public static Int32 TimeStamp(ISimulationObject ISimulationinstance) { return(ISimulationinstance.ISimulationInstance.TimeStamp); }
public static IAnimationObject Animation(ISimulationObject ISimulationinstance) { return(new IAnimationObject(ISimulationinstance.ISimulationInstance.Animation)); }
public static Double Duration(ISimulationObject ISimulationinstance) { return(ISimulationinstance.ISimulationInstance.Duration); }
public static Int32 Frames(ISimulationObject ISimulationinstance) { return(ISimulationinstance.ISimulationInstance.Frames); }
public static Boolean Status(ISimulationObject ISimulationinstance) { return(ISimulationinstance.ISimulationInstance.Status); }
public static IAnimationObject PlayAnimation(ISimulationObject ISimulationinstance) { return(new IAnimationObject(ISimulationinstance.ISimulationInstance.PlayAnimation())); }
public static Boolean IsAnimationPlaying(ISimulationObject ISimulationinstance) { return(ISimulationinstance.ISimulationInstance.IsAnimationPlaying()); }
public static Boolean ResetComponents(ISimulationObject ISimulationinstance) { return(ISimulationinstance.ISimulationInstance.ResetComponents()); }
public static IFeatureObject GetFeature(ISimulationObject ISimulationinstance) { return(new IFeatureObject(ISimulationinstance.ISimulationInstance.GetFeature())); }