public override void Drink(Mobile from) { if (from.Mana < from.ManaMax) { if (MortalStrike.IsWounded(from)) // if (from.Poisoned || MortalStrike.IsWounded(from)) { from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000); // You can not heal yourself in your current state. } else { if (from.BeginAction(typeof(BaseHealPotion))) { DoMana(from); BasePotion.PlayDrinkEffect(from); this.Consume(); // this.Consume(); Timer.DelayCall(TimeSpan.FromSeconds(Delay), new TimerStateCallback(ReleaseManaLock), from); } else { from.SendMessage(0x22, "Voce nao pode usar outra potion em tao pouco tempo"); //from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235); // You must wait 10 seconds before using another healing potion. } } } else { from.SendMessage(0x22, "Voce decide nao usar a potion, pois esta com Mana cheia"); //from.SendLocalizedMessage( 1049547 ); // You decide against drinking this potion, as you are already at full health. } }
public override void Drink(Mobile from) { if (from.Hits < from.HitsMax) { if (from.Poisoned || MortalStrike.IsWounded(from)) { from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000); // You can not heal yourself in your current state. } else { if (from.BeginAction(typeof(BaseHealPotion))) { DoHeal(from); PlayDrinkEffect(from); Consume(); Timer.DelayCall(TimeSpan.FromSeconds(Delay), new TimerStateCallback(ReleaseHealLock), from); } else { from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235); // You must wait 10 seconds before using another healing potion. } } } else { from.SendLocalizedMessage(1049547); // You decide against drinking this potion, as you are already at full health. } }
public override void Drink(Mobile from) { if (from.Mana < from.ManaMax) { if (from.Poisoned || MortalStrike.IsWounded(from)) { from.SendMessage("You cannot use this in your current state."); } else { if (from.BeginAction(typeof(BaseManaPotion))) { DoMana(from); BasePotion.PlayDrinkEffect(from); this.Consume(); Timer.DelayCall(TimeSpan.FromSeconds(Delay), new TimerStateCallback(ReleaseManaLock), from); } else { from.SendMessage("You must wait to use another mana potion."); } } } else { from.SendMessage("You are already at full mana."); } }
}// A tasty bite of the enchanted apple lifts all curses from your soul. public override bool Eat(Mobile from) { if (!IsUnderInfluence(from, FoodID)) { if (CoolingDown(from, FoodID)) { from.SendLocalizedMessage(1151180); // You must wait a while before eating another enchanted apple. } else { from.PlaySound(0xF6); from.PlaySound(0x1F7); from.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity mfrom = new Entity(Serial.Zero, new Point3D(from.X, from.Y, from.Z - 10), from.Map); IEntity mto = new Entity(Serial.Zero, new Point3D(from.X, from.Y, from.Z + 50), from.Map); Effects.SendMovingParticles(mfrom, mto, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); if (Core.SA) { int totalCurses = GetTotalCurses(from); if (totalCurses > 2 && totalCurses > Utility.Random(10)) { from.SendLocalizedMessage(1150174); // The apple was not strong enough to purify you. Consume(); return(false); } } EvilOmenSpell.TryEndEffect(from); StrangleSpell.RemoveCurse(from); CorpseSkinSpell.RemoveCurse(from); WeakenSpell.RemoveEffects(from); FeeblemindSpell.RemoveEffects(from); ClumsySpell.RemoveEffects(from); CurseSpell.RemoveEffect(from); MortalStrike.EndWound(from); BloodOathSpell.RemoveCurse(from); MindRotSpell.ClearMindRotScalar(from); SpellPlagueSpell.RemoveFromList(from); SleepSpell.EndSleep(from); BuffInfo.RemoveBuff(from, BuffIcon.MassCurse); from.SendLocalizedMessage(EatMessage); StartInfluence(from, FoodID, Duration, Cooldown); Consume(); return(true); } } return(false); }
public override void Drink(Mobile from) { if (from.Hits < from.HitsMax) { if (from.Poisoned || MortalStrike.IsWounded(from)) { from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000); // You can not heal yourself in your current state. } else { if (from.BeginAction(typeof(BaseHealPotion))) { //Plume : Addiction if (from is PlayerMobile) { PlayerMobile drinker = from as PlayerMobile; double Addiction = drinker.CalculateHealAddiction(this); if (Addiction > 100) { drinker.SendMessage("Votre corps ne supporte plus ce traitement"); drinker.Poison = Poison.Lesser; } else { double HealScalar = Addiction / 100 * 0.95; DoHeal(from, HealScalar); } drinker.IncAddiction(this); } else { DoHeal(from); } BasePotion.PlayDrinkEffect(from); if (!Engines.ConPVP.DuelContext.IsFreeConsume(from)) { this.Consume(); } Timer.DelayCall(TimeSpan.FromSeconds(Delay), new TimerStateCallback(ReleaseHealLock), from); } else { from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235); // You must wait 10 seconds before using another healing potion. } } } else { from.SendLocalizedMessage(1049547); // You decide against drinking this potion, as you are already at full health. } }
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus) { base.OnHit(attacker, defender, damageBonus); if (attacker != null && defender != null) { // No special effects 90% of the time for players if (attacker.Player && attacker.AccessLevel == AccessLevel.Player && Utility.RandomDouble() < 0.90) { return; } // Always bleed. if (!BleedAttack.IsBleeding(defender)) { // Necromancers under Lich or Wraith Form are immune to Bleed Attacks. TransformContext context = TransformationSpellHelper.GetContext(defender); if ((context != null && (context.Type == typeof(LichFormSpell) || context.Type == typeof(WraithFormSpell))) || (defender is BaseCreature && ((BaseCreature)defender).BleedImmune)) { return; } else if (defender is PlayerMobile) { defender.LocalOverheadMessage(MessageType.Regular, 0x21, 1060757); // You are bleeding profusely defender.NonlocalOverheadMessage(MessageType.Regular, 0x21, 1060758, defender.Name); // ~1_NAME~ is bleeding profusely } defender.PlaySound(0x133); defender.FixedParticles(0x377A, 244, 25, 9950, 31, 0, EffectLayer.Waist); BleedAttack.BeginBleed(defender, attacker, true); } // 20% chance of Mortal Strike, costs 10 stam each use but cannot be used if you have < 80 stam. if (Utility.RandomDouble() > 0.80 && attacker.Stam > 79 && !MortalStrike.IsWounded(defender)) { MortalStrike.BeginWound(defender, TimeSpan.FromSeconds(6.0)); attacker.SendLocalizedMessage(1060086); // You deliver a mortal wound! defender.SendLocalizedMessage(1060087); // You have been mortally wounded! defender.PlaySound(0x1E1); defender.FixedParticles(0x37B9, 244, 25, 9944, 31, 0, EffectLayer.Waist); attacker.Stam -= 15; } } }
public static void RemoveCurses(Mobile m) { // play the sound m.PlaySound(0xF6); m.PlaySound(0x1F7); // do the effects m.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity from = new DummyEntity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 10), m.Map); IEntity to = new DummyEntity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 50), m.Map); Effects.SendMovingParticles(from, to, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); // remove stat mods StatMod mod; foreach (string statModName in StatModNames) { mod = m.GetStatMod(statModName); if (mod != null && mod.Offset < 0) { m.RemoveStatMod(statModName); } } m.Paralyzed = false; EvilOmenSpell.CheckEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); MortalStrike.EndWound(m); BloodOathSpell.EndEffect(m); SpellPlagueSpell.RemoveEffect(m); SleepSpell.RemoveEffect(m); MindRotSpell.ClearMindRotScalar(m); BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Sleep); BuffInfo.RemoveBuff(m, BuffIcon.MassSleep); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); }
public override bool CanDoEffects(Mobile m) { if (MortalStrike.IsWounded(m)) { m.SendLocalizedMessage(1156869); // You may not use this with a mortal wound! } else if (m.Poison != null) { m.SendLocalizedMessage(1156868); // You may not use this while poisoned! } else if (Server.Spells.Bushido.Confidence.IsConfident(m)) { m.SendLocalizedMessage(1156873); // You may not use this while under the effects of confidence! } return(base.CanDoEffects(m)); }
public override void Drink(Mobile from) { if (from.Hits < from.HitsMax) { if (from.Poisoned || MortalStrike.IsWounded(from)) { from.LocalOverheadMessage( MessageType.Regular, 0x22, 1005000 ); // You can not heal yourself in your current state. } else { if (from.BeginAction <BaseHealPotion>()) { DoHeal(from); PlayDrinkEffect(from); if (!DuelContext.IsFreeConsume(from)) { Consume(); } Timer.StartTimer(TimeSpan.FromSeconds(Delay), from.EndAction <BaseHealPotion>); } else { from.LocalOverheadMessage( MessageType.Regular, 0x22, 500235 ); // You must wait 10 seconds before using another healing potion. } } } else { from.SendLocalizedMessage( 1049547 ); // You decide against drinking this potion, as you are already at full health. } }
public override bool Drink(Mobile from) { if (from.Hits < from.HitsMax) { if (from.Poisoned && !from.IsT2A || MortalStrike.IsWounded(from)) { from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000); // You can not heal yourself in your current state. return(false); } else { if (from.BeginAction(typeof(BaseHealPotion))) { CustomRegion region1 = from.Region as CustomRegion; DoHeal(from); BasePotion.PlayDrinkEffect(from); if (!Engines.ConPVP.DuelContext.IsFreeConsume(from) && (region1 == null || !region1.PlayingGame(from))) { this.Consume(); } Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(Delay), new TimerStateCallback <Mobile>(ReleaseHealLock), from); } else { from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235); // You must wait 10 seconds before using another healing potion. return(false); } } } else { from.SendLocalizedMessage(1049547); // You decide against drinking this potion, as you are already at full health. return(false); } return(true); }
