private void Awake() { _levelManager = GetComponent <LevelManagerSLAServer>(); _controlSLA = GetComponent <ControlSLAServer>(); PlayerTrigger.onPlayerDeath += Death; }
public void Awake() { _controlSLA = GetComponent <ControlSLAServer>(); _score = GetComponent <ScoreSLAServer>(); _droneFactory.IsServer = true; InitializeLevels(); }
private void Awake() { _controlSLA = GetComponent <ControlSLAServer>(); }
private void Awake() { _controlSLA = GetComponent <ControlSLAServer>(); _levelManager = GetComponent <LevelManagerSLAServer>(); _score = GetComponent <ScoreSLAServer>(); }