public Sparrow() { Name = "Captian Jack Sparrow"; Title = "The Pirate"; Body = 400; CantWalk = true; Hue = Utility.RandomSkinHue(); LeatherArms LeatherArms = new LeatherArms(); LeatherArms.Hue = 1157; AddItem( LeatherArms ); LeatherCap LeatherCap = new LeatherCap(); LeatherCap.Hue = 1157; AddItem( LeatherCap ); LeatherGloves LeatherGloves = new LeatherGloves(); LeatherGloves.Hue = 1157; AddItem( LeatherGloves ); LeatherLegs LeatherLegs = new LeatherLegs(); LeatherLegs.Hue = 1157; AddItem( LeatherLegs ); LeatherChest LeatherChest = new LeatherChest(); LeatherChest.Hue = 1157; AddItem( LeatherChest ); LeatherGorget LeatherGorget = new LeatherGorget(); LeatherGorget.Hue = 1157; AddItem( LeatherGorget ); int hairHue = 1153; switch ( Utility.Random( 1 ) ) { case 0: AddItem( new PonyTail( hairHue ) ); break; case 1: AddItem( new Goatee( hairHue ) ); break; } Blessed = true; }
public BagofLeatherArmor() { Movable = true; Hue = 0x55; Name = "a bag of Leather Armor"; LeatherChest chest = new LeatherChest(); chest.Quality = Quality.Exceptional; chest.LootType = LootType.Blessed; DropItem(chest); LeatherArms arms = new LeatherArms(); arms.Quality = Quality.Exceptional; arms.LootType = LootType.Blessed; DropItem(arms); LeatherGloves gloves = new LeatherGloves(); gloves.Quality = Quality.Exceptional; gloves.LootType = LootType.Blessed; DropItem(gloves); LeatherGorget gorget = new LeatherGorget(); gorget.Quality = Quality.Exceptional; gorget.LootType = LootType.Blessed; DropItem(gorget); LeatherLegs legs = new LeatherLegs(); legs.Quality = Quality.Exceptional; legs.LootType = LootType.Blessed; DropItem(legs); LeatherCap cap = new LeatherCap(); cap.Quality = Quality.Exceptional; cap.LootType = LootType.Blessed; DropItem(cap); }
public static void EquipVhalurian(Armament a, Mobile m) { if (a == Armament.LightCavalry) a = (Armament)1; else if (a == Armament.HeavyCavalry) a = (Armament)3; Surcoat coat = new Surcoat(); coat.Name = "A Surcoat of the Rivergate Militia"; coat.Hue = 2932; coat.ItemID = 15479; m.EquipItem(coat); switch (a) { case Armament.Light: { LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem(boots); Beret beret = new Beret(); beret.Hue = 2932; m.EquipItem(beret); StuddedChest sc = new StuddedChest(); sc.Resource = CraftResource.BeastLeather; sc.Hue = 2101; m.EquipItem(sc); StuddedLegs sl = new StuddedLegs(); sl.Resource = CraftResource.BeastLeather; sl.Hue = 2101; m.EquipItem(sl); StuddedArms sa = new StuddedArms(); sa.Resource = CraftResource.BeastLeather; sa.Hue = 2101; m.EquipItem(sa); StuddedGloves sg = new StuddedGloves(); sg.Resource = CraftResource.BeastLeather; sg.Hue = 2101; m.EquipItem(sg); StuddedGorget so = new StuddedGorget(); so.Resource = CraftResource.BeastLeather; so.Hue = 2101; m.EquipItem(so); VhalurianMace vm = new VhalurianMace(); vm.Resource = CraftResource.Iron; vm.Hue = 0; m.EquipItem(vm); WoodenShield ws = new WoodenShield(); ws.Resource = CraftResource.Oak; ws.Hue = 0; m.EquipItem(ws); break; } case Armament.Medium: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 2101; m.EquipItem(cc); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 2101; m.EquipItem(cl); ChainCoif co = new ChainCoif(); co.Resource = CraftResource.Bronze; co.Hue = 2101; m.EquipItem(co); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 2101; m.EquipItem(ra); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 2101; m.EquipItem(rg); VhalurianMetalKiteShield vmks = new VhalurianMetalKiteShield(); vmks.Resource = CraftResource.Bronze; vmks.Hue = 2101; m.EquipItem(vmks); LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem(boots); if (m.Female) { VhalurianGladius sword = new VhalurianGladius(); sword.Resource = CraftResource.Bronze; m.EquipItem(sword); } else { VhalurianBroadsword sword = new VhalurianBroadsword(); sword.Resource = CraftResource.Bronze; m.EquipItem(sword); } break; } case Armament.Heavy: { VhalurianOrnatePlateChest vopc = new VhalurianOrnatePlateChest(); vopc.Resource = CraftResource.Bronze; vopc.Hue = 2101; m.EquipItem(vopc); VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs(); vopl.Resource = CraftResource.Bronze; vopl.Hue = 2101; m.EquipItem(vopl); VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget(); vopo.Resource = CraftResource.Bronze; vopo.Hue = 2101; m.EquipItem(vopo); PlateSabatons ps = new PlateSabatons(); ps.Resource = CraftResource.Bronze; ps.Hue = 2105; m.EquipItem(ps); VhalurianOrnatePlateArms vopa = new VhalurianOrnatePlateArms(); vopa.Resource = CraftResource.Bronze; vopa.Hue = 2101; m.EquipItem(vopa); VhalurianOrnatePlateGloves vopg = new VhalurianOrnatePlateGloves(); vopg.Resource = CraftResource.Bronze; vopg.Hue = 2101; m.EquipItem(vopg); VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield(); voks.Resource = CraftResource.Bronze; voks.Hue = 2102; m.EquipItem(voks); m.EquipItem(new Cloak(1133)); if (m.Female) { VhalurianWarHammer hammer = new VhalurianWarHammer(); hammer.Resource = CraftResource.Bronze; m.EquipItem(hammer); VhalurianOrnateHelm voh = new VhalurianOrnateHelm(); voh.Resource = CraftResource.Bronze; voh.Hue = 2102; m.EquipItem(voh); } else { VhalurianBastardSword sword = new VhalurianBastardSword(); sword.Resource = CraftResource.Bronze; m.EquipItem(sword); VhalurianOrnatePlateHelm voph = new VhalurianOrnatePlateHelm(); voph.Resource = CraftResource.Bronze; voph.Hue = 2102; m.EquipItem(voph); } break; } case Armament.Ranged: { LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem(boots); LeatherCap cap = new LeatherCap(); cap.Resource = CraftResource.RegularLeather; cap.Hue = 2101; m.EquipItem(cap); LeatherChest lc = new LeatherChest(); lc.Resource = CraftResource.RegularLeather; lc.Hue = 2101; m.EquipItem(lc); Quiver qv = new Quiver(); qv.Layer = Layer.Earrings; m.EquipItem(qv); LongPants lp = new LongPants(); lp.Resource = CraftResource.Cotton; lp.Hue = 2101; m.EquipItem(lp); LeatherArms la = new LeatherArms(); la.Resource = CraftResource.RegularLeather; la.Hue = 2101; m.EquipItem(la); LeatherGloves lg = new LeatherGloves(); lg.Resource = CraftResource.RegularLeather; lg.Hue = 2101; m.EquipItem(lg); VhalurianLongbow bow = new VhalurianLongbow(); bow.Resource = CraftResource.Yew; m.EquipItem(bow); if (m is BaseCreature) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20))); } break; } } }