}// A tasty bite of the enchanted apple lifts all curses from your soul. public override bool Eat(Mobile from) { if (base.Eat(from)) { from.PlaySound(0xF6); from.PlaySound(0x1F7); from.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity mfrom = new Entity(Serial.Zero, new Point3D(from.X, from.Y, from.Z - 10), from.Map); IEntity mto = new Entity(Serial.Zero, new Point3D(from.X, from.Y, from.Z + 50), from.Map); Effects.SendMovingParticles(mfrom, mto, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); from.RemoveStatMod("[Magic] Str Curse"); from.RemoveStatMod("[Magic] Dex Curse"); from.RemoveStatMod("[Magic] Int Curse"); from.Asleep = false; EvilOmenSpell.TryEndEffect(from); StrangleSpell.RemoveCurse(from); CorpseSkinSpell.RemoveCurse(from); CurseSpell.RemoveEffect(from); MortalStrike.EndWound(from); BloodOathSpell.RemoveCurse(from); MindRotSpell.ClearMindRotScalar(from); SpellPlagueSpell.RemoveFromList(from); BuffInfo.RemoveBuff(from, BuffIcon.Clumsy); BuffInfo.RemoveBuff(from, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(from, BuffIcon.Weaken); BuffInfo.RemoveBuff(from, BuffIcon.MassCurse); BuffInfo.RemoveBuff(from, BuffIcon.Curse); BuffInfo.RemoveBuff(from, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(from, BuffIcon.Mindrot); BuffInfo.RemoveBuff(from, BuffIcon.CorpseSkin); return(true); } return(false); }
public override void OnHit(Mobile attacker, Mobile defender, int damage) { if (!Validate(attacker) || !CheckMana(attacker, true)) { return; } ClearCurrentMove(attacker); attacker.SendLocalizedMessage(1060086); // You deliver a mortal wound! defender.SendLocalizedMessage(1060087); // You have been mortally wounded! defender.PlaySound(0x1E1); defender.FixedParticles(0x37B9, 244, 25, 9944, 31, 0, EffectLayer.Waist); // Do not reset timer if one is already in place. if (!MortalStrike.IsWounded(defender)) { MortalStrike.BeginWound(defender, defender.Player ? PlayerDuration : NPCDuration); } }
public void EndHeal() { StopHeal(); int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); BaseCreature petPatient = m_Patient as BaseCreature; if (!m_Healer.Alive) { m_Healer.SendAsciiMessage("You were unable to finish your work before you died."); healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!m_Healer.InRange(m_Patient, Bandage.Range)) { m_Healer.SendAsciiMessage("You did not stay close enough to heal your target."); healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02); if (((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) || (Core.SE && petPatient is Factions.FactionWarHorse && petPatient.ControlMaster == m_Healer)) //TODO: Dbl check doesn't check for faction of the horse here? { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false)) { m_Healer.SendAsciiMessage("Target can not be resurrected at that location."); m_Patient.SendAsciiMessage("Thou can not be resurrected there!"); healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun")) { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. patientNumber = -1; } else { m_Healer.SendAsciiMessage("You are able to resurrect your patient."); healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && master.InRange(petPatient, 3)) { m_Healer.SendAsciiMessage("You are able to resurrect the creature."); healerNumber = 503255; // You are able to resurrect the creature. master.CloseGump(typeof(PetResurrectGump)); master.SendGump(new PetResurrectGump(m_Healer, petPatient)); } else { bool found = false; List <Mobile> friends = petPatient.Friends; for (int i = 0; friends != null && i < friends.Count; ++i) { Mobile friend = friends[i]; if (friend.InRange(petPatient, 3)) { m_Healer.SendAsciiMessage("You are able to resurrect the creature."); healerNumber = 503255; // You are able to resurrect the creature. friend.CloseGump(typeof(PetResurrectGump)); friend.SendGump(new PetResurrectGump(m_Healer, petPatient)); found = true; break; } } if (!found) { m_Healer.SendAsciiMessage("The pet's owner must be nearby to attempt resurrection."); } //healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection. } } else { m_Patient.CantWalk = true; m_Patient.CloseGump(typeof(ResurrectGump)); if (m_Patient is PlayerMobile && !((PlayerMobile)m_Patient).HasMenu) { ((PlayerMobile)m_Patient).HasMenu = true; m_Patient.SendMenu(new ResurrectGump(m_Patient, m_Healer)); } //m_Patient.SendGump( new ResurrectGump( m_Patient, m_Healer ) ); } } } else { if (petPatient != null && petPatient.IsDeadPet) { m_Healer.SendAsciiMessage("You fail to resurrect the creature."); healerNumber = 503256; // You fail to resurrect the creature. } else { m_Healer.SendAsciiMessage("You are unable to resurrect your patient."); healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } /*else if ( m_Patient.Poisoned ) * { * m_Healer.SendAsciiMessage("You finish applying the bandages."); * //m_Healer.SendLocalizedMessage( 500969 ); // You finish applying the bandages. * * double healing = m_Healer.Skills[primarySkill].Value; * double anatomy = m_Healer.Skills[secondarySkill].Value; * double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02); * * if ( (checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble() ) * { * if ( m_Patient.CurePoison( m_Healer ) ) * { * m_Healer.SendAsciiMessage("You have cured the target of all poisons."); * m_Patient.SendAsciiMessage("You have been cured of all poisons."); * healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons. * patientNumber = 1010059; // You have been cured of all poisons. * } * else * { * healerNumber = -1; * patientNumber = -1; * } * } * else * { * m_Healer.SendAsciiMessage("You have failed to cure your target!"); * healerNumber = 1010060; // You have failed to cure your target! * patientNumber = -1; * } * }*/ else if (BleedAttack.IsBleeding(m_Patient)) { healerNumber = 1060088; // You bind the wound and stop the bleeding patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(m_Patient, false); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else { checkSkills = true; int CurrHP = m_Patient.Hits; int MaxHP = m_Patient.Str; int Damage = MaxHP - CurrHP; double toHeal = 1; if ((m_Healer.Skills[primarySkill].Value * 10) >= (Damage * 1000 / MaxHP)) { toHeal = (Damage * (50 + m_Healer.Skills[primarySkill].Value / 2)) / 100; } if (toHeal <= 1) { m_Healer.SendAsciiMessage("You apply the bandages, but they barely help."); } else { m_Healer.SendAsciiMessage("You apply the bandages."); } m_Patient.Heal((int)toHeal, m_Healer, false); } if (playSound) { m_Patient.PlaySound(0x57); } if (checkSkills) { m_Healer.CheckSkill(primarySkill, 0.0, 100.0); } }
protected override void OnTarget(Mobile from, object o) { if (m_Talisman == null || m_Talisman.Deleted) { return; } Mobile target = o as Mobile; if (from.Talisman != m_Talisman) { from.SendLocalizedMessage(502641); // You must equip this item to use it. } else if (target == null) { from.SendLocalizedMessage(1046439); // That is not a valid target. } else if (m_Talisman.ChargeTime > 0) { from.SendLocalizedMessage(1074882, m_Talisman.ChargeTime.ToString()); // You must wait ~1_val~ seconds for this to recharge. } else if (m_Talisman.Charges == 0 && m_Talisman.MaxCharges > 0) { from.SendLocalizedMessage(1042544); // This item is out of charges. } else { switch (m_Talisman.Removal) { case TalismanRemoval.Curse: target.PlaySound(0xF6); target.PlaySound(0x1F7); target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity mfrom = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z - 10), from.Map); IEntity mto = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), from.Map); Effects.SendMovingParticles(mfrom, mto, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); StatMod mod; mod = target.GetStatMod("[Magic] Str Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Str Offset"); } mod = target.GetStatMod("[Magic] Dex Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Dex Offset"); } mod = target.GetStatMod("[Magic] Int Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Int Offset"); } target.Paralyzed = false; EvilOmenSpell.TryEndEffect(target); StrangleSpell.RemoveCurse(target); CorpseSkinSpell.RemoveCurse(target); CurseSpell.RemoveEffect(target); BuffInfo.RemoveBuff(target, BuffIcon.Clumsy); BuffInfo.RemoveBuff(target, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(target, BuffIcon.Weaken); BuffInfo.RemoveBuff(target, BuffIcon.MassCurse); target.SendLocalizedMessage(1072408); // Any curses on you have been lifted if (target != from) { from.SendLocalizedMessage(1072409); // Your targets curses have been lifted } break; case TalismanRemoval.Damage: target.PlaySound(0x201); Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0); BleedAttack.EndBleed(target, true); MortalStrike.EndWound(target); BuffInfo.RemoveBuff(target, BuffIcon.Bleed); BuffInfo.RemoveBuff(target, BuffIcon.MortalStrike); target.SendLocalizedMessage(1072405); // Your lasting damage effects have been removed! if (target != from) { from.SendLocalizedMessage(1072406); // Your Targets lasting damage effects have been removed! } break; case TalismanRemoval.Ward: target.PlaySound(0x201); Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0); MagicReflectSpell.EndReflect(target); ReactiveArmorSpell.EndArmor(target); ProtectionSpell.EndProtection(target); target.SendLocalizedMessage(1072402); // Your wards have been removed! if (target != from) { from.SendLocalizedMessage(1072403); // Your target's wards have been removed! } break; case TalismanRemoval.Wildfire: // TODO break; } m_Talisman.OnAfterUse(from); } }
public override void OnComponentUsed(AddonComponent ac, Mobile from) { if (from.Blessed) { from.SendMessage("You cannot drink from the pool while in this state."); } else if (!from.InRange(GetWorldLocation(), 3)) { from.SendMessage("You will have to get closer to drink from the magical pool!"); } else if (m_Uses > 0) { if (m_Pool == 1) // GAIN STATS { if (from.StatCap > (from.RawStatTotal)) { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); int water = Utility.RandomMinMax(1, 3); int up = 1; int chance = Utility.RandomMinMax(1, 100); if (chance >= 98) { up = AvailPoints(from, 5); } else if (chance >= 87) { up = AvailPoints(from, 4); } else if (chance >= 75) { up = AvailPoints(from, 3); } else if (chance >= 50) { up = AvailPoints(from, 2); } if (water == 1) { from.RawInt = from.RawInt + up; from.SendMessage("You drink from the pool and you feel much smarter!"); } else if (water == 2) { from.RawStr = from.RawStr + up; from.SendMessage("You drink from the pool and you feel much stronger!"); } else { from.RawDex = from.RawDex + up; from.SendMessage("You drink from the pool and you feel much quicker!"); } this.m_Uses = 0; } else { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); from.SendMessage("You drink from the pool and nothing happens!"); this.m_Uses = this.m_Uses - 1; } } else if (m_Pool == 2) // CURE { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); if (from.Poisoned) { from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist); from.CurePoison(from); from.SendMessage("You feel much better after drinking from the pool!"); this.m_Uses = this.m_Uses - 1; } else { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); from.SendMessage("You drink from the pool and nothing happens!"); this.m_Uses = this.m_Uses - 1; } } else if (m_Pool == 3) // HEAL { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); if (from.Hits < from.HitsMax) { if (from.Poisoned || MortalStrike.IsWounded(from)) { from.SendMessage("You drink from the pool and nothing happens!"); this.m_Uses = this.m_Uses - 1; } else { from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist); int min = 50; int max = 75; if (m_Bonus > 8) { min = 125; max = 175; } else if (m_Bonus > 5) { min = 75; max = 125; } from.Heal(Utility.RandomMinMax(min, max)); from.SendMessage("You drink from the pool and your wounds magically heal!"); this.m_Uses = this.m_Uses - 1; } } else { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); from.SendMessage("You drink from the pool and nothing happens!"); this.m_Uses = this.m_Uses - 1; } } else if (m_Pool == 4) // WATER ELEMENTAL { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); try { Map map = this.Map; BaseCreature bc = (BaseCreature)Activator.CreateInstance(typeof(WaterElemental)); Point3D spawnLoc = this.Location; for (int i = 0; i < 10; i++) { int x = Location.X + Utility.Random(4); int y = Location.Y + Utility.Random(4); int z = Map.GetAverageZ(x, y); if (Map.CanSpawnMobile(new Point2D(x, y), this.Z)) { spawnLoc = new Point3D(x, y, this.Z); } else if (Map.CanSpawnMobile(new Point2D(x, y), z)) { spawnLoc = new Point3D(x, y, z); } } Timer.DelayCall(TimeSpan.FromSeconds(1), delegate() { bc.Home = Location; bc.RangeHome = 5; bc.FightMode = FightMode.Closest; bc.MoveToWorld(spawnLoc, map); bc.ForceReacquire(); }); } catch { } from.SendMessage("A water elemental emerges from the pool!"); this.m_Uses = this.m_Uses - 1; } else if (m_Pool == 5) // GOLD TO LEAD { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); Container cont = from.Backpack; int nDull = 0; int m_gAmount = from.Backpack.GetAmount(typeof(Gold)); int m_cAmount = from.Backpack.GetAmount(typeof(DDCopper)); int m_sAmount = from.Backpack.GetAmount(typeof(DDSilver)); int m_xAmount = from.Backpack.GetAmount(typeof(DDXormite)); if (cont.ConsumeTotal(typeof(Gold), m_gAmount)) { from.AddToBackpack(new LeadCoin(m_gAmount)); nDull = 1; } if (cont.ConsumeTotal(typeof(DDCopper), m_cAmount)) { from.AddToBackpack(new LeadCoin(m_cAmount)); nDull = 1; } if (cont.ConsumeTotal(typeof(DDSilver), m_sAmount)) { from.AddToBackpack(new LeadCoin(m_sAmount)); nDull = 1; } if (cont.ConsumeTotal(typeof(DDXormite), m_xAmount)) { from.AddToBackpack(new LeadCoin(m_xAmount)); nDull = 1; } if (nDull > 0) { from.SendMessage("After drinking from the pool, you notice all of your coins has turned to lead!"); Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023); LoggingFunctions.LogGenericQuest(from, "had all of their coins turn to lead after drinking from a strange pool"); } else { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); from.SendMessage("You drink from the pool and nothing happens!"); } this.m_Uses = this.m_Uses - 1; } else if (m_Pool == 6) // EQUIPPED ITEM DISAPPEARS { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); this.m_Uses = this.m_Uses - 1; int mReturn = 0; Item ILost = HiddenTrap.GetMyItem(from); if (ILost != null) { ILost.Delete(); mReturn = 1; } if (mReturn != 1) { from.SendMessage("After drinking from the pool, you notice one of your equipped items disappears!"); Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023); LoggingFunctions.LogGenericQuest(from, "had an item vanish after drinking from a strange pool"); } } else if (m_Pool == 7) // LOSE A STAT POINT { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); this.m_Uses = this.m_Uses - 1; int mCurse = 1; if (m_Bonus > 8) { if (from.RawStr > 10) { from.RawStr = from.RawStr - 1; from.SendMessage("You feel weaker after drinking from the pool!"); } else { from.SendMessage("You drink from the pool and nothing happens!"); mCurse = 0; } } else if (m_Bonus > 5) { if (from.RawDex > 10) { from.RawDex = from.RawDex - 1; from.SendMessage("You feel sluggish after drinking from the pool!"); } else { from.SendMessage("You drink from the pool and nothing happens!"); mCurse = 0; } } else { if (from.RawInt > 10) { from.RawInt = from.RawInt - 1; from.SendMessage("Your mind is foggy after drinking from the pool!"); } else { from.SendMessage("You drink from the pool and nothing happens!"); mCurse = 0; } } if (mCurse == 1) { from.FixedParticles(0x3779, 1, 15, 9905, 32, 2, EffectLayer.Head); from.FixedParticles(0x37B9, 1, 14, 9502, 32, 5, (EffectLayer)255); } } else if (m_Pool == 8) // TREASURE CHEST { from.PlaySound(0x364); from.SendMessage("You pull a mystical chest out from the pool!"); this.m_Uses = 0; LootChest MyChest = new LootChest(6); MyChest.ItemID = Utility.RandomList(0x2823, 0x2824, 0x4FE6, 0x4FE7, 0x281F, 0x2820); MyChest.Hue = Utility.RandomList(0x961, 0x962, 0x963, 0x964, 0x965, 0x966, 0x967, 0x968, 0x969, 0x96A, 0x96B, 0x96C, 0x96D, 0x96E, 0x96F, 0x970, 0x971, 0x972, 0x973, 0x974, 0x975, 0x976, 0x977, 0x978, 0x979, 0x97A, 0x97B, 0x97C, 0x97D, 0x97E, 0x4AA); Region reg = Region.Find(from.Location, from.Map); MyChest.Name = "mystical chest from " + Server.Misc.Worlds.GetRegionName(from.Map, from.Location); int xTraCash = Utility.RandomMinMax(5000, 8000); ContainerFunctions.AddGoldToContainer(xTraCash, MyChest, 0, from); int artychance = GetPlayerInfo.LuckyPlayerArtifacts(from.Luck) + 10; if (Utility.RandomMinMax(0, 100) < artychance) { Item arty = ArtifactBuilder.CreateArtifact("random"); MyChest.DropItem(arty); BaseContainer.DropItemFix(arty, from, MyChest.ItemID, MyChest.GumpID); } from.AddToBackpack(MyChest); LoggingFunctions.LogGenericQuest(from, "found a chest full of treasure in some strange pool"); } else if (m_Pool == 9) // COPPER SILVER TO GOLD { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); Container cont = from.Backpack; int nShine = 0; int m_cAmount = from.Backpack.GetAmount(typeof(DDCopper)); int m_sAmount = from.Backpack.GetAmount(typeof(DDSilver)); int m_dAmount = from.Backpack.GetAmount(typeof(LeadCoin)); if (cont.ConsumeTotal(typeof(DDCopper), m_cAmount)) { from.AddToBackpack(new Gold(m_cAmount)); nShine = 1; } if (cont.ConsumeTotal(typeof(DDSilver), m_sAmount)) { from.AddToBackpack(new Gold(m_sAmount)); nShine = 1; } if (cont.ConsumeTotal(typeof(LeadCoin), m_dAmount)) { from.AddToBackpack(new Gold(m_dAmount)); nShine = 1; } if (nShine > 0) { from.SendMessage("After drinking from the pool, you notice your meager coins turn to gold!"); Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023); LoggingFunctions.LogGenericQuest(from, "had all of their meager coins turn to gold after drinking from a strange pool"); } else { from.SendMessage("You drink from the pool and nothing happens!"); } this.m_Uses = 0; } else // POISON { if (from.Poisoned) { from.SendMessage("You are too sick to drink from this pool!"); } else { Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0x36B0, 1, 14, 63, 7, 9915, 0); from.PlaySound(Utility.RandomList(0x30, 0x2D6)); if (m_Bonus > 9) { from.ApplyPoison(from, Poison.Deadly); } else if (m_Bonus > 7) { from.ApplyPoison(from, Poison.Greater); } else if (m_Bonus > 4) { from.ApplyPoison(from, Poison.Regular); } else { from.ApplyPoison(from, Poison.Lesser); } from.SendMessage("You feel more sick after drinking from the pool!"); this.m_Uses = this.m_Uses - 1; } } } else { from.SendMessage("The magic from the pool seems to be drained!"); } }
protected override void OnTarget(Mobile from, object o) { if (!(o is Mobile)) { from.SendLocalizedMessage(1046439); // That is not a valid target. return; } Mobile target = (Mobile)o; switch (m_Talisman.Removal) { case TalismanRemoval.Curse: target.PlaySound(0xF6); target.PlaySound(0x1F7); target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity mfrom = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z - 10), from.Map); IEntity mto = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), from.Map); Effects.SendMovingParticles(mfrom, mto, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); StatMod mod; mod = target.GetStatMod("[Magic] Str Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Str Offset"); } mod = target.GetStatMod("[Magic] Dex Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Dex Offset"); } mod = target.GetStatMod("[Magic] Int Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Int Offset"); } target.Paralyzed = false; EvilOmenSpell.CheckEffect(target); StrangleSpell.RemoveCurse(target); CorpseSkinSpell.RemoveCurse(target); CurseSpell.RemoveEffect(target); BuffInfo.RemoveBuff(target, BuffIcon.Clumsy); BuffInfo.RemoveBuff(target, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(target, BuffIcon.Weaken); BuffInfo.RemoveBuff(target, BuffIcon.MassCurse); if (target == from) { from.SendLocalizedMessage(1072408); // Any curses on you have been lifted } else { from.SendLocalizedMessage(1072409); // Your targets curses have been lifted target.SendLocalizedMessage(1072408); // Any curses on you have been lifted } break; case TalismanRemoval.Damage: target.PlaySound(0x201); Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0); BleedAttack.EndBleed(target, false); MortalStrike.EndWound(target); BuffInfo.RemoveBuff(target, BuffIcon.Bleed); BuffInfo.RemoveBuff(target, BuffIcon.MortalStrike); if (target == from) { from.SendLocalizedMessage(1072405); // Your lasting damage effects have been removed! } else { from.SendLocalizedMessage(1072406); // Your Targets lasting damage effects have been removed! target.SendLocalizedMessage(1072405); // Your lasting damage effects have been removed! } break; case TalismanRemoval.Ward: target.PlaySound(0x201); Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0); // Magic reflect Hashtable m_Table = MagicReflectSpell.m_Table; if (m_Table == null) { return; } ResistanceMod[] mods = (ResistanceMod[])m_Table[target]; m_Table.Remove(target); if (mods != null) { for (int i = 0; i < mods.Length; ++i) { target.RemoveResistanceMod(mods[i]); } } BuffInfo.RemoveBuff(target, BuffIcon.MagicReflection); // Reactive armor m_Table = ReactiveArmorSpell.m_Table; if (m_Table == null) { return; } mods = (ResistanceMod[])m_Table[target]; if (mods != null) { m_Table.Remove(target); for (int i = 0; i < mods.Length; ++i) { target.RemoveResistanceMod(mods[i]); } } BuffInfo.RemoveBuff(target, BuffIcon.ReactiveArmor); // Protection m_Table = ProtectionSpell.m_Table; if (m_Table == null) { return; } object[] pmods = (object[])m_Table[target]; if (mods != null) { m_Table.Remove(target); ProtectionSpell.Registry.Remove(target); target.RemoveResistanceMod((ResistanceMod)pmods[0]); target.RemoveSkillMod((SkillMod)pmods[1]); } BuffInfo.RemoveBuff(target, BuffIcon.Protection); if (target == from) { from.SendLocalizedMessage(1072402); // Your wards have been removed! } else { from.SendLocalizedMessage(1072403); // Your target's wards have been removed! target.SendLocalizedMessage(1072402); // Your wards have been removed! } break; } m_Talisman.ChargeTime = m_Talisman.MaxChargeTime; if (m_Talisman.Charges > 0) { m_Talisman.Charges -= 1; } m_Talisman.StartTimer(); m_Talisman.InvalidateProperties(); }
