurseSpell owner) : base(owner.Caster.EraML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; }
public override bool Think() { if (m_Mobile.Deleted) { return false; } Mobile combatant = m_Guard.Combatant; if (combatant == null || combatant.Deleted || !combatant.Alive || combatant.IsDeadBondedPet || !m_Mobile.CanSee(combatant) || !m_Mobile.CanBeHarmful(combatant, false) || combatant.Map != m_Mobile.Map) { // Our combatant is deleted, dead, hidden, or we cannot hurt them // Try to find another combatant if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { m_Mobile.Combatant = combatant = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } else { m_Mobile.Combatant = combatant = null; } } if (combatant != null && (!m_Mobile.InLOS(combatant) || !m_Mobile.InRange(combatant, 12))) { if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { m_Mobile.Combatant = combatant = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } else if (!m_Mobile.InRange(combatant, 36)) { m_Mobile.Combatant = combatant = null; } } Mobile dispelTarget = FindDispelTarget(true); if (m_Guard.Target != null && m_ReleaseTarget == DateTime.MinValue) { m_ReleaseTarget = DateTime.UtcNow + TimeSpan.FromSeconds(10.0); } if (m_Guard.Target != null && DateTime.UtcNow > m_ReleaseTarget) { Target targ = m_Guard.Target; Mobile toHarm = (dispelTarget == null ? combatant : dispelTarget); if ((targ.Flags & TargetFlags.Harmful) != 0 && toHarm != null) { if (m_Guard.Map == toHarm.Map && (targ.Range < 0 || m_Guard.InRange(toHarm, targ.Range)) && m_Guard.CanSee(toHarm) && m_Guard.InLOS(toHarm)) { targ.Invoke(m_Guard, toHarm); } else if (targ is DispelSpell.InternalTarget) { targ.Cancel(m_Guard, TargetCancelType.Canceled); } } else if ((targ.Flags & TargetFlags.Beneficial) != 0) { targ.Invoke(m_Guard, m_Guard); } else { targ.Cancel(m_Guard, TargetCancelType.Canceled); } m_ReleaseTarget = DateTime.MinValue; } if (dispelTarget != null) { if (Action != ActionType.Combat) { Action = ActionType.Combat; } m_Guard.Warmode = true; RunFrom(dispelTarget); } else if (combatant != null) { if (Action != ActionType.Combat) { Action = ActionType.Combat; } m_Guard.Warmode = true; RunTo(combatant); } else if (m_Guard.Orders.Movement != MovementType.Stand) { Mobile toFollow = null; if (m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow) { toFollow = m_Guard.Orders.Follow; if (toFollow == null) { toFollow = m_Guard.Town.Sheriff; } } if (toFollow != null && toFollow.Map == m_Guard.Map && toFollow.InRange(m_Guard, m_Guard.RangePerception * 3) && Town.FromRegion(toFollow.Region) == m_Guard.Town) { if (Action != ActionType.Combat) { Action = ActionType.Combat; } if (m_Mobile.CurrentSpeed != m_Mobile.ActiveSpeed) { m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed; } m_Guard.Warmode = true; RunTo(toFollow); } else { if (Action != ActionType.Wander) { Action = ActionType.Wander; } if (m_Mobile.CurrentSpeed != m_Mobile.PassiveSpeed) { m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed; } m_Guard.Warmode = false; WalkRandomInHome(2, 2, 1); } } else { if (Action != ActionType.Wander) { Action = ActionType.Wander; } m_Guard.Warmode = false; } if ((IsDamaged || IsPoisoned) && m_Guard.Skills.Healing.Base > 20.0) { TimeSpan ts = TimeUntilBandage; if (ts == TimeSpan.MaxValue) { StartBandage(); } } if (m_Mobile.Spell == null && Core.TickCount >= m_Mobile.NextSpellTime) { Spell spell = null; DateTime toRelease = DateTime.MinValue; if (IsPoisoned) { Poison p = m_Guard.Poison; TimeSpan ts = TimeUntilBandage; if (p != Poison.Lesser || ts == TimeSpan.MaxValue || TimeUntilBandage < TimeSpan.FromSeconds(1.5) || (m_Guard.HitsMax - m_Guard.Hits) > Utility.Random(250)) { if (IsAllowed(GuardAI.Bless)) { spell = new CureSpell(m_Guard, null); } else { UseItemByType(typeof(BaseCurePotion)); } } } else if (IsDamaged && (m_Guard.HitsMax - m_Guard.Hits) > Utility.Random(200)) { if (IsAllowed(GuardAI.Magic) && ((m_Guard.Hits * 100) / Math.Max(m_Guard.HitsMax, 1)) < 10 && m_Guard.Home != Point3D.Zero && !Utility.InRange(m_Guard.Location, m_Guard.Home, 15) && m_Guard.Mana >= 11) { spell = new RecallSpell(m_Guard, null, new RunebookEntry(m_Guard.Home, m_Guard.Map, "Guard's Home", null), null); } else if (IsAllowed(GuardAI.Bless)) { if (m_Guard.Mana >= 11 && (m_Guard.Hits + 30) < m_Guard.HitsMax) { spell = new GreaterHealSpell(m_Guard, null); } else if ((m_Guard.Hits + 10) < m_Guard.HitsMax && (m_Guard.Mana < 11 || (m_Guard.NextCombatTime - Core.TickCount) > 2000)) { spell = new HealSpell(m_Guard, null); } } else if (m_Guard.CanBeginAction(typeof(BaseHealPotion))) { UseItemByType(typeof(BaseHealPotion)); } } else if (dispelTarget != null && (IsAllowed(GuardAI.Magic) || IsAllowed(GuardAI.Bless) || IsAllowed(GuardAI.Curse))) { if (!dispelTarget.Paralyzed && m_Guard.Mana > (ManaReserve + 20) && 40 > Utility.Random(100)) { spell = new ParalyzeSpell(m_Guard, null); } else { spell = new DispelSpell(m_Guard, null); } } if (combatant != null) { if (m_Combo != null) { if (spell == null) { spell = SpellCombo.Process(m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease); } else { m_Combo = null; m_ComboIndex = -1; } } else if (20 > Utility.Random(100) && IsAllowed(GuardAI.Magic)) { if (80 > Utility.Random(100)) { m_Combo = (IsAllowed(GuardAI.Smart) ? SpellCombo.Simple : SpellCombo.Strong); m_ComboIndex = -1; if (m_Guard.Mana >= (ManaReserve + m_Combo.Mana)) { spell = SpellCombo.Process(m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease); } else { m_Combo = null; if (m_Guard.Mana >= (ManaReserve + 40)) { spell = RandomOffenseSpell(); } } } else if (m_Guard.Mana >= (ManaReserve + 40)) { spell = RandomOffenseSpell(); } } if (spell == null && 2 > Utility.Random(100) && m_Guard.Mana >= (ManaReserve + 10)) { int strMod = GetStatMod(m_Guard, StatType.Str); int dexMod = GetStatMod(m_Guard, StatType.Dex); int intMod = GetStatMod(m_Guard, StatType.Int); var types = new List<Type>(); if (strMod <= 0) { types.Add(typeof(StrengthSpell)); } if (dexMod <= 0 && IsAllowed(GuardAI.Melee)) { types.Add(typeof(AgilitySpell)); } if (intMod <= 0 && IsAllowed(GuardAI.Magic)) { types.Add(typeof(CunningSpell)); } if (IsAllowed(GuardAI.Bless)) { if (types.Count > 1) { spell = new BlessSpell(m_Guard, null); } else if (types.Count == 1) { spell = (Spell)Activator.CreateInstance(types[0], new object[] {m_Guard, null}); } } else if (types.Count > 0) { if (types[0] == typeof(StrengthSpell)) { UseItemByType(typeof(BaseStrengthPotion)); } else if (types[0] == typeof(AgilitySpell)) { UseItemByType(typeof(BaseAgilityPotion)); } } } if (spell == null && 2 > Utility.Random(100) && m_Guard.Mana >= (ManaReserve + 10) && IsAllowed(GuardAI.Curse)) { if (!combatant.Poisoned && 40 > Utility.Random(100)) { spell = new PoisonSpell(m_Guard, null); } else { int strMod = GetStatMod(combatant, StatType.Str); int dexMod = GetStatMod(combatant, StatType.Dex); int intMod = GetStatMod(combatant, StatType.Int); var types = new List<Type>(); if (strMod >= 0) { types.Add(typeof(WeakenSpell)); } if (dexMod >= 0 && IsAllowed(GuardAI.Melee)) { types.Add(typeof(ClumsySpell)); } if (intMod >= 0 && IsAllowed(GuardAI.Magic)) { types.Add(typeof(FeeblemindSpell)); } if (types.Count > 1) { spell = new CurseSpell(m_Guard, null); } else if (types.Count == 1) { spell = (Spell)Activator.CreateInstance(types[0], new object[] {m_Guard, null}); } } } } if (spell != null && (m_Guard.HitsMax - m_Guard.Hits + 10) > Utility.Random(100)) { Type type = null; if (spell is GreaterHealSpell) { type = typeof(BaseHealPotion); } else if (spell is CureSpell) { type = typeof(BaseCurePotion); } else if (spell is StrengthSpell) { type = typeof(BaseStrengthPotion); } else if (spell is AgilitySpell) { type = typeof(BaseAgilityPotion); } if (type == typeof(BaseHealPotion) && !m_Guard.CanBeginAction(type)) { type = null; } if (type != null && m_Guard.Target == null && UseItemByType(type)) { if (spell is GreaterHealSpell) { if ((m_Guard.Hits + 30) > m_Guard.HitsMax && (m_Guard.Hits + 10) < m_Guard.HitsMax) { spell = new HealSpell(m_Guard, null); } } else { spell = null; } } } else if (spell == null && m_Guard.Stam < (m_Guard.StamMax / 3) && IsAllowed(GuardAI.Melee)) { UseItemByType(typeof(BaseRefreshPotion)); } if (spell == null || !spell.Cast()) { EquipWeapon(); } } else if (m_Mobile.Spell is Spell && ((Spell)m_Mobile.Spell).State == SpellState.Sequencing) { EquipWeapon(); } return true; }
public virtual Spell ChooseSpell( Mobile c ) { Spell spell = null; spell = CheckCastHealingSpell(); if ( spell != null ) return spell; switch (Utility.Random(5)) { default: case 0: case 1: case 2: // Deal some damage { spell = GetRandomDamageSpell(c); break; } case 3: // Curse it { spell = GetRandomCurseSpell(); break; } case 4: // Set up a combo of attacks { switch ( Utility.Random( 6 ) ) { default: case 0: { m_Combo = 0; spell = new PoisonSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison" ); break; } case 1: { m_Combo = 0; spell = new EvilOmenSpell(m_Mobile, null); m_Mobile.DebugSay( "Evil Omen" ); break; } case 2: { m_Combo = 7; spell = new CorpseSkinSpell(m_Mobile, null); m_Mobile.DebugSay( "Corpse Skin" ); break; } case 3: { m_Combo = 7; spell = new CurseSpell(m_Mobile, null); m_Mobile.DebugSay( "Curse" ); break; } case 4: { m_Combo = 10; spell = new CurseSpell(m_Mobile, null); m_Mobile.DebugSay( "Curse" ); break; } case 5: { m_Combo = 10; spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); break; } } break; } } return spell; }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if ( m_Mobile.HitsMax > 0 && (m_Mobile.Hits / m_Mobile.HitsMax) < 0.1 && m_Mobile.Hits < 300 ) { spell = CheckCastHealingSpell(); m_Combo = -1; return spell; } if (m_Combo == 0) { spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { spell = new CorpseSkinSpell(m_Mobile, null); m_Mobile.DebugSay( "Corpse skin" ); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { if ( !c.Poisoned ) { spell = new PoisonSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison" ); } else { spell = new CurseSpell(m_Mobile, null); m_Mobile.DebugSay( "Curse" ); } ++m_Combo; // Move to next spell } else if (m_Combo == 3) { spell = new StrangleSpell(m_Mobile, null); m_Mobile.DebugSay( "Strangle" ); ++m_Combo; // Move to next spell } else if (m_Combo == 4) { spell = new