public MongbatHideoutTreasureChest1() : base(0xE43) { Name = "a treasure chest -40-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 40; LockLevel = 40; MaxLockLevel = 80; /////////////////////////////////// Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(20, 300))); } /////////////////////////////////////// Supplies switch (Utility.Random(19)) { case 0: DropItem(new Board(60)); break; case 1: DropItem(new BoltOfCloth(60)); break; case 2: DropItem(new Bottle(60)); break; case 3: DropItem(new CopperWire(60)); break; case 4: DropItem(new Cotton(60)); break; case 5: DropItem(new DarkYarn(60)); break; case 6: DropItem(new Feather(60)); break; case 7: DropItem(new Flax(60)); break; case 8: DropItem(new Gears(60)); break; case 9: DropItem(new GoldWire(60)); break; case 10: DropItem(new IronIngot(60)); break; case 11: DropItem(new IronWire(60)); break; case 12: DropItem(new Leather(60)); break; case 13: DropItem(new LightYarn(60)); break; case 14: DropItem(new Shaft(60)); break; case 15: DropItem(new SilverWire(60)); break; case 16: DropItem(new SpoolOfThread(60)); break; case 17: DropItem(new Springs(60)); break; case 18: DropItem(new Wool(60)); break; } switch (Utility.Random(5)) { case 0: DropItem(new BeetleEgg(15)); break; case 1: DropItem(new FishScale(15)); break; case 2: DropItem(new Nirnroot(15)); break; case 3: DropItem(new SerpentScale(15)); break; case 4: DropItem(new ThunderStone(15)); break; } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.RandomMinMax(5, 10); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.05) { DropItem(new SackFlour()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } /////////////////////////////////////// LV 1-15 if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(36)) { case 0: weapon = new Hatchet(); break; // Lv1 case 1: weapon = new Axe(); break; // Lv5 case 2: weapon = new BattleAxe(); break; // Lv10 case 3: weapon = new Bow(); break; // Lv1 case 4: weapon = new Crossbow(); break; // Lv1 case 5: weapon = new Balestra(); break; // Lv5 case 6: weapon = new ElvenLeafBow(); break; // Lv5 case 7: weapon = new MagicalShortbow(); break; // Lv10 case 8: weapon = new RepeatingCrossbow(); break; // Lv10 case 9: weapon = new SkinningKnife(); break; // Lv1 case 10: weapon = new Cleaver(); break; // Lv5 case 11: weapon = new Dagger(); break; // Lv5 case 12: weapon = new ButcherKnife(); break; // Lv10 case 13: weapon = new EbonyDagger(); break; // Lv10 case 14: weapon = new Sai(); break; // Lv15 case 15: weapon = new Club(); break; // Lv1 case 16: weapon = new Nunchaku(); break; // Lv1 case 17: weapon = new Mace(); break; // Lv5 case 18: weapon = new Maul(); break; // Lv10 case 19: weapon = new Scepter(); break; // Lv15 case 20: weapon = new Pitchfork(); break; // Lv1 case 21: weapon = new ShortSpear(); break; // Lv5 case 22: weapon = new Pilum(); break; // Lv10 case 23: weapon = new Pike(); break; // Lv15 case 24: weapon = new GnarledStaff(); break; // Lv1 case 25: weapon = new ShepherdsCrook(); break; // Lv1 case 26: weapon = new QuarterStaff(); break; // Lv10 case 27: weapon = new ReptilianStaff(); break; // Lv15 case 28: weapon = new Bokuto(); break; // Lv1 case 29: weapon = new BoneHarvester(); break; // Lv1 case 30: weapon = new Cutlass(); break; // Lv1 case 31: weapon = new ElvenMachete(); break; // Lv1 case 32: weapon = new Kryss(); break; // Lv1 case 33: weapon = new EbonyRapier(); break; // Lv10 case 34: weapon = new Scimitar(); break; // Lv10 default: weapon = new Leafblade(); break; // Lv1 } switch (Utility.Random(14)) { case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break; case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break; case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break; case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break; case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break; case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break; case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break; case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break; case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break; case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break; case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break; case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break; case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break; default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break; } DropItem(weapon); } /////////////////////////////////////// LV 1-15 if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(39)) { case 0: armor = new LeatherArms(); break; // Lv1 case 1: armor = new LeatherBustierArms(); break; // Lv1 case 2: armor = new LeatherCap(); break; // Lv1 case 3: armor = new LeatherChest(); break; // Lv1 case 4: armor = new LeatherGloves(); break; // Lv1 case 5: armor = new LeatherGorget(); break; // Lv1 case 6: armor = new LeatherLegs(); break; // Lv1 case 7: armor = new LeatherShorts(); break; // Lv1 case 8: armor = new LeatherSkirt(); break; // Lv1 case 9: armor = new FemaleLeafChest(); break; // Lv1 case 10: armor = new LeafArms(); break; // Lv3 case 11: armor = new LeafChest(); break; // Lv3 case 12: armor = new LeafGloves(); break; // Lv3 case 13: armor = new LeafGorget(); break; // Lv3 case 14: armor = new LeafLegs(); break; // Lv3 case 15: armor = new LeafTonlet(); break; // Lv3 case 16: armor = new LeatherDo(); break; // Lv6 case 17: armor = new LeatherHaidate(); break; // Lv6 case 18: armor = new LeatherHiroSode(); break; // Lv6 case 19: armor = new LeatherJingasa(); break; // Lv6 case 20: armor = new LeatherMempo(); break; // Lv6 case 21: armor = new LeatherNinjaHood(); break; // Lv6 case 22: armor = new LeatherNinjaJacket(); break; // Lv6 case 23: armor = new LeatherNinjaMitts(); break; // Lv6 case 24: armor = new LeatherNinjaPants(); break; // Lv6 case 25: armor = new LeatherSuneate(); break; // Lv6 case 26: armor = new EbonsilkArms(); break; // Lv9 case 27: armor = new EbonsilkChest(); break; // Lv9 case 28: armor = new EbonsilkGloves(); break; // Lv9 case 29: armor = new EbonsilkGorget(); break; // Lv9 case 30: armor = new