private void Awake() { _levelManager = GetComponent <LevelManagerSLAServer>(); _controlSLA = GetComponent <ControlSLAServer>(); PlayerTrigger.onPlayerDeath += Death; }
private void Awake() { _controlSLA = GetComponent <ControlSLAServer>(); _levelManager = GetComponent <LevelManagerSLAServer>(); _score = GetComponent <ScoreSLAServer>(); }
private void Awake() { _initializeGame = GetComponent <InitializeGameSLAServer>(); _levelManager = GetComponent <LevelManagerSLAServer>(); }