public void EndHeal() { StopHeal(); int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); BaseCreature petPatient = m_Patient as BaseCreature; if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!m_Healer.InRange(m_Patient, Bandage.Range)) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; if (checkSkills = (healing >= 50.0 && anatomy >= 50.0)) { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false)) { healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun")) { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. patientNumber = -1; } else { healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); m_Patient.CloseGump(typeof(ResurrectGump)); m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer)); } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { checkSkills = true; patientNumber = -1; double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02); if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. double min, max; min = (anatomy / 5.0) + (healing / 5.0) + 3.0; max = (anatomy / 5.0) + (healing / 2.0) + 10.0; double toHeal = min + (Utility.RandomDouble() * (max - min)); if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal) { toHeal += m_Patient.HitsMax / 100; } toHeal -= m_Slips * 4; if (m_Patient.Poisoned) { toHeal /= 2; double poisonCureChance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02); if (poisonCureChance > Utility.RandomDouble()) { if (m_Patient.CurePoison(m_Healer)) { m_Healer.SendMessage("You have cured the target of all poisons."); m_Patient.SendMessage("You have been cured of all poisons."); } } else { m_Healer.SendMessage("You have failed to cure your target."); } } if (BleedAttack.IsBleeding(m_Patient)) { toHeal /= 2; m_Healer.SendMessage("You bind the wound and stop the bleeding."); m_Patient.SendMessage("The bleeding wounds have healed, you are no longer bleeding!"); BleedAttack.EndBleed(m_Patient, false); } if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } m_Patient.Heal((int)toHeal, m_Healer, false); } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } if (checkSkills) { m_Healer.CheckSkill(secondarySkill, 0.0, 120.0); m_Healer.CheckSkill(primarySkill, 0.0, 120.0); } }
public void EndHeal() { StopHeal(); int healerNumber; int patientNumber; bool playSound = true; bool checkRes = false; bool checkPois = false; SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); var petPatient = m_Patient as BaseCreature; if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!m_Healer.InRange(m_Patient, Bandage.GetRange(m_Healer.Expansion))) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02); //TODO: Dbl check doesn't check for faction of the horse here? if (((checkRes = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) || (m_Patient.EraSE && petPatient is FactionWarHorse && petPatient.ControlMaster == m_Healer)) { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false)) { healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun")) { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. patientNumber = -1; } else { healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && m_Healer == master) { petPatient.ResurrectPet(); foreach (Skill s in petPatient.Skills) { double skillloss = s.Base * 0.01; s.Base -= skillloss; } Conquests.CheckProgress <ResConquest>(m_Healer as PlayerMobile, petPatient); } else if (master != null && master.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. master.CloseGump(typeof(PetResurrectGump)); master.SendGump(new PetResurrectGump(m_Healer, petPatient)); Conquests.CheckProgress <ResConquest>(m_Healer as PlayerMobile, petPatient); } else { bool found = false; List <Mobile> friends = petPatient.Friends; for (int i = 0; friends != null && i < friends.Count; ++i) { Mobile friend = friends[i]; if (!friend.InRange(petPatient, 3)) { continue; } healerNumber = 503255; // You are able to resurrect the creature. friend.CloseGump(typeof(PetResurrectGump)); friend.SendGump(new PetResurrectGump(m_Healer, petPatient)); found = true; Conquests.CheckProgress <ResConquest>(m_Healer as PlayerMobile, petPatient); break; } if (!found) { healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection. } } } else { m_Patient.CloseGump(typeof(ResurrectGump)); /*PlayerMobile pres = m_Patient as PlayerMobile; * * if (pres.MurderBounty > 0) * m_Patient.SendGump( new ResurrectGump( m_Patient, m_Healer, pres.MurderBounty ) ); * else*/ m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer)); Conquests.CheckProgress <ResConquest>(m_Healer as PlayerMobile, petPatient); } } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } else if (m_Patient.Poisoned) { m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages. double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02); if ((checkPois = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble()) { if (m_Patient.CurePoison(m_Healer)) { healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons. patientNumber = 1010059; // You have been cured of all poisons. } else { healerNumber = -1; patientNumber = -1; } } else { healerNumber = 1010060; // You have failed to cure your target! patientNumber = -1; } } else if (BleedAttack.IsBleeding(m_Patient)) { healerNumber = 1060088; // You bind the wound and stop the bleeding patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(m_Patient, false); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { patientNumber = -1; double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02); if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. double min = (anatomy / 5.5) + (healing / 5.5) + 4.0; double max = (anatomy / 5.0) + (healing / 2.5) + 10.0; double toHeal = min + (Utility.RandomDouble() * (max - min)); if ((m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal) && m_Patient.NetState == null) // Alan Mod: player-controlled mobs heal like regular players { toHeal += m_Patient.HitsMax / 100; } toHeal -= m_Slips * 4; if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } var healfinal = (int)toHeal; int healmessage = Math.Min(m_Patient.HitsMax - m_Patient.Hits, healfinal); m_Patient.Heal(healfinal, m_Healer, false); if (healmessage > 0) { m_Patient.PrivateOverheadMessage( MessageType.Regular, 0x42, false, healmessage.ToString(CultureInfo.InvariantCulture), m_Patient.NetState); if (m_Healer != m_Patient) { m_Patient.PrivateOverheadMessage( MessageType.Regular, 0x42, false, healmessage.ToString(CultureInfo.InvariantCulture), m_Healer.NetState); } } } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } double minSkill = 0.0; double maxSkill = 90.0; if (checkRes) { minSkill = 65.0; maxSkill = 120.0; } else if (checkPois) { minSkill = 45.0; maxSkill = 120.0; } m_Healer.CheckSkill(secondarySkill, minSkill, maxSkill); m_Healer.CheckSkill(primarySkill, minSkill, maxSkill); }
public void EndHeal() { StopHeal(); int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); BaseCreature petPatient = m_Patient as BaseCreature; //não pode estar montado if (m_Healer.Mounted) { m_Healer.SendMessage("Voce esta montando, e nao pode curar os ferimentos assim."); } else if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if ((!m_Healer.InRange(m_Patient, Bandage.Range) && m_Patient.Alive) || (!m_Healer.InRange(m_Patient.Corpse, Bandage.Range) && !m_Patient.Alive)) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { curarPacienteMorto(ref healerNumber, ref patientNumber, ref checkSkills, primarySkill, secondarySkill, petPatient); } else if (m_Patient.Poisoned) { curarPacienteEnvenenado(ref healerNumber, ref patientNumber, ref checkSkills, primarySkill, secondarySkill); } else if (BleedAttack.IsBleeding(m_Patient)) { healerNumber = 1060088; // You bind the wound and stop the bleeding patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(m_Patient, false); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { curarPaciente(ref healerNumber, ref patientNumber, ref playSound, ref checkSkills, primarySkill, secondarySkill); } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } if (checkSkills) { m_Healer.CheckSkill(secondarySkill, 0.0, 120.0); m_Healer.CheckSkill(primarySkill, 0.0, 120.0); } }
public void EndHeal() { StopHeal(); int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); BaseCreature petPatient = m_Patient as BaseCreature; if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (Bandage.ProximityCheck(m_Healer, m_Patient, Core.AOS ? 2 : 1) == false) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02); if ((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, CanFitFlags.requireSurface)) { healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else { healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && master.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. master.SendGump(new PetResurrectGump(m_Healer, petPatient)); } else { healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection. } } else { m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer)); } } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } else if (m_Patient.Poisoned) { m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages. double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02); if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble()) { if (m_Patient.CurePoison(m_Healer)) { healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons. patientNumber = 1010059; // You have been cured of all poisons. } else { healerNumber = -1; patientNumber = -1; } } else { healerNumber = 1010060; // You have failed to cure your target! patientNumber = -1; } } else if (BleedAttack.IsBleeding(m_Patient)) { healerNumber = -1; patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(m_Patient, true); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { checkSkills = true; patientNumber = -1; double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02); if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. double min, max; if (Core.AOS) { min = (anatomy / 8.0) + (healing / 5.0) + 4.0; max = (anatomy / 6.0) + (healing / 2.5) + 4.0; } else { min = (anatomy / 5.0) + (healing / 5.0) + 3.0; max = (anatomy / 5.0) + (healing / 2.0) + 10.0; } double toHeal = min + (Utility.RandomDouble() * (max - min)); if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal) { toHeal += m_Patient.HitsMax / 100; } if (Core.AOS) { toHeal -= toHeal * m_Slips * 0.35; // TODO: Verify algorithm } else { toHeal -= m_Slips * 4; } if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } m_Patient.Heal((int)toHeal); } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } if (checkSkills) { m_Healer.CheckSkill(secondarySkill, 0.0, 100.0); m_Healer.CheckSkill(primarySkill, 0.0, 100.0); } }
public void EndHeal(Bandage origin) { StopHeal(); if (m_Healer is PlayerMobile) { ((PlayerMobile)m_Healer).WeaponTimerCheck(); } int healerNumber = -1; int patientNumber = -1; bool checkSkills = false; SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); BaseCreature petPatient = m_Patient as BaseCreature; if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. } else if (m_Healer.Paralyzed) { m_Healer.SendAsciiMessage("You were unable to finish your work before you got paralyzed"); return; } else if (!m_Healer.InRange(m_Patient, Bandage.Range)) { healerNumber = 500963; // You did not stay close enough to heal your target. } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02); if (((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) || (Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == m_Healer)) //TODO: Dbl check doesn't check for faction of the horse here? { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false)) { healerNumber = 501042; // Target can not be resurrected at that location. } else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun")) { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. } else { healerNumber = 500965; // You are able to resurrect your patient. m_Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && m_Healer == master) { petPatient.ResurrectPet(); for (int i = 0; i < petPatient.Skills.Length; ++i) { petPatient.Skills[i].Base -= 0.1; } } else if (master != null && master.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. master.CloseGump(typeof(PetResurrectGump)); master.SendGump(new PetResurrectGump(m_Healer, petPatient)); } else { bool found = false; List <Mobile> friends = petPatient.Friends; for (int i = 0; friends != null && i < friends.Count; ++i) { Mobile friend = friends[i]; if (friend.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. friend.CloseGump(typeof(PetResurrectGump)); friend.SendGump(new PetResurrectGump(m_Healer, petPatient)); found = true; break; } } if (!found) { healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection. } } } else { m_Patient.CloseGump(typeof(ResurrectGump)); m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer)); } } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } } } else if (m_Patient.Poisoned) { m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages. double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 40.0) / 50.0) - (m_Patient.Poison.Level * 0.11) - (m_Slips * 0.02); if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble()) { if (m_Patient.CurePoison(m_Healer)) { healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons. patientNumber = 1010059; // You have been cured of all poisons. } else { healerNumber = -1; patientNumber = -1; } } else { healerNumber = 1010060; // You have failed to cure your target! patientNumber = -1; } } else if (BleedAttack.IsBleeding(m_Patient)) { BleedAttack.EndBleed(m_Patient, false); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. } else { checkSkills = true; patientNumber = -1; Bandage bandage = null; if (origin.Parent == null && !origin.Deleted) { origin.Consume(1); } else if ((bandage = m_Healer.Backpack.FindItemByType(typeof(Bandage), true) as Bandage) == null) { m_Healer.SendAsciiMessage("You don't have any bandages."); return; } else { bandage.Consume(1); } double healing = m_Healer.Skills[primarySkill].Base; double anatomy = m_Healer.Skills[secondarySkill].Base; //Loki edit: Dexterity improves healing chance double chance = (healing / 100.0) * (0.91 + (((double)m_Healer.RawDex - 80.0) / 1000.0)); if (chance > Utility.RandomDouble()) { double min, max; min = 0.04 * ((anatomy / 4.0) + (healing / 4.0)); max = ((anatomy / 4.0) + (healing / 4.0)) - 4; //Loki edit: Bonus from dexterity double dexbonus = ((double)m_Healer.RawDex - 80.0) / 10.0; min += dexbonus; max += dexbonus / 2; if (max < 2) { max = 2; } double toHeal = Utility.RandomMinMax((int)min, (int)max); if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } else if ((!origin.Deleted && (!origin.EventItem || (origin.EventItem && origin.EventItemConsume))) || (bandage != null && (!bandage.EventItem || (bandage.EventItem && bandage.EventItemConsume)))) { Item item = new BloodyBandage(); if (origin.EventItem || (bandage != null && bandage.EventItem)) { item.EventItem = true; item.Hue = origin.Hue; item.Name = "event Bloody bandage"; } Mobile from = m_Healer; if (from.AddToBackpack(item)) { from.SendAsciiMessage("You put the {0} in your pack.", item.Name ?? CliLoc.LocToString(item.LabelNumber)); } else //Taran: Bloody bandages stack on ground if the player is overweight { from.SendAsciiMessage("You are overweight and put the {0} on the ground.", item.Name ?? CliLoc.LocToString(item.LabelNumber)); IPooledEnumerable eable = from.Map.GetItemsInRange(from.Location, 0); foreach (Item i in eable) { if (i is BloodyBandage) { if (i.Serial != item.Serial) { i.Amount++; item.Delete(); } break; } } eable.Free(); } } else if (!origin.Deleted && (origin.EventItem && !origin.EventItemConsume)) { Mobile from = m_Healer; from.PlaySound(0x57); from.SendAsciiMessage("You are able to re-use your bandage and put it in your pack."); } //m_Patient.Heal( (int)toHeal ); //Rev ~ 140 update m_Patient.Heal((int)toHeal, m_Healer, false); } else { healerNumber = 500968; // You apply the bandages, but they barely help. } m_Healer.CheckSkill(secondarySkill, 0.0, 120.0); m_Healer.CheckSkill(primarySkill, 0.0, 120.0); } if (healerNumber != -1) { m_Healer.SendAsciiMessage(CliLoc.LocToString(healerNumber)); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (checkSkills) { m_Healer.CheckSkill(secondarySkill, 0.0, 100.0); m_Healer.CheckSkill(primarySkill, 0.0, 100.0); } }
public void EndHeal() { StopHeal(); int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; if (Healer is Player) { ((Player)Healer).EoC++; } SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); BaseCreature petPatient = m_Patient as BaseCreature; if (petPatient is BaseMount && ((BaseMount)petPatient).IsInjured) { if (Healer.Skills.Veterinary.Value < 100.0) { Healer.SendMessage("You are not skilled enough to even attempt helping this animal.."); return; } else { List <Item> healerItems = Healer.Backpack.AcquireItems(); bool hasSewingKit = false; for (int i = 0; i < healerItems.Count || hasSewingKit; i++) { if (healerItems[i] is SewingKit) { hasSewingKit = true; } } if (!hasSewingKit) { Healer.SendMessage("You require a sewing kit to mend the damage done to this creature."); } else { if (Utility.RandomDouble() < 0.1125) { petPatient.Kill(); Healer.SendMessage("Your efforts to assist the creature leads to its demise."); } else { ((BaseMount)petPatient).IsInjured = false; Healer.SendMessage ("You sucessfully mend the creature's injuries with bandages and thread."); } } } } if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!m_Healer.InRange(m_Patient, Bandage.Range)) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02); if ((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false)) { healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun")) { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. patientNumber = -1; } else { healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && master.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. master.CloseGump(typeof(PetResurrectGump)); master.SendGump(new PetResurrectGump(m_Healer, petPatient)); } else { bool found = false; List <Mobile> friends = petPatient.Friends; for (int i = 0; friends != null && i < friends.Count; ++i) { Mobile friend = friends[i]; if (friend.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. friend.CloseGump(typeof(PetResurrectGump)); friend.SendGump(new PetResurrectGump(m_Healer, petPatient)); found = true; break; } } if (!found) { healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection. } } } else { m_Patient.CloseGump(typeof(ResurrectGump)); m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer)); } } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } //else if( m_Patient.Poisoned ) //{ // m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages. // double healing = m_Healer.Skills[primarySkill].Value; // double anatomy = m_Healer.Skills[secondarySkill].Value; // double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02); // if( (checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble() ) // { // if( m_Patient.CurePoison(m_Healer) ) // { // //healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons. // //patientNumber = 1010059; // You have been cured of all poisons. // } // else // { // healerNumber = -1; // patientNumber = -1; // } // } // else // { // healerNumber = 1010060; // You have failed to cure your target! // patientNumber = -1; // } //} else if (BleedAttack.IsBleeding(m_Patient)) { healerNumber = 1060088; // You bind the wound and stop the bleeding patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(m_Patient, true); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { checkSkills = true; patientNumber = -1; double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02); if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. double toHeal = (((anatomy + healing) * 0.10) + Utility.RandomMinMax(0, 4)); if (m_Healer is Player) { Player player = m_Healer as Player; Medic med = Perk.GetByType <Medic>(player); if (med != null && med.IsDoctor()) { toHeal = (toHeal * 1.5); } } if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal) { toHeal += m_Patient.HitsMax / 100; } if (Core.AOS) { toHeal -= toHeal * m_Slips * 0.35; // TODO: Verify algorithm } else { toHeal -= m_Slips * 4; } if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } m_Patient.Heal((int)toHeal, m_Healer, false); } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } if (checkSkills) { m_Healer.CheckSkill(secondarySkill, 0.0, 100.0); m_Healer.CheckSkill(primarySkill, 0.0, 100.0); } }
public override void OnHit(Mobile attacker, Mobile defender, int damage) { if (!Validate(attacker) || !CheckMana(attacker, true)) { return; } attacker.PlaySound(0x5BC); // Bladeweave sound effect attacker.FixedParticles(0x376A, 1, 20, 0x7F5, 0x960, 0x3, EffectLayer.Waist); // TODO: Revisar efecto switch (Utility.RandomMinMax(1, 7)) { case 1: { attacker.SendLocalizedMessage(1072841, "Paralyzing Blow"); // You weave your blade to execute a ~1_attack~. ParalyzingBlow at = new ParalyzingBlow(); at.IsBladeweaveAttack = true; at.OnHit(attacker, defender, damage); break; } case 2: { attacker.SendLocalizedMessage(1072841, "Bleed Attack"); // You weave your blade to execute a ~1_attack~. BleedAttack at = new BleedAttack(); at.IsBladeweaveAttack = true; at.OnHit(attacker, defender, damage); break; } case 3: { attacker.SendLocalizedMessage(1072841, "Double Strike"); // You weave your blade to execute a ~1_attack~. DoubleStrike at = new DoubleStrike(); at.IsBladeweaveAttack = true; at.OnHit(attacker, defender, damage); break; } case 4: { attacker.SendLocalizedMessage(1072841, "Feint"); // You weave your blade to execute a ~1_attack~. Feint at = new Feint(); at.IsBladeweaveAttack = true; at.OnHit(attacker, defender, damage); break; } case 5: { attacker.SendLocalizedMessage(1072841, "Mortal Strike"); // You weave your blade to execute a ~1_attack~. MortalStrike at = new MortalStrike(); at.IsBladeweaveAttack = true; at.OnHit(attacker, defender, damage); break; } case 6: { attacker.SendLocalizedMessage(1072841, "block"); // You weave your blade to execute a ~1_attack~. Block at = new Block(); at.IsBladeweaveAttack = true; at.OnHit(attacker, defender, damage); break; } case 7: { attacker.SendLocalizedMessage(1072841, "Crushing Blow"); // You weave your blade to execute a ~1_attack~. CrushingBlow at = new CrushingBlow(); at.IsBladeweaveAttack = true; at.OnHit(attacker, defender, damage); break; } } }
public void EndHeal() { StopHeal(); bool playSound = true; bool checkSkills = false; SkillName primarySkill = GetPrimarySkill(Healer, Patient); SkillName secondarySkill = GetSecondarySkill(Healer, Patient); BaseCreature petPatient = Patient as BaseCreature; int patientNumber; int healerNumber; if (!Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!Healer.InRange(Patient, Bandage.Range)) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = Healer.Skills[primarySkill].Value; double anatomy = Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (Slips * 0.02); if (((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) || (Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == Healer) || (Engines.VvV.ViceVsVirtueSystem.Enabled && petPatient is Server.Engines.VvV.VvVMount && petPatient.ControlMaster == Healer)) //TODO: Dbl check doesn't check for faction of the horse here? { if (Patient.Map == null || !Patient.Map.CanFit(Patient.Location, 16, false, false)) { healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else if (Patient.Region != null && Patient.Region.IsPartOf("Khaldun")) { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. patientNumber = -1; } else { healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; Patient.PlaySound(0x214); Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && Healer == master) { petPatient.ResurrectPet(); for (int i = 0; i < petPatient.Skills.Length; ++i) { petPatient.Skills[i].Base -= 0.1; } } else if (master != null && master.InRange(petPatient, 3)) { healerNumber = 1049658; // The owner has been asked to sanctify the resurrection. master.CloseGump(typeof(PetResurrectGump)); master.SendGump(new PetResurrectGump(Healer, petPatient)); } else { bool found = false; var friends = petPatient.Friends; for (int i = 0; friends != null && i < friends.Count; ++i) { Mobile friend = friends[i]; if (friend.InRange(petPatient, 3)) { healerNumber = 1049658; // The owner has been asked to sanctify the resurrection. friend.CloseGump(typeof(PetResurrectGump)); friend.SendGump(new PetResurrectGump(Healer, petPatient)); found = true; break; } } if (!found) { healerNumber = 1049659; // Neither the owner or friends of the pet are nearby to sanctify the resurrection. } } } else { Patient.CloseGump(typeof(ResurrectGump)); Patient.SendGump(new ResurrectGump(Patient, Healer)); } } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } else if (Patient.Poisoned) { Healer.SendLocalizedMessage(500969); // You finish applying the bandages. double healing = Healer.Skills[primarySkill].Value; double anatomy = Healer.Skills[secondarySkill].Value; double chance = ((healing - 30.0) / 50.0) - (Patient.Poison.RealLevel * 0.1) - (Slips * 0.02); if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble()) { if (Patient.CurePoison(Healer)) { healerNumber = (Healer == Patient) ? -1 : 1010058; // You have cured the target of all poisons. patientNumber = 1010059; // You have been cured of all poisons. } else { healerNumber = -1; patientNumber = -1; } } else { healerNumber = 1010060; // You have failed to cure your target! patientNumber = -1; } } else if (BleedAttack.IsBleeding(Patient)) { healerNumber = 1060088; // You bind the wound and stop the bleeding patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(Patient, false); } else if (MortalStrike.IsWounded(Patient)) { healerNumber = (Healer == Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (Patient.Hits == Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { checkSkills = true; patientNumber = -1; double healing = Healer.Skills[primarySkill].Value; double anatomy = Healer.Skills[secondarySkill].Value; FirstAidBelt belt = Healer.FindItemOnLayer(Layer.Waist) as FirstAidBelt; if (belt != null) { HealingBonus += belt.HealingBonus; } Item item = Healer.FindItemOnLayer(Layer.TwoHanded); if (item is Asclepius || item is GargishAsclepius) { HealingBonus += 15; } if (HealingBonus > 0) { healing += HealingBonus; } double chance = ((healing + 10.0) / 100.0) - (Slips * 0.02); if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. double min, max; if (Core.AOS) { min = (anatomy / 8.0) + (healing / 5.0) + 4.0; max = (anatomy / 6.0) + (healing / 2.5) + 4.0; } else { min = (anatomy / 5.0) + (healing / 5.0) + 3.0; max = (anatomy / 5.0) + (healing / 2.0) + 10.0; } double toHeal = min + (Utility.RandomDouble() * (max - min)); if (Patient.Body.IsMonster || Patient.Body.IsAnimal) { toHeal += Patient.HitsMax / 100; } if (Core.AOS) { toHeal -= toHeal * Slips * 0.35; // TODO: Verify algorithm } else { toHeal -= Slips * 4; } #region City Loyalty if (Server.Engines.CityLoyalty.CityLoyaltySystem.HasTradeDeal(Healer, Engines.CityLoyalty.TradeDeal.GuildOfHealers)) { toHeal += (int)Math.Ceiling(toHeal * 0.05); } #endregion if (HealedPoisonOrBleed > 0) { toHeal /= HealedPoisonOrBleed; } if (SearingWounds.IsUnderEffects(Patient)) { toHeal /= 2; Patient.SendLocalizedMessage(1151178); // The cauterized wound resists some of your healing. } if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } else if (Patient != Healer && Patient is PlayerMobile && Healer is PlayerMobile) { SpiritualityVirtue.OnHeal(Healer, Math.Min((int)toHeal, Patient.HitsMax - Patient.Hits)); } Patient.Heal((int)toHeal, Healer, false); } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) { Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { Patient.SendLocalizedMessage(patientNumber); } if (playSound) { Patient.PlaySound(0x57); } if (checkSkills) { Healer.CheckSkill(secondarySkill, 0.0, 120.0); Healer.CheckSkill(primarySkill, 0.0, 120.0); } if (Patient is PlayerMobile) { BuffInfo.RemoveBuff(Healer, BuffIcon.Healing); } else { BuffInfo.RemoveBuff(Healer, BuffIcon.Veterinary); } }
public void EndHeal() { StopHeal(); int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!m_Healer.InRange(m_Patient, MedKit.Range)) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive) { m_Healer.SendMessage("They collapsed before you could finish your work."); playSound = false; } else if (MortalStrike.IsWounded(m_Patient) || m_Patient.Poisoned || BleedAttack.IsBleeding(m_Patient)) { m_Healer.SendMessage("You're going to need to ask them to sit still!"); playSound = false; } else { SkillName primarySkill = SkillName.Healing; SkillName secondarySkill = SkillName.Anatomy; checkSkills = true; double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02); int amount = 0; if (anatomy == 100.0) { amount = 5; } else if (anatomy >= 80.0) { amount = 4; } else if (anatomy >= 60) { amount = 3; } else if (anatomy >= 40) { amount = 2; } else { amount = 1; } if (chance > Utility.RandomDouble()) { ((PlayerMobile)m_Patient).InjuryPoints -= amount; if (((PlayerMobile)m_Patient).InjuryPoints < 0) { ((PlayerMobile)m_Patient).InjuryPoints = 0; } m_Patient.SendMessage("They finish patching you up."); m_Healer.SendMessage("You finish treating the patient."); } else { m_Healer.SendMessage("You have a go at them, but seem to make things worse."); ((PlayerMobile)m_Patient).InjuryPoints += 1; playSound = false; } } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } }
public void Target(BaseTalisman talis, Mobile owner, Mobile m) { if (this.Parent == owner) { //Curse Removal if (talis.m_TalismanType == TalismanType.CurseRemoval) { m.PlaySound(0xF6); m.PlaySound(0x1F7); m.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); StatMod mod; mod = m.GetStatMod("[Magic] Str Malus"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Str Malus"); } mod = m.GetStatMod("[Magic] Dex Malus"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Dex Malus"); } mod = m.GetStatMod("[Magic] Int Malus"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Int Malus"); } m.Paralyzed = false; EvilOmenSpell.CheckEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); if (owner != m) { owner.SendLocalizedMessage(1072409); // Your targets curses have been lifted } m.SendLocalizedMessage(1072408); // Any curses on you have been lifted } //Damage Removal if (talis.m_TalismanType == TalismanType.DamageRemoval) { Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 8); Effects.PlaySound(m, m.Map, 0x201); BleedAttack.EndBleed(m, false); MortalStrike.EndWound(m); m.CurePoison(m); BuffInfo.RemoveBuff(m, BuffIcon.Bleed); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); if (owner != m) { owner.SendLocalizedMessage(1072406); // Your Targets lasting damage effects have been removed! } m.SendLocalizedMessage(1072405); // Your lasting damage effects have been removed! } //Ward Removal if (talis.m_TalismanType == TalismanType.WardRemoval) { Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 8); Effects.PlaySound(m, m.Map, 0x201); ProtectionSpell.RemoveWard(m); ReactiveArmorSpell.RemoveWard(m); MagicReflectSpell.RemoveWard(m); TransformationSpell.RemoveContext(m, true); ReaperFormSpell.RemoveEffects(m); if (StoneFormSpell.UnderEffect(m)) { StoneFormSpell.RemoveEffects(m); } if (owner != m) { owner.SendLocalizedMessage(1072403); // Your target's wards have been removed! } m.SendLocalizedMessage(1072402); // Your wards have been removed! } //Wildfire Removal if (talis.m_TalismanType == TalismanType.WildfireRemoval) { owner.SendLocalizedMessage(1042753, "Wildfire Removal"); // ~1_SOMETHING~ has been temporarily disabled. } //CARGE TIMER ChargeTimeLeft = 1200; m_ChargeTimer = new ChargeTimeLeftTimer(this); m_ChargeTimer.Start(); m_ChargeTimeLeft3 = DateTime.Now; } else if (m_TalismanType != 0) { m.SendLocalizedMessage(502641); // You must equip this item to use it. } }
public override void OnHit( Mobile attacker, Mobile defender, int damage ) { if ( !Validate( attacker ) || !CheckMana( attacker, true ) ) { return; } attacker.PlaySound( 0x5BC ); // Bladeweave sound effect attacker.FixedParticles( 0x376A, 1, 20, 0x7F5, 0x960, 0x3, EffectLayer.Waist ); // TODO: Revisar efecto switch ( Utility.RandomMinMax( 1, 7 ) ) { case 1: { attacker.SendLocalizedMessage( 1072841, "Paralyzing Blow" ); // You weave your blade to execute a ~1_attack~. ParalyzingBlow at = new ParalyzingBlow(); at.IsBladeweaveAttack = true; at.OnHit( attacker, defender, damage ); break; } case 2: { attacker.SendLocalizedMessage( 1072841, "Bleed Attack" ); // You weave your blade to execute a ~1_attack~. BleedAttack at = new BleedAttack(); at.IsBladeweaveAttack = true; at.OnHit( attacker, defender, damage ); break; } case 3: { attacker.SendLocalizedMessage( 1072841, "Double Strike" ); // You weave your blade to execute a ~1_attack~. DoubleStrike at = new DoubleStrike(); at.IsBladeweaveAttack = true; at.OnHit( attacker, defender, damage ); break; } case 4: { attacker.SendLocalizedMessage( 1072841, "Feint" ); // You weave your blade to execute a ~1_attack~. Feint at = new Feint(); at.IsBladeweaveAttack = true; at.OnHit( attacker, defender, damage ); break; } case 5: { attacker.SendLocalizedMessage( 1072841, "Mortal Strike" ); // You weave your blade to execute a ~1_attack~. MortalStrike at = new MortalStrike(); at.IsBladeweaveAttack = true; at.OnHit( attacker, defender, damage ); break; } case 6: { attacker.SendLocalizedMessage( 1072841, "block" ); // You weave your blade to execute a ~1_attack~. Block at = new Block(); at.IsBladeweaveAttack = true; at.OnHit( attacker, defender, damage ); break; } case 7: { attacker.SendLocalizedMessage( 1072841, "Crushing Blow" ); // You weave your blade to execute a ~1_attack~. CrushingBlow at = new CrushingBlow(); at.IsBladeweaveAttack = true; at.OnHit( attacker, defender, damage ); break; } } }
public static int GetCursePower(Mobile m) { int power = 0; // 1st circle debuffs foreach (string statModName in StatModNames) { if (m.GetStatMod(statModName) != null) { power += 1; } } // 3rd circle debuffs if (EvilOmenSpell.UnderEffect(m)) { power += 3; } if (BloodOathSpell.UnderEffect(m)) { power += 3; } if (CorpseSkinSpell.UnderEffect(m)) { power += 3; } if (MindRotSpell.HasMindRotScalar(m)) { power += 3; } if (SleepSpell.IsSlept(m)) { power += 3; } // 4th circle debuffs if (CurseSpell.UnderEffect(m)) { power += 4; } // 6th circle debuffs if (StrangleSpell.UnderEffect(m)) { power += 6; } // 7th circle debuffs if (SpellPlagueSpell.UnderEffect(m)) { power += 7; } if (MortalStrike.IsWounded(m)) { power += 7; } return(power); }
public void EndHeal() { m_Table.Remove(m_Healer); if (m_Timer != null) { m_Timer.Stop(); } m_Timer = null; if (m_Bandage != null) { m_Bandage.OnHealFinished(this); } int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; SkillName primarySkill = GetPrimarySkill(m_Patient, m_Healer); SkillName secondarySkill = GetSecondarySkill(m_Patient, m_Healer); BaseCreature petPatient = m_Patient as BaseCreature; if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!m_Healer.InRange(m_Patient, Bandage.Range)) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02); if (m_Patient is BaseMount && m_Healer == (Mobile)petPatient.ControlMaster && (((BaseMount)m_Patient).ItemID == 16047 || ((BaseMount)m_Patient).ItemID == 16048 || ((BaseMount)m_Patient).ItemID == 16049 || ((BaseMount)m_Patient).ItemID == 16050)) { healerNumber = 503255; // You are able to resurrect the creature. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); petPatient.ControlMaster.CloseGump(typeof(PetResurrectGump)); if (petPatient.ControlMaster == m_Healer) { petPatient.ResurrectPet(); for (int i = 0; i < petPatient.Skills.Length; ++i) // Decrease all skills on pet. { petPatient.Skills[i].Base -= 0.1; } } else { petPatient.ControlMaster.SendGump(new PetResurrectGump(m_Healer, petPatient)); } } else if ((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false)) { healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else if (m_Patient.Region != null && m_Patient.Region.Name == "Khaldun") { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. patientNumber = -1; } else { healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && master.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. master.CloseGump(typeof(PetResurrectGump)); if (master == m_Healer) { petPatient.ResurrectPet(); for (int i = 0; i < petPatient.Skills.Length; ++i) // Decrease all skills on pet. { petPatient.Skills[i].Base -= 0.1; } } else { master.SendGump(new PetResurrectGump(m_Healer, petPatient)); } } else { bool found = false; List <Mobile> friends = petPatient.Friends; for (int i = 0; friends != null && i < friends.Count; ++i) { Mobile friend = friends[i]; if (friend.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. friend.CloseGump(typeof(PetResurrectGump)); if (friend == m_Healer) { petPatient.ResurrectPet(); } else { friend.SendGump(new PetResurrectGump(m_Healer, petPatient)); } found = true; break; } } if (!found) { healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection. } } } else { m_Patient.CloseGump(typeof(ResurrectGump)); m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer)); } } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } else if (m_Patient.Poisoned) { m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages. double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02); if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble()) { if (m_Patient.CurePoison(m_Healer)) { healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons. patientNumber = 1010059; // You have been cured of all poisons. } else { healerNumber = -1; patientNumber = -1; } } else { healerNumber = 1010060; // You have failed to cure your target! patientNumber = -1; } } else if (BleedAttack.IsBleeding(m_Patient)) { healerNumber = 1060088; // You bind the wound and stop the bleeding patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(m_Patient, false); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { checkSkills = true; patientNumber = -1; double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02); if (m_Bandage != null) { healing += m_Bandage.HealingBonus; } if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. double min, max; if (m_Patient.IsPlayer) { min = (anatomy / 6.0) + (healing / 6.0) + 3.0; max = (anatomy / 6.0) + (healing / 3.0) + 10.0; } else { min = (anatomy / 5.0) + (healing / 5.0) + 3.0; max = (anatomy / 5.0) + (healing / 2.0) + 10.0; } double toHeal = min + (Utility.RandomDouble() * (max - min)); if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal) { toHeal += m_Patient.HitsMax / 100; } toHeal -= toHeal * m_Slips * (0.35 + Math.Max(0, 140 - m_Healer.Dex) / 400.0); // TODO: Verify algorithm if (m_AmountDivisor > 1) { toHeal /= m_AmountDivisor; } if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } int healedPoints = (int)toHeal; Server.Spells.Spellweaving.ArcaneEmpowermentSpell.ApplyHealBonus(m_Healer, ref healedPoints); m_Patient.Heal(healedPoints, m_Healer, message: false); } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } if (checkSkills) { m_Healer.CheckSkill(secondarySkill, 0.0, 120.0); m_Healer.CheckSkill(primarySkill, 0.0, 120.0); } }
public void EndHeal() { StopHeal(); int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); BaseCreature petPatient = m_Patient as BaseCreature; if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!m_Healer.InRange(m_Patient, Bandage.Range)) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02); if (((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) || (Core.SE && petPatient is Factions.FactionWarHorse && petPatient.ControlMaster == m_Healer)) //TODO: Dbl check doesn't check for faction of the horse here? { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false)) { healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun")) { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. patientNumber = -1; } else { healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && m_Healer == master) { petPatient.ResurrectPet(); for (int i = 0; i < petPatient.Skills.Length; ++i) { petPatient.Skills[i].Base -= 0.1; } } else if (master != null && master.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. master.CloseGump(typeof(PetResurrectGump)); master.SendGump(new PetResurrectGump(m_Healer, petPatient)); } else { bool found = false; List <Mobile> friends = petPatient.Friends; for (int i = 0; friends != null && i < friends.Count; ++i) { Mobile friend = friends[i]; if (friend.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. friend.CloseGump(typeof(PetResurrectGump)); friend.SendGump(new PetResurrectGump(m_Healer, petPatient)); found = true; break; } } if (!found) { healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection. } } } else { m_Patient.CloseGump(typeof(ResurrectGump)); m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer)); } } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } else if (m_Patient.Poisoned) { m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages. double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02); if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble()) { if (m_Patient.CurePoison(m_Healer)) { healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons. patientNumber = 1010059; // You have been cured of all poisons. } else { healerNumber = -1; patientNumber = -1; } } else { healerNumber = 1010060; // You have failed to cure your target! patientNumber = -1; } } else if (BleedAttack.IsBleeding(m_Patient)) { healerNumber = 1060088; // You bind the wound and stop the bleeding patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(m_Patient, false); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { checkSkills = true; patientNumber = -1; double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02); #region Heritage Items healing += EnhancedBandage.HealingBonus; #endregion if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. double min, max; if (Core.AOS) { min = (anatomy / 8.0) + (healing / 5.0) + 4.0; max = (anatomy / 6.0) + (healing / 2.5) + 4.0; } else { min = (anatomy / 5.0) + (healing / 5.0) + 3.0; max = (anatomy / 5.0) + (healing / 2.0) + 10.0; } double toHeal = min + (Utility.RandomDouble() * (max - min)); if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal) { toHeal += m_Patient.HitsMax / 100; } if (Core.AOS) { toHeal -= toHeal * m_Slips * 0.35; // TODO: Verify algorithm } else { toHeal -= m_Slips * 4; } if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } m_Patient.Heal((int)toHeal, m_Healer, false); } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } if (checkSkills) { m_Healer.CheckSkill(secondarySkill, 0.0, 120.0); m_Healer.CheckSkill(primarySkill, 0.0, 120.0); } }
public override void OnComponentUsed(AddonComponent ac, Mobile from) { if (!from.InRange(GetWorldLocation(), 3)) { from.SendMessage("You will have to get closer to drink from the magical pool!"); } else if (m_Uses > 0) { if (m_Pool == 1) // STRENGTH { if (Apply(from, StatType.Str, m_Bonus)) { from.FixedEffect(0x375A, 10, 15); from.PlaySound(Utility.RandomList(0x30, 0x2D6)); from.SendMessage("You feel stronger after drinking from the pool!"); this.m_Uses = this.m_Uses - 1; } } else if (m_Pool == 2) // INTELLECT { if (Apply(from, StatType.Int, m_Bonus)) { from.FixedEffect(0x375A, 10, 15); from.PlaySound(Utility.RandomList(0x30, 0x2D6)); from.SendMessage("You can think much more clearly after drinking from the pool!"); this.m_Uses = this.m_Uses - 1; } } else if (m_Pool == 3) // DEXTERITY { if (Apply(from, StatType.Dex, m_Bonus)) { from.FixedEffect(0x375A, 10, 15); from.PlaySound(Utility.RandomList(0x30, 0x2D6)); from.SendMessage("You feel more nimble after drinking from the pool!"); this.m_Uses = this.m_Uses - 1; } } else if (m_Pool == 4) // CURE { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); if (from.Poisoned) { from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist); from.CurePoison(from); from.SendMessage("You feel much better after drinking from the pool!"); this.m_Uses = this.m_Uses - 1; } else { from.SendMessage("You drink from the pool and nothing happens!"); this.m_Uses = this.m_Uses - 1; } } else if (m_Pool == 5) // HEAL { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); if (from.Hits < from.HitsMax) { if (from.Poisoned || MortalStrike.IsWounded(from)) { from.SendMessage("You drink from the pool and nothing happens!"); this.m_Uses = this.m_Uses - 1; } else { from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist); int min = 6; int max = 10; if (m_Bonus > 8) { min = 20; max = 30; } else if (m_Bonus > 5) { min = 13; max = 20; } from.Heal(Utility.RandomMinMax(min, max)); from.SendMessage("You drink from the pool and your wounds magically heal!"); this.m_Uses = this.m_Uses - 1; } } else { from.SendMessage("You drink from the pool and nothing happens!"); this.m_Uses = this.m_Uses - 1; } } else if (m_Pool == 6) // WATER ELEMENTAL { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); try { Map map = this.Map; BaseCreature bc = (BaseCreature)Activator.CreateInstance(typeof(WaterElemental)); Point3D spawnLoc = this.Location; for (int i = 0; i < 10; i++) { int x = Location.X + Utility.Random(4); int y = Location.Y + Utility.Random(4); int z = Map.GetAverageZ(x, y); if (Map.CanSpawnMobile(new Point2D(x, y), this.Z)) { spawnLoc = new Point3D(x, y, this.Z); } else if (Map.CanSpawnMobile(new Point2D(x, y), z)) { spawnLoc = new Point3D(x, y, z); } } Timer.DelayCall(TimeSpan.FromSeconds(1), delegate() { bc.Home = Location; bc.RangeHome = 5; bc.FightMode = FightMode.Closest; bc.MoveToWorld(spawnLoc, map); bc.ForceReacquire(); }); } catch { } from.SendMessage("A water elemental emerges from the pool!"); this.m_Uses = this.m_Uses - 1; } else if (m_Pool == 7) // GOLD TO LEAD { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); Container cont = from.Backpack; Gold m_Gold = (Gold)from.Backpack.FindItemByType(typeof(Gold)); int m_Amount = from.Backpack.GetAmount(typeof(Gold)); if (cont.ConsumeTotal(typeof(Gold), m_Amount)) { from.AddToBackpack(new LeadCoin(m_Amount)); from.SendMessage("After drinking from the pool, you notice all of your gold has turned to lead!"); Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023); } else { from.SendMessage("You drink from the pool and nothing happens!"); } this.m_Uses = this.m_Uses - 1; } else if (m_Pool == 8) // EQUIPPED ITEM DISAPPEARS { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); this.m_Uses = this.m_Uses - 1; int mReturn = 0; if (from.FindItemOnLayer(Layer.OuterTorso) != null) { from.FindItemOnLayer(Layer.OuterTorso).Delete(); } else if (from.FindItemOnLayer(Layer.OneHanded) != null) { from.FindItemOnLayer(Layer.OneHanded).Delete(); } else if (from.FindItemOnLayer(Layer.TwoHanded) != null) { from.FindItemOnLayer(Layer.TwoHanded).Delete(); } else if (from.FindItemOnLayer(Layer.Bracelet) != null) { from.FindItemOnLayer(Layer.Bracelet).Delete(); } else if (from.FindItemOnLayer(Layer.Ring) != null) { from.FindItemOnLayer(Layer.Ring).Delete(); } else if (from.FindItemOnLayer(Layer.Helm) != null) { from.FindItemOnLayer(Layer.Helm).Delete(); } else if (from.FindItemOnLayer(Layer.Arms) != null) { from.FindItemOnLayer(Layer.Arms).Delete(); } else if (from.FindItemOnLayer(Layer.OuterLegs) != null) { from.FindItemOnLayer(Layer.OuterLegs).Delete(); } else if (from.FindItemOnLayer(Layer.Neck) != null) { from.FindItemOnLayer(Layer.Neck).Delete(); } else if (from.FindItemOnLayer(Layer.Gloves) != null) { from.FindItemOnLayer(Layer.Gloves).Delete(); } else if (from.FindItemOnLayer(Layer.Talisman) != null) { from.FindItemOnLayer(Layer.Talisman).Delete(); } else if (from.FindItemOnLayer(Layer.Shoes) != null) { from.FindItemOnLayer(Layer.Shoes).Delete(); } else if (from.FindItemOnLayer(Layer.Cloak) != null) { from.FindItemOnLayer(Layer.OneHanded).Delete(); } else if (from.FindItemOnLayer(Layer.FirstValid) != null) { from.FindItemOnLayer(Layer.FirstValid).Delete(); } else { mReturn = 1; from.SendMessage("You drink from the pool and nothing happens!"); } if (mReturn != 1) { from.SendMessage("After drinking from the pool, you notice one of your equipped items disappears!"); Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023); } } else if (m_Pool == 9) // LOSE A STAT POINT { from.PlaySound(Utility.RandomList(0x30, 0x2D6)); this.m_Uses = this.m_Uses - 1; int mCurse = 1; if (m_Bonus > 8) { if (from.RawStr > 10) { from.RawStr = from.RawStr - 1; from.SendMessage("You lose a strength after drinking from the pool!"); } else { from.SendMessage("You drink from the pool and nothing happens!"); mCurse = 0; } } else if (m_Bonus > 5) { if (from.RawDex > 10) { from.RawDex = from.RawDex - 1; from.SendMessage("You lose a dexterity after drinking from the pool!"); } else { from.SendMessage("You drink from the pool and nothing happens!"); mCurse = 0; } } else { if (from.RawInt > 10) { from.RawInt = from.RawInt - 1; from.SendMessage("You lose an intelligence after drinking from the pool!"); } else { from.SendMessage("You drink from the pool and nothing happens!"); mCurse = 0; } } if (mCurse == 1) { from.FixedParticles(0x3779, 1, 15, 9905, 32, 2, EffectLayer.Head); from.FixedParticles(0x37B9, 1, 14, 9502, 32, 5, (EffectLayer)255); } } else if (m_Pool == 100) // TREASURE CHEST { int tType = 1; int tChest = Utility.Random(100); if (tChest > 95) { tType = 6; } else if (tChest > 85) { tType = 5; } else if (tChest > 70) { tType = 4; } else if (tChest > 50) { tType = 3; } else if (tChest > 25) { tType = 2; } from.PlaySound(0x364); from.AddToBackpack(new PoolChest(tType)); from.SendMessage("You pull a mystical chest out from the pool!"); this.m_Uses = 0; } else // POISON { if (from.Poisoned) { from.SendMessage("You are too sick to drink from this pool!"); } else { Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0x36B0, 1, 14, 63, 7, 9915, 0); from.PlaySound(Utility.RandomList(0x30, 0x2D6)); if (m_Bonus > 9) { from.ApplyPoison(from, Poison.Deadly); } else if (m_Bonus > 7) { from.ApplyPoison(from, Poison.Greater); } else if (m_Bonus > 4) { from.ApplyPoison(from, Poison.Regular); } else { from.ApplyPoison(from, Poison.Lesser); } from.SendMessage("You feel more sick after drinking from the pool!"); this.m_Uses = this.m_Uses - 1; } } } else { from.SendMessage("The magic from the pool seems to be drained!"); } }