EbonsilkLegs(); break; // Lv9 case 31: armor = new EbonsilkTiara(); break; // Lv9 case 32: armor = new ChitinArms(); break; // Lv12 case 33: armor = new ChitinChest(); break; // Lv12 case 34: armor = new ChitinGloves(); break; // Lv12 case 35: armor = new ChitinGorget(); break; // Lv12 case 36: armor = new ChitinHelmet(); break; // Lv12 case 37: armor = new ChitinLegs(); break; // Lv12 default: armor = new FemaleLeatherChest(); break; // Lv1 } BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50); DropItem(armor); } if (Utility.RandomDouble() < 0.05) { BaseHat hat = Loot.RandomHat(true); BaseRunicTool.ApplyAttributesTo(hat, 3, 5, 10); DropItem(hat); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 5, 10); DropItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseShield shield1 = new Buckler(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50); } DropItem(shield1); } if (Utility.RandomDouble() < 0.05) { BaseShield shield2 = new WoodenShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50); } DropItem(shield2); } if (Utility.RandomDouble() < 0.05) { BaseShield shield3 = new AmmoniteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50); } DropItem(shield3); } if (Utility.RandomDouble() < 0.05) { BaseShield shield4 = new BronzeShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield4, 3, 5, 50); } DropItem(shield4); } if (Utility.RandomDouble() < 0.05) { BaseShield shield5 = new MetalShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield5, 3, 5, 50); } DropItem(shield5); } if (Utility.RandomDouble() < 0.05) { BaseShield shield6 = new WoodenKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield6, 3, 5, 50); } DropItem(shield6); } if (Utility.RandomDouble() < 0.05) { BaseJewel bracelet = new SilverBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 5, 10); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.05) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 5, 10); } DropItem(earrings); } if (Utility.RandomDouble() < 0.05) { BaseJewel necklace = new SilverNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 5, 10); } DropItem(necklace); } if (Utility.RandomDouble() < 0.05) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 5, 10); } DropItem(ring); } }
public static BaseArmor NewbLRCArmor() { BaseArmor armor = null; switch( Utility.Random( 6 ) ) { case 0: armor = new LeatherChest(); break; case 1: armor = new LeatherLegs(); break; case 2: armor = new LeatherArms(); break; case 3: armor = new LeatherGloves(); break; case 4: armor = new LeatherGorget(); break; case 5: armor = new LeatherCap(); break; } BaseRunicTool.ApplyAttributesTo(armor, Utility.Random( 3 ), 40, 80); armor.Attributes.LowerRegCost = 12 + Utility.Random( 5 ) + Utility.Random( 5 ); armor.Hue = 2207; return armor; }
public override void OnGaveMeleeAttack( Mobile defender ) { int kpgainmin, kpgainmax; if ( this.Stage == 1 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 6 + ( bc.HitsMax ) / 10; kpgainmax = 6 + ( bc.HitsMax ) / 10; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 50000 ) { if ( this.S1 == true ) { this.S1 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 200 ); va = ( this.VirtualArmor + 10 ); mindamage = this.DamageMin + ( 1 ); maxdamage = this.DamageMax + ( 1 ); this.Warmode = false; this.Say( "*"+ this.Name +" achieves a new level of combat*"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 2; this.Title = "the Shadow Knight"; this.SetDamageType( ResistanceType.Physical, 20 ); this.SetDamageType( ResistanceType.Fire, 20 ); this.SetDamageType( ResistanceType.Cold, 20 ); this.SetDamageType( ResistanceType.Poison, 20 ); this.SetDamageType( ResistanceType.Energy, 20 ); this.SetResistance( ResistanceType.Physical, 45 ); this.SetResistance( ResistanceType.Fire, 45 ); this.SetResistance( ResistanceType.Cold, 45 ); this.SetResistance( ResistanceType.Poison, 45 ); this.SetResistance( ResistanceType.Energy, 45 ); this.RawStr += 20; this.RawInt += 10; this.RawDex += 10; Item del = this.FindItemOnLayer( Layer.OuterTorso ); // The Robe if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } BaseArmor chest = new LeatherChest(); chest.Hue = 1175; chest.Movable = false; AddItem( chest ); del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } BaseArmor legs = new LeatherLegs(); legs.Hue = 1175; legs.Movable = false; AddItem( legs ); del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } BaseArmor gorget = new LeatherGorget(); gorget.Hue = 1175; gorget.Movable = false; AddItem( gorget ); del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } BaseArmor gloves = new LeatherGloves(); gloves.Hue = 1175; gloves.Movable = false; AddItem( gloves ); del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } BaseArmor helm = new LeatherCap(); helm.Hue = 1175; helm.Movable = false; AddItem( helm ); del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } BaseArmor arms = new LeatherArms(); arms.Hue = 1175; arms.Movable = false; AddItem( arms ); del = this.FindItemOnLayer( Layer.Shoes ); if ( del != null ) { del.Delete(); } Item sandals = new Sandals(); sandals.Hue = 1153; sandals.Movable = false; AddItem( sandals ); } } } else if ( this.Stage == 2 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 5 + ( bc.HitsMax ) / 10; kpgainmax = 5 + ( bc.HitsMax ) / 10; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 100000 ) { if ( this.S2 == true ) { this.S2 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 100 ); va = ( this.VirtualArmor + 5 ); mindamage = this.DamageMin + ( 2 ); maxdamage = this.DamageMax + ( 2 ); this.Warmode = false; this.Say( "*"+ this.Name +" achieves a new level of combat*"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 3; this.Title = "the Golden Knight"; this.SetDamageType( ResistanceType.Physical, 20 ); this.SetDamageType( ResistanceType.Fire, 20 ); this.SetDamageType( ResistanceType.Cold, 20 ); this.SetDamageType( ResistanceType.Poison, 20 ); this.SetDamageType( ResistanceType.Energy, 20 ); this.SetResistance( ResistanceType.Physical, 55 ); this.SetResistance( ResistanceType.Fire, 55 ); this.SetResistance( ResistanceType.Cold, 55 ); this.SetResistance( ResistanceType.Poison, 55 ); this.SetResistance( ResistanceType.Energy, 55 ); this.RawStr += 20; this.RawInt += 50; this.RawDex += 50; Item del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } BaseArmor chest = new StuddedChest(); chest.Hue = 1161; chest.Movable = false; AddItem( chest ); del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } BaseArmor legs = new StuddedLegs(); legs.Hue = 1161; legs.Movable = false; AddItem( legs ); del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } BaseArmor gorget = new StuddedGorget(); gorget.Hue = 1161; gorget.Movable = false; AddItem( gorget ); del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } BaseArmor gloves = new StuddedGloves(); gloves.Hue = 1161; gloves.Movable = false; AddItem( gloves ); del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } BaseArmor helm = new LeatherCap(); helm.Hue = 1161; helm.Movable = false; AddItem( helm ); del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } BaseArmor arms = new StuddedArms(); arms.Hue = 1161; arms.Movable = false; AddItem( arms ); } } } else if ( this.Stage == 3 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 4 + ( bc.HitsMax ) / 20; kpgainmax = 4 + ( bc.HitsMax ) / 20; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 150000 ) { if ( this.S3 == true ) { this.S3 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 100 ); va = ( this.VirtualArmor + 5 ); mindamage = this.DamageMin + ( 1 ); maxdamage = this.DamageMax + ( 1 ); this.Warmode = false; this.Say( "*"+ this.Name +" achieves a new level of combat*"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 4; this.Title = "the Blood Knight"; this.SetResistance( ResistanceType.Physical, 60 ); this.SetResistance( ResistanceType.Fire, 60 ); this.SetResistance( ResistanceType.Cold, 60 ); this.SetResistance( ResistanceType.Poison, 60 ); this.SetResistance( ResistanceType.Energy, 60 ); this.RawStr += 20; this.RawInt += 30; this.RawDex += 30; Item del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } BaseArmor chest = new PlateChest(); chest.Hue = 1157; chest.Movable = false; AddItem( chest ); del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } BaseArmor legs = new PlateLegs(); legs.Hue = 1157; legs.Movable = false; AddItem( legs ); del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } BaseArmor gorget = new PlateGorget(); gorget.Hue = 1157; gorget.Movable = false; AddItem( gorget ); del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } BaseArmor gloves = new PlateGloves(); gloves.Hue = 1157; gloves.Movable = false; AddItem( gloves ); del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } BaseArmor helm = new PlateHelm(); helm.Hue = 1157; helm.Movable = false; AddItem( helm ); del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } BaseArmor arms = new PlateArms(); arms.Hue = 1157; arms.Movable = false; AddItem( arms ); del = this.FindItemOnLayer( Layer.Shoes ); if ( del != null ) { del.Delete(); } } } } else if ( this.Stage == 4 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 3 + ( bc.HitsMax ) / 25; kpgainmax = 3 + ( bc.HitsMax ) / 30; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 250000 ) { if ( this.S4 == true ) { this.S4 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 100 ); va = ( this.VirtualArmor + 3 ); mindamage = this.DamageMin + ( 1 ); maxdamage = this.DamageMax + ( 1 ); this.Warmode = false; this.Say( "*"+ this.Name +" achieves a new level of combat*"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 5; this.Title = "the Knight of Destiny"; this.SetDamageType( ResistanceType.Physical, 20 ); this.SetDamageType( ResistanceType.Fire, 20 ); this.SetDamageType( ResistanceType.Cold, 20 ); this.SetDamageType( ResistanceType.Poison, 20 ); this.SetDamageType( ResistanceType.Energy, 20 ); this.SetResistance( ResistanceType.Physical, 70 ); this.SetResistance( ResistanceType.Fire, 70 ); this.SetResistance( ResistanceType.Cold, 70 ); this.SetResistance( ResistanceType.Poison, 70 ); this.SetResistance( ResistanceType.Energy, 70 ); this.RawStr += 20; this.RawInt += 10; this.RawDex += 10; Item del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } BaseArmor chest = new BoneChest(); chest.Hue = 1152; chest.Movable = false; AddItem( chest ); del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } BaseArmor legs = new BoneLegs(); legs.Hue = 1152; legs.Movable = false; AddItem( legs ); del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } BaseArmor gloves = new BoneGloves(); gloves.Hue = 1152; gloves.Movable = false; AddItem( gloves ); del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } BaseArmor helm = new BoneHelm(); helm.Hue = 1152; helm.Movable = false; AddItem( helm ); del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } BaseArmor arms = new BoneArms(); arms.Hue = 1152; arms.Movable = false; AddItem( arms ); del = this.FindItemOnLayer( Layer.Shoes ); if ( del != null ) { del.Delete(); } Item sandals = new Sandals(); sandals.Hue = 1152; sandals.Movable = false; AddItem( sandals ); } } } else if ( this.Stage == 5 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 2 + ( bc.HitsMax ) / 35; kpgainmax = 2 + ( bc.HitsMax ) / 35; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 350000 ) { if ( this.S5 == true ) { this.S5 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 100 ); va = ( this.VirtualArmor + 10 ); mindamage = this.DamageMin + ( 3 ); maxdamage = this.DamageMax + ( 3 ); this.Warmode = false; this.Say( "*"+ this.Name +" is Reborn*"); this.Say( "Master, please lend me some armor"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 6; this.Title = "the Champion"; this.SetResistance( ResistanceType.Physical, 5 ); this.SetResistance( ResistanceType.Fire, 5 ); this.SetResistance( ResistanceType.Cold, 5 ); this.SetResistance( ResistanceType.Poison, 5 ); this.SetResistance( ResistanceType.Energy, 5 ); this.RawStr += 40; this.RawInt += 30; this.RawDex += 30; Item del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Shoes ); if ( del != null ) { del.Delete(); } } } } else if ( this.Stage == 6 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 1 + ( bc.HitsMax ) / 40; kpgainmax = 1 + ( bc.HitsMax ) / 40; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 400000 ) { if ( this.S6 == true ) { this.S6 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 200 ); va = ( this.VirtualArmor + 10 ); mindamage = this.DamageMin + ( 3 ); maxdamage = this.DamageMax + ( 3 ); this.Warmode = false; this.Say( "*"+ this.Name +" is now a great champion and loyal friend*"); if ( this.ControlMaster != null ) { this.Title = ", Loyal Subject of " + this.ControlMaster.Name + ""; } this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 7; this.SetDamageType( ResistanceType.Physical, 40 ); this.SetDamageType( ResistanceType.Fire, 40 ); this.SetDamageType( ResistanceType.Cold, 40 ); this.SetDamageType( ResistanceType.Poison, 40 ); this.SetDamageType( ResistanceType.Energy, 40 ); this.RawStr += 40; this.RawInt += 40; this.RawDex += 40; } } } else if ( this.Stage == 7 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 1 + ( bc.Hits ) / 50; kpgainmax = 1 + ( bc.Hits ) / 50; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } } base.OnGaveMeleeAttack( defender ); }
public NewPlayerPackage() { Name = "New Player Welcome Package"; Hue = 1281; LootType = LootType.Newbied; /* * Spellbook book1 = new Spellbook(); * book1.Content = ulong.MaxValue; * DropItem(book1); * book1.Location = new Point3D(16, 83, 0); * * BookOfChivalry book2 = new BookOfChivalry(); * book2.Content = 1023;//all spells * DropItem(book2); * book2.Location = new Point3D(33, 83, 0); * * NecromancerSpellbook book3 = new NecromancerSpellbook(); * book3.Content = 0x1FFFF; * DropItem(book3); * book3.Location = new Point3D(49, 83, 0); */ BaseArmor armor = new LeatherChest(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.Attributes.BonusMana = 3; armor.Attributes.RegenMana = 1; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(61, 74, 0); armor = new LeatherLegs(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.RegenHits = 1; armor.Attributes.BonusHits = 3; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(71, 78, 0); armor = new LeatherArms(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.Attributes.BonusStam = 3; armor.Attributes.RegenStam = 1; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(94, 84, 0); armor = new LeatherGloves(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.Attributes.BonusStr = 2; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(108, 85, 0); armor = new LeatherGorget(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.BonusInt = 2; armor.Attributes.Luck = 10; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(122, 79, 0); armor = new LeatherCap(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.BonusDex = 2; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(115, 88, 0); armor = new MetalShield(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.AttackChance = 5; armor.Attributes.DefendChance = 5; armor.Attributes.SpellChanneling = 1; armor.Attributes.Luck = 10; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(132, 85, 0); BaseJewel ring = new GoldRing(); ring.LootType = LootType.Newbied; ring.Attributes.NightSight = 1; ring.Attributes.SpellDamage = 5; ring.Attributes.WeaponDamage = 5; DropItem(ring); ring.Location = new Point3D(140, 60, 0); Item item = new Bandage(100); DropItem(item); item.Location = new Point3D(135, 66, 0); }
public NewArcherNoCriminalGuard() : base(AIType.AI_Archer) { SetStr(60, 120); SetDex(100, 150); SetInt(26, 50); SetHits(80, 110); SetMana(40); if (Utility.RandomBool()) { new Horse().Rider = this; } SetResistance(ResistanceType.Physical, 20, 20); SetResistance(ResistanceType.Fire, 20, 25); SetResistance(ResistanceType.Cold, 20, 20); SetResistance(ResistanceType.Poison, 20, 30); SetSkill(SkillName.MagicResist, 50.0, 100.0); SetSkill(SkillName.Tactics, 80.0, 120.0); SetSkill(SkillName.Anatomy, 80.0, 120.0); SetSkill(SkillName.Healing, 50.0, 65.0); SetSkill(SkillName.Archery, 80.0, 120.0); SetSkill(SkillName.Fencing, 80.0, 120.0); Fame = 1000; Karma = 10000; VirtualArmor = 16; AddItem(new Boots(Utility.RandomGreenHue())); AddItem(new Cloak(Utility.RandomGreenHue())); PackItem(new Dagger()); StuddedChest chest = new StuddedChest(); chest.Hue = Utility.RandomGreenHue(); AddItem(chest); StuddedLegs legs = new StuddedLegs(); legs.Hue = Utility.RandomGreenHue(); AddItem(legs); LeatherCap head = new LeatherCap(); head.Hue = Utility.RandomGreenHue(); AddItem(head); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = Utility.RandomGreenHue(); AddItem(gloves); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = Utility.RandomGreenHue(); AddItem(gorget); StuddedArms arms = new StuddedArms(); arms.Hue = Utility.RandomGreenHue(); AddItem(arms); AddItem(new Bandage(30)); switch (Utility.Random(4)) { case 0: AddItem(new Bow()); AddItem(new Arrow(50)); SetDamage(5, 15); currentweapon=1; break; case 1: AddItem(new CompositeBow()); AddItem(new Arrow(50)); SetDamage(5, 20); currentweapon=2; break; case 2: AddItem(new Crossbow()); AddItem(new Bolt(50)); SetDamage(15, 25); currentweapon=3; break; case 3: AddItem(new HeavyCrossbow()); AddItem(new Bolt(50)); SetDamage(18, 30); currentweapon=4; break; } }
public static BaseArmor NewbLuckArmor() { BaseArmor armor = null; switch( Utility.Random( 6 ) ) { case 0: armor = new LeatherChest(); break; case 1: armor = new LeatherLegs(); break; case 2: armor = new LeatherArms(); break; case 3: armor = new LeatherGloves(); break; case 4: armor = new LeatherGorget(); break; case 5: armor = new LeatherCap(); break; } BaseRunicTool.ApplyAttributesTo(armor, Utility.Random( 4 ), 40, 80); int luck = 65 + Utility.Random( 21 ) + Utility.Random( 21 ); if( luck > 100 ) luck = 100; armor.Attributes.Luck = luck; armor.Hue = 2123; return armor; }
public static void CreateItem(ItemInfo info, Mobile m) { if (m == null) return; Item item = null; BaseCreature bc = null; switch (info.IncrID) { case 0: item = new BlackPearl(999); break; case 1: item = new Bloodmoss(999); break; case 2: item = new MandrakeRoot(999); break; case 3: item = new Garlic(999); break; case 4: item = new Ginseng(999); break; case 5: item = new Nightshade(999); break; case 6: item = new SpidersSilk(999); break; case 7: item = new SulfurousAsh(999); break; case 8: item = new Bag(); ((Bag)item).DropItem( new BlackPearl(100) ); ((Bag)item).DropItem( new Bloodmoss(100) ); ((Bag)item).DropItem( new MandrakeRoot(100) ); ((Bag)item).DropItem( new Garlic(100) ); ((Bag)item).DropItem( new Ginseng(100) ); ((Bag)item).DropItem( new Nightshade(100) ); ((Bag)item).DropItem( new SpidersSilk(100) ); ((Bag)item).DropItem( new SulfurousAsh(100) ); break; case 9: item = new BatWing(999); break; case 10: item = new GraveDust(999); break; case 11: item = new DaemonBlood(999); break; case 12: item = new NoxCrystal(999); break; case 13: item = new PigIron(999); break; case 14: item = new Bag(); ((Bag)item).DropItem( new BatWing(100) ); ((Bag)item).DropItem( new GraveDust(100) ); ((Bag)item).DropItem( new DaemonBlood(100) ); ((Bag)item).DropItem( new NoxCrystal(100) ); ((Bag)item).DropItem( new PigIron(100) ); break; case 15: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new RefreshPotion(); break; case 16: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new LesserCurePotion(); break; case 17: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new LesserHealPotion(); break; case 18: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new NightSightPotion(); break; case 19: item = new Bandage(50); break; case 20: item = new Bandage(200); break; case 21: item = new Bandage(1000); break; case 22: item = new Arrow(100); break; case 23: item = new Arrow(1000); break; case 24: item = new Bolt(100); break; case 25: item = new Bolt(1000); break; case 26: bc = new Horse(); break; case 27: bc = new PackLlama(); break; case 28: item = new Club(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 29: item = new WarFork(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 30: item = new Katana(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 31: item = new Bow(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 32: item = new MetalKiteShield(); BaseRunicTool.ApplyAttributesTo((BaseShield)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 33: item = new WoodenShield(); BaseRunicTool.ApplyAttributesTo((BaseShield)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 34: item = new LeatherChest(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 35: item = new LeatherGloves(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 36: item = new LeatherGorget(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 37: item = new LeatherLegs(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 38: item = new LeatherCap(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 39: item = new LeatherArms(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 40: item = new Gold(300); break; case 41: item = new Gold(3000); break; case 42: item = new Server.Engines.BulkOrders.BulkOrderBook(); break; case 43: item = new Drums(); ((BaseInstrument)item).Quality = InstrumentQuality.Exceptional; break; case 44: item = new TambourineTassel(); ((BaseInstrument)item).Quality = InstrumentQuality.Exceptional; break; case 45: item = new Server.Multis.SmallDragonBoatDeed(); break; case 46: item = new Server.Multis.LargeDragonBoatDeed(); break; } if (item != null) { m.AddToBackpack(item); m.SendMessage("Here are the goods you requested."); } else if (bc != null) { bc.Controlled = true; bc.ControlMaster = m; bc.MoveToWorld( m.Location, m.Map ); m.SendMessage("Here is the pet you requested."); } else { m.SendMessage("That item is not available. Please report the bug at the site that will open in your browser."); m.LaunchBrowser( "http://bug.casiopia.net/" ); m.AddToBackpack( new VeriteGem(info.Price) ); } }
public PegLeg() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Peg Leg"; Body = 159; SetStr( 60, 110 ); SetDex( 60, 100 ); SetInt( 60, 100 ); SetHits( 200 ); SetDamage( 5, 25 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Fire, 60 ); SetDamageType( ResistanceType.Energy, 10 ); SetResistance( ResistanceType.Physical, 30, 80 ); SetResistance( ResistanceType.Fire, 20, 100 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetResistance( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Energy, 0, 20 ); SetSkill( SkillName.Anatomy, 120 ); SetSkill( SkillName.EvalInt, 90, 95.0 ); SetSkill( SkillName.Magery, 50.5, 100.0 ); SetSkill( SkillName.Meditation, 60 ); SetSkill( SkillName.MagicResist, 10.1, 50.0 ); SetSkill( SkillName.Tactics, 115, 125 ); SetSkill( SkillName.Swords, 115, 125 ); Fame = 8000; Karma = -8000; Kills = 10; Hue = 1271; VirtualArmor = 50; LeatherArms LeatherArms = new LeatherArms(); LeatherArms.Hue = 1175; AddItem( LeatherArms ); LeatherCap LeatherCap = new LeatherCap(); LeatherCap.Hue = 1157; AddItem( LeatherCap ); LeatherGloves LeatherGloves = new LeatherGloves(); LeatherGloves.Hue = 1175; AddItem( LeatherGloves ); LeatherLegs LeatherLegs = new LeatherLegs(); LeatherLegs.Hue = 1157; AddItem( LeatherLegs ); LeatherChest LeatherChest = new LeatherChest(); LeatherChest.Hue = 1175; AddItem( LeatherChest ); LeatherGorget LeatherGorget = new LeatherGorget(); LeatherGorget.Hue = 1157; AddItem( LeatherGorget ); //AddItem( new SparrowBlade() ); PackItem( new PegLeghook() ); PackItem( new PegLegHead() ); }
public AmazonTreeSettlementTreasureChest() : base(0xE43) { Name = "a treasure chest -10-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 10; LockLevel = 10; MaxLockLevel = 15; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(15, 200))); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.10) { DropItem(new Arrow(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bolt(Utility.Random(2, 6))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(2, 6); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.10) { DropItem(new Bandage(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bottle(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Lockpick(Utility.Random(2, 6))); } Item PotionLoot = Loot.RandomPotion(); DropItem(PotionLoot); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.10) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBelt()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBoots()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBustier()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterGloves()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterHelmet()); } if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(21)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 2, 10, 15); weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(2); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(2); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(2); weapon.Quality = WeaponQuality.Regular; DropItem(weapon); } if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(10)) { case 0: armor = new FemaleLeatherChest(); break; case 1: armor = new LeatherBustierArms(); break; case 2: armor = new LeatherArms(); break; case 3: armor = new LeatherCap(); break; case 4: armor = new LeatherGloves(); break; case 5: armor = new LeatherGorget(); break; case 6: armor = new LeatherLegs(); break; case 7: armor = new LeatherShorts(); break; case 8: armor = new LeatherSkirt(); break; default: armor = new LeatherChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 3, 10, 15); armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(3); armor.Durability = (ArmorDurabilityLevel)Utility.Random(3); armor.Quality = ArmorQuality.Regular; DropItem(armor); } if (Utility.RandomDouble() < 0.10) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 3, 10, 15); DropItem(hat); } if (Utility.RandomDouble() < 0.10) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 10, 15); DropItem(clothing); } if (Utility.RandomDouble() < 0.10) { BaseShield shield = new MetalShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 3, 10, 15); } DropItem(shield); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 10, 15); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 10, 15); } DropItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 10, 15); } DropItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 10, 15); } DropItem(ring); } }
public override void OnGaveMeleeAttack(Mobile defender) { int kpgainmin, kpgainmax; switch (Stage) { case 1: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + (bc.HitsMax) / 10; kpgainmax = 5 + (bc.HitsMax) / 5; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 85000) { if (S1) { S1 = false; int hits = HitsMax + 500; int va = VirtualArmor + 10; int mindamage = DamageMin + 1; int maxdamage = DamageMax + 1; Warmode = false; Say("*" + Name + " achieves a new level of combat*"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 2; Title = "the Shadow Knight"; RawStr += 200; RawInt += 30; RawDex += 20; Item del = FindItemOnLayer(Layer.OuterTorso); // The Robe if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } BaseArmor chest = new LeatherChest(); chest.Hue = 1175; chest.Movable = false; AddItem(chest); del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } BaseArmor legs = new LeatherLegs(); legs.Hue = 1175; legs.Movable = false; AddItem(legs); del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } BaseArmor gorget = new LeatherGorget(); gorget.Hue = 1175; gorget.Movable = false; AddItem(gorget); del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } BaseArmor gloves = new LeatherGloves(); gloves.Hue = 1175; gloves.Movable = false; AddItem(gloves); del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } BaseArmor helm = new LeatherCap(); helm.Hue = 1175; helm.Movable = false; AddItem(helm); del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } BaseArmor arms = new LeatherArms(); arms.Hue = 1175; arms.Movable = false; AddItem(arms); del = FindItemOnLayer(Layer.Shoes); if (del != null) { del.Delete(); } Item sandals = new Sandals(); sandals.Hue = 1153; sandals.Movable = false; AddItem(sandals); } } } break; case 2: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 20; kpgainmax = 5 + bc.HitsMax / 10; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 100000) { if (S2) { S2 = false; int hits = HitsMax + 100; int va = VirtualArmor + 10; int mindamage = DamageMin + 1; int maxdamage = DamageMax + 1; Warmode = false; Say("*" + Name + " achieves a new level of combat*"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 3; Title = "the Golden Knight"; RawStr += 100; RawInt += 20; RawDex += 10; Item del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } BaseArmor chest = new StuddedChest(); chest.Hue = 1161; chest.Movable = false; AddItem(chest); del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } BaseArmor legs = new StuddedLegs(); legs.Hue = 1161; legs.Movable = false; AddItem(legs); del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } BaseArmor gorget = new StuddedGorget(); gorget.Hue = 1161; gorget.Movable = false; AddItem(gorget); del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } BaseArmor gloves = new StuddedGloves(); gloves.Hue = 1161; gloves.Movable = false; AddItem(gloves); del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } BaseArmor helm = new LeatherCap(); helm.Hue = 1161; helm.Movable = false; AddItem(helm); del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } BaseArmor arms = new StuddedArms(); arms.Hue = 1161; arms.Movable = false; AddItem(arms); } } } break; case 3: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 30; kpgainmax = 5 + bc.HitsMax / 20; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 500000) { if (S3) { S3 = false; int hits = HitsMax + 100; int va = VirtualArmor + 10; int mindamage = DamageMin + 1; int maxdamage = DamageMax + 1; Warmode = false; Say("*" + Name + " achieves a new level of combat*"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 4; Title = "the Blood Knight"; RawStr += 100; RawInt += 120; RawDex += 10; Item del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } BaseArmor chest = new PlateChest(); chest.Hue = 1157; chest.Movable = false; AddItem(chest); del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } BaseArmor legs = new PlateLegs(); legs.Hue = 1157; legs.Movable = false; AddItem(legs); del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } BaseArmor gorget = new PlateGorget(); gorget.Hue = 1157; gorget.Movable = false; AddItem(gorget); del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } BaseArmor gloves = new PlateGloves(); gloves.Hue = 1157; gloves.Movable = false; AddItem(gloves); del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } BaseArmor helm = new PlateHelm(); helm.Hue = 1157; helm.Movable = false; AddItem(helm); del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } BaseArmor arms = new PlateArms(); arms.Hue = 1157; arms.Movable = false; AddItem(arms); del = FindItemOnLayer(Layer.Shoes); if (del != null) { del.Delete(); } } } } break; case 4: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 50; kpgainmax = 5 + bc.HitsMax / 40; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 1000000) { if (S4) { S4 = false; int hits = HitsMax + 100; int va = VirtualArmor + 10; int mindamage = DamageMin + 5; int maxdamage = DamageMax + 5; Warmode = false; Say("*" + Name + " achieves a new level of combat*"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 5; Title = "the Knight of Destiny"; RawStr += 100; RawInt += 120; RawDex += 20; Item del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } BaseArmor chest = new BoneChest(); chest.Hue = 1152; chest.Movable = false; AddItem(chest); del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } BaseArmor legs = new BoneLegs(); legs.Hue = 1152; legs.Movable = false; AddItem(legs); del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } BaseArmor gloves = new BoneGloves(); gloves.Hue = 1152; gloves.Movable = false; AddItem(gloves); del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } BaseArmor helm = new BoneHelm(); helm.Hue = 1152; helm.Movable = false; AddItem(helm); del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } BaseArmor arms = new BoneArms(); arms.Hue = 1152; arms.Movable = false; AddItem(arms); del = FindItemOnLayer(Layer.Shoes); if (del != null) { del.Delete(); } Item sandals = new Sandals(); sandals.Hue = 1152; sandals.Movable = false; AddItem(sandals); } } } break; case 5: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 160; kpgainmax = 5 + bc.HitsMax / 100; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 5000000) { if (S5) { S5 = false; int hits = HitsMax + 100; int va = VirtualArmor + 100; int mindamage = DamageMin + 5; int maxdamage = DamageMax + 5; Warmode = false; Say("*" + Name + " is Reborn*"); Say("Master, please lend me some armor"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 6; Title = "the Champion"; RawStr += 100; RawInt += 120; RawDex += 20; Item del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Shoes); if (del != null) { del.Delete(); } } } } break; case 6: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 540; kpgainmax = 5 + bc.HitsMax / 480; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 10000000) { if (S6) { S6 = false; int hits = HitsMax + 350; int va = VirtualArmor + 100; int mindamage = DamageMin + 15; int maxdamage = DamageMax + 15; Warmode = false; Say("*" + Name + " is now a Great Champion and loyal friend*"); if (ControlMaster != null) { Title = ", Guardian of " + ControlMaster.Name + ""; } SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 7; RawStr += 125; RawInt += 125; RawDex += 35; } } } break; case 7: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.Hits / 740; kpgainmax = 5 + bc.Hits / 660; KP += Utility.RandomList(kpgainmin, kpgainmax); } } } break; } base.OnGaveMeleeAttack(defender); }
public Cracker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName( "male" ); Title = "The vicious murderer"; Body = 0x190; Kills = 5; Hue = Utility.RandomSkinHue(); SetStr(276, 350); SetDex(150, 200); SetInt(126, 150); SetHits(350, 400); SetDamage(11, 14); SetResistance( ResistanceType.Physical, 5 ); SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.Healing, 80.1, 100.0); SetSkill(SkillName.Fencing, 85.1, 100); Fame = 9000; Karma = -15000; PackItem(new Apple(Utility.RandomMinMax(3, 5))); PackItem(new Bandage(Utility.RandomMinMax(15, 55))); CrackerDagger chd = new CrackerDagger(); chd.Crafter = this; chd.Name = this.Name + "'s Dagger"; CrackerBuckler chb = new CrackerBuckler(); chb.Crafter = this; chb.Name = this.Name + "'s Buckler"; if (0.5 > Utility.RandomDouble()) AddItem(chd); else AddItem(new Dagger()); if (0.10 > Utility.RandomDouble()) AddItem(chb); else AddItem(new Buckler()); //if (0.15 > Utility.RandomDouble()) // AddItem(new RandomAddonTicket()); //m_Timer = new InternalTimer( this ); //m_Timer.Start(); //CraftResource res = CraftResource.None;; //switch (Utility.Random(4)) //{ // case 0: res = CraftResource.RegularLeather; break; // case 1: res = CraftResource.SpinedLeather; break; // case 2: res = CraftResource.HornedLeather; break; // case 3: res = CraftResource.BarbedLeather; break; //} //if (0.05 > Utility.RandomDouble()) // AddItem(new RunicSewingKit(res, Utility.RandomMinMax(1, 5))); //else // AddItem(new SewingKit()); LeatherChest Tunic = new LeatherChest(); Tunic.ItemID = 9859; Tunic.Name = "Leather Hood Robe"; Tunic.Layer = Layer.OuterTorso; //Tunic.Resource = res; Tunic.Movable = false; Tunic.Quality = ArmorQuality.Exceptional; Tunic.Crafter = this; AddItem(Tunic); LeatherLegs Legs = new LeatherLegs(); //Legs.Resource = res; Legs.Movable = false; AddItem(Legs); Boots boot = new Boots(); //boot.Resource = res; boot.Movable = false; AddItem(boot); LeatherArms Arms = new LeatherArms(); //Arms.Resource = res; Arms.Movable = false; AddItem(Arms); LeatherGloves Gloves = new LeatherGloves(); //Gloves.Resource = res; Gloves.Movable = false; Gloves.Quality = ArmorQuality.Exceptional; Gloves.Crafter = this; AddItem(Gloves); LeatherCap Helm = new LeatherCap(); //Helm.Resource = res; Helm.Movable = false; Helm.Quality = ArmorQuality.Exceptional; Helm.Crafter = this; AddItem(Helm); Head hd = new Head(); hd.Name = "the head of " + NameList.RandomName( "male" ); AddItem(hd); //EtherealOstard mt = new EtherealOstard(); //mt.Hue = Utility.RandomNeutralHue(); //mt.Movable = false; //mt.Rider = this; }
public NewPlayerPackage() { Name = "New Player Welcome Package"; Hue = 1281; LootType = LootType.Newbied; /* Spellbook book1 = new Spellbook(); book1.Content = ulong.MaxValue; DropItem(book1); book1.Location = new Point3D(16, 83, 0); BookOfChivalry book2 = new BookOfChivalry(); book2.Content = 1023;//all spells DropItem(book2); book2.Location = new Point3D(33, 83, 0); NecromancerSpellbook book3 = new NecromancerSpellbook(); book3.Content = 0x1FFFF; DropItem(book3); book3.Location = new Point3D(49, 83, 0); */ BaseArmor armor = new LeatherChest(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.Attributes.BonusMana = 3; armor.Attributes.RegenMana = 1; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(61, 74, 0); armor = new LeatherLegