private void DoSummon(Mobile combatant, string message)
        {
            Blessed = true;
            this.Freeze(TimeSpan.FromSeconds(60.0));
            new InternalTimer(this).Start();

            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int newSpawned = 6;

            for (int i = 0; i < newSpawned; ++i)
            {
                BaseCreature spawn = new FireElemental();

                spawn.Team = this.Team;
                spawn.Map  = map;
                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(3) - 1;
                    int y = Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                spawn.MoveToWorld(loc, map);
            }
        }
Beispiel #2
0
        public override void OnHitsChange(int oldValue)
        {

            if (Map != null && 0.05 > Utility.RandomDouble())
            {
                Map map = Map;

                if (map == null)
                    return;
                BaseCreature spawn = new SpiritMinion();

                spawn.Team = Team;
                bool validLocation = false;
                Point3D loc = Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(8) - 1;
                    int y = Y + Utility.Random(8) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation == map.CanFit(x, y, Z, 16, false, false))
                        loc = new Point3D(x, y, Z);
                    else if (validLocation == map.CanFit(x, y, z, 16, false, false))
                        loc = new Point3D(x, y, z);
                }
                PublicOverheadMessage(MessageType.Regular, 0x3B2, true,"In Flam Kal Xen");
                spawn.MoveToWorld(loc, map);
                Effects.SendLocationEffect(new Point3D(X, Y, Z), Map, 0x3709, 30);
            }
            else if (Map != null && 0.04 > Utility.RandomDouble())
            {
                Map map = Map;

                if (map == null)
                    return;
                BaseCreature spawn = new FireElemental();

                spawn.Team = Team;
                bool validLocation = false;
                Point3D loc = Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(8) - 1;
                    int y = Y + Utility.Random(8) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation == map.CanFit(x, y, Z, 16, false, false))
                        loc = new Point3D(x, y, Z);
                    else if (validLocation == map.CanFit(x, y, z, 16, false, false))
                        loc = new Point3D(x, y, z);
                }
                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Kal Vas Xen Flam");
                spawn.MoveToWorld(loc, map);
                Effects.SendLocationEffect(new Point3D(X, Y, Z), Map, 0x3709, 30);
            }

            base.OnHitsChange(oldValue);
        }
Beispiel #3
0
        public override void OnHitsChange(int oldValue)
        {
            if (Map != null && 0.05 > Utility.RandomDouble())
            {
                Map map = Map;

                if (map == null)
                {
                    return;
                }
                BaseCreature spawn = new SpiritMinion();

                spawn.Team = Team;
                bool    validLocation = false;
                Point3D loc           = Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(8) - 1;
                    int y = Y + Utility.Random(8) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation == map.CanFit(x, y, Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation == map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }
                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "In Flam Kal Xen");
                spawn.MoveToWorld(loc, map);
                Effects.SendLocationEffect(new Point3D(X, Y, Z), Map, 0x3709, 30);
            }
            else if (Map != null && 0.04 > Utility.RandomDouble())
            {
                Map map = Map;

                if (map == null)
                {
                    return;
                }
                BaseCreature spawn = new FireElemental();

                spawn.Team = Team;
                bool    validLocation = false;
                Point3D loc           = Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(8) - 1;
                    int y = Y + Utility.Random(8) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation == map.CanFit(x, y, Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation == map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }
                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Kal Vas Xen Flam");
                spawn.MoveToWorld(loc, map);
                Effects.SendLocationEffect(new Point3D(X, Y, Z), Map, 0x3709, 30);
            }

            base.OnHitsChange(oldValue);
        }
		private void DoSummon( Mobile combatant, string message )
		{
			Blessed = true;
        		this.Freeze(TimeSpan.FromSeconds(60.0));
			new InternalTimer( this ).Start();

			Map map = this.Map;

			if ( map == null )
				return;

			int newSpawned = 6;

      		for ( int i = 0; i < newSpawned; ++i )
      		{
               	BaseCreature spawn = new FireElemental();

				spawn.Team = this.Team;
                    		spawn.Map = map;
				bool validLocation = false;
				Point3D loc = this.Location;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 3 ) - 1;
					int y = Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				spawn.MoveToWorld( loc, map );
			}
		}
Beispiel #5
0
        public bool SpawnPortal()
        {
            bool success = false;
            bool CanFit = false;
            Map map = Map.Felucca;
            int count = 0;

            if (PortalItem != null)
            {
                return true;
            }
            while (!CanFit)
            {
                int x = Utility.Random(0, 5072);
                int y = Utility.Random(0, 4072);
                int z = map.GetAverageZ(x, y);
                CanFit = map.CanSpawnMobile(new Point3D(x, y, z));
                Region region = Region.Find(new Point3D(x, y, z), map);

                if (CanFit && !(region is HouseRegion || region is GuardedRegion))
                {
                    PortalEntrance = new Point3D(x, y, z);
                    PortalItem = new PortalItem(DungeonEntrance, DungeonMap) {_PortalSerial = UID};
                    PortalItem.MoveToWorld(PortalEntrance, map);

                    PortalItem2 = new PortalItem(PortalEntrance, map);
                    PortalItem2.MoveToWorld(DungeonEntrance, DungeonMap);

                    Anim1 = new FireElemental
                    {
                        CantWalk = true,
                        Blessed = true,
                        Direction = Direction.Mask,
                        IgnoreMobiles = true,
                        Name = ""
                    };
                    Anim2 = new FireElemental
                    {
                        CantWalk = true,
                        Blessed = true,
                        Direction = Direction.Mask,
                        IgnoreMobiles = true,
                        Name = "a mysterious gate"
                    };

                    Anim1.MoveToWorld(PortalEntrance, map);
                    Anim2.MoveToWorld(PortalEntrance, map);
                    success = true;
                }
                else
                {
                    CanFit = false;
                }
                count++;
                if (count >= 10000)
                {
                    break;
                }
            }

            return success;
        }