private void DoSummon(Mobile combatant, string message) { Blessed = true; this.Freeze(TimeSpan.FromSeconds(60.0)); new InternalTimer(this).Start(); Map map = this.Map; if (map == null) { return; } int newSpawned = 6; for (int i = 0; i < newSpawned; ++i) { BaseCreature spawn = new FireElemental(); spawn.Team = this.Team; spawn.Map = map; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } spawn.MoveToWorld(loc, map); } }
public override void OnHitsChange(int oldValue) { if (Map != null && 0.05 > Utility.RandomDouble()) { Map map = Map; if (map == null) return; BaseCreature spawn = new SpiritMinion(); spawn.Team = Team; bool validLocation = false; Point3D loc = Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(8) - 1; int y = Y + Utility.Random(8) - 1; int z = map.GetAverageZ(x, y); if (validLocation == map.CanFit(x, y, Z, 16, false, false)) loc = new Point3D(x, y, Z); else if (validLocation == map.CanFit(x, y, z, 16, false, false)) loc = new Point3D(x, y, z); } PublicOverheadMessage(MessageType.Regular, 0x3B2, true,"In Flam Kal Xen"); spawn.MoveToWorld(loc, map); Effects.SendLocationEffect(new Point3D(X, Y, Z), Map, 0x3709, 30); } else if (Map != null && 0.04 > Utility.RandomDouble()) { Map map = Map; if (map == null) return; BaseCreature spawn = new FireElemental(); spawn.Team = Team; bool validLocation = false; Point3D loc = Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(8) - 1; int y = Y + Utility.Random(8) - 1; int z = map.GetAverageZ(x, y); if (validLocation == map.CanFit(x, y, Z, 16, false, false)) loc = new Point3D(x, y, Z); else if (validLocation == map.CanFit(x, y, z, 16, false, false)) loc = new Point3D(x, y, z); } PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Kal Vas Xen Flam"); spawn.MoveToWorld(loc, map); Effects.SendLocationEffect(new Point3D(X, Y, Z), Map, 0x3709, 30); } base.OnHitsChange(oldValue); }
public override void OnHitsChange(int oldValue) { if (Map != null && 0.05 > Utility.RandomDouble()) { Map map = Map; if (map == null) { return; } BaseCreature spawn = new SpiritMinion(); spawn.Team = Team; bool validLocation = false; Point3D loc = Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(8) - 1; int y = Y + Utility.Random(8) - 1; int z = map.GetAverageZ(x, y); if (validLocation == map.CanFit(x, y, Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation == map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "In Flam Kal Xen"); spawn.MoveToWorld(loc, map); Effects.SendLocationEffect(new Point3D(X, Y, Z), Map, 0x3709, 30); } else if (Map != null && 0.04 > Utility.RandomDouble()) { Map map = Map; if (map == null) { return; } BaseCreature spawn = new FireElemental(); spawn.Team = Team; bool validLocation = false; Point3D loc = Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(8) - 1; int y = Y + Utility.Random(8) - 1; int z = map.GetAverageZ(x, y); if (validLocation == map.CanFit(x, y, Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation == map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Kal Vas Xen Flam"); spawn.MoveToWorld(loc, map); Effects.SendLocationEffect(new Point3D(X, Y, Z), Map, 0x3709, 30); } base.OnHitsChange(oldValue); }
private void DoSummon( Mobile combatant, string message ) { Blessed = true; this.Freeze(TimeSpan.FromSeconds(60.0)); new InternalTimer( this ).Start(); Map map = this.Map; if ( map == null ) return; int newSpawned = 6; for ( int i = 0; i < newSpawned; ++i ) { BaseCreature spawn = new FireElemental(); spawn.Team = this.Team; spawn.Map = map; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } spawn.MoveToWorld( loc, map ); } }
public bool SpawnPortal() { bool success = false; bool CanFit = false; Map map = Map.Felucca; int count = 0; if (PortalItem != null) { return true; } while (!CanFit) { int x = Utility.Random(0, 5072); int y = Utility.Random(0, 4072); int z = map.GetAverageZ(x, y); CanFit = map.CanSpawnMobile(new Point3D(x, y, z)); Region region = Region.Find(new Point3D(x, y, z), map); if (CanFit && !(region is HouseRegion || region is GuardedRegion)) { PortalEntrance = new Point3D(x, y, z); PortalItem = new PortalItem(DungeonEntrance, DungeonMap) {_PortalSerial = UID}; PortalItem.MoveToWorld(PortalEntrance, map); PortalItem2 = new PortalItem(PortalEntrance, map); PortalItem2.MoveToWorld(DungeonEntrance, DungeonMap); Anim1 = new FireElemental { CantWalk = true, Blessed = true, Direction = Direction.Mask, IgnoreMobiles = true, Name = "" }; Anim2 = new FireElemental { CantWalk = true, Blessed = true, Direction = Direction.Mask, IgnoreMobiles = true, Name = "a mysterious gate" }; Anim1.MoveToWorld(PortalEntrance, map); Anim2.MoveToWorld(PortalEntrance, map); success = true; } else { CanFit = false; } count++; if (count >= 10000) { break; } } return success; }