public override void InitOutfit() { AddItem( new ElvenBoots( 0x1BB ) ); Item item; item = new WoodlandLeggings(); item.Hue = 0x236; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x236; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x236; AddItem( item ); item = new WoodlandBelt(); item.Hue = 0x237; AddItem( item ); item = new VultureHelm(); item.Hue = 0x236; AddItem( item ); }
public override void InitOutfit() { AddItem( new ElvenBoots( 0x901 ) ); AddItem( new DiamondMace() ); AddItem( new WoodlandBelt() ); Item item; item = new WoodlandLeggings(); item.Hue = 0x3B2; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x3B2; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x3B2; AddItem( item ); item = new WingedHelm(); item.Hue = 0x3B2; AddItem( item ); }
public override void InitOutfit() { AddItem( new ElvenBoots( 0x3B3 ) ); AddItem( new WingedHelm() ); AddItem( new RadiantScimitar() ); Item item; item = new WoodlandLeggings(); item.Hue = 0x732; AddItem( item ); item = new HideTunic(); item.Hue = 0x727; AddItem( item ); item = new LeafArms(); item.Hue = 0x749; AddItem( item ); }