public InternalTimer(SpinalTapBandana item, TimeSpan next, String shit) : base(next) { m_item = item; order = shit; //Populate the variable m_item to be the Item that sent the timer //This section of assigning timer priority came from the RunUO Distro script: if (next >= TwoMinutes) //If the TimeSpan next is greater than or equal to TwoMinutes { Priority = TimerPriority.OneMinute; //This timer's priority is OneMinute } else if (next >= ThirtySeconds) //the rest of this section reads in the same way, just different values { Priority = TimerPriority.FiveSeconds; } else if (next >= TenSeconds) { Priority = TimerPriority.OneSecond; } else if (next >= OneSecond) { Priority = TimerPriority.TwoFiftyMS; } else { Priority = TimerPriority.TwentyFiveMS; //This is called if next is less than OneSecond } }
public InternalTimer( SpinalTapBandana item, TimeSpan next, String shit ): base( next ) { m_item = item; order = shit; //Populate the variable m_item to be the Item that sent the timer //This section of assigning timer priority came from the RunUO Distro script: if ( next >= TwoMinutes ) //If the TimeSpan next is greater than or equal to TwoMinutes Priority = TimerPriority.OneMinute; //This timer's priority is OneMinute else if ( next >= ThirtySeconds ) //the rest of this section reads in the same way, just different values Priority = TimerPriority.FiveSeconds; else if ( next >= TenSeconds ) Priority = TimerPriority.OneSecond; else if ( next >= OneSecond ) Priority = TimerPriority.TwoFiftyMS; else Priority = TimerPriority.TwentyFiveMS; //This is called if next is less than OneSecond }