PainSpikeSpell(m_Mobile, null); m_Mobile.DebugSay( "pain spike" ); ++m_Combo; // Move to next spell } else if (m_Combo == 7) { spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); ++m_Combo; // Move to next spell } else if (m_Combo == 8) { if ( !c.Poisoned ) { spell = new PoisonSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison" ); } else { spell = new CurseSpell(m_Mobile, null); m_Mobile.DebugSay( "Curse" ); } ++m_Combo; // Move to next spell } else if (m_Combo == 9) { spell = new FlameStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Flamestrike" ); m_Combo = -1; } else if (m_Combo == 10) { spell = new StrangleSpell(m_Mobile, null); m_Mobile.DebugSay( "Strangle" ); ++m_Combo; // Move to next spell } else if (m_Combo == 11) { spell = new CorpseSkinSpell(m_Mobile, null); m_Mobile.DebugSay( "Corpse skin" ); ++m_Combo; // Move to next spell } else if (m_Combo == 12) { spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); ++m_Combo; // Move to next spell } else if (m_Combo == 13) { spell = new PoisonStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison strike" ); ++m_Combo; // Move to next spell } else if (m_Combo == 14) { spell = new PoisonStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison strike" ); ++m_Combo; // Move to next spell } else if (m_Combo == 15) { spell = new PainSpikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Pain spike" ); m_Combo = -1; } if (m_Combo == 5 && spell == null) { switch (Utility.Random(3)) { default: case 0: { spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); break; } case 1: { spell = new PoisonStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison strike" ); break; } case 2: { spell = new FlameStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Flamestrike" ); ++m_Combo; // Move to next spell break; } } } else if (m_Combo == 6 && spell == null) { spell = new VengefulSpiritSpell(m_Mobile, null); m_Mobile.DebugSay( "Revenant" ); m_Combo = -1; } return spell; }
public void ChargedAbilityAttack( Mobile attacker, Mobile defender ) { if ( m_AbilityCharges <= 0 ) return; AbilitySpell m_Spell = null; Mobile dummy = DummyCaster; switch ( m_ChargedAbility ) { case WeaponChargedAbility.Clumsiness: m_Spell = new ClumsySpell( dummy, null ); break; case WeaponChargedAbility.Feeblemindedness: m_Spell = new FeeblemindSpell( dummy, null ); break; case WeaponChargedAbility.Weakness: m_Spell = new WeakenSpell( dummy, null ); break; case WeaponChargedAbility.Burning : m_Spell = new MagicArrowSpell( dummy, null ); break; case WeaponChargedAbility.Wounding: m_Spell = new HarmSpell( dummy, null ); break; case WeaponChargedAbility.DragonsBreath: case WeaponChargedAbility.DaemonsBreath: m_Spell = new FireballSpell( dummy, null ); break; case WeaponChargedAbility.Thunder: m_Spell = new LightningSpell( dummy, null ); break; case WeaponChargedAbility.MagesBane: m_Spell = new ManaDrainSpell( dummy, null ); break; case WeaponChargedAbility.GhoulsTouch: m_Spell = new ParalyzeSpell( dummy, null ); break; case WeaponChargedAbility.Evil: m_Spell = new CurseSpell( dummy, null ); break; } if ( m_Spell != null ) { m_Spell.OnHit( attacker, defender ); m_AbilityCharges--; } dummy.Delete(); }
public InternalSphereTarget(CurseSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Select target..."); }
public InternalSphereTarget(CurseSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Selecione o alvo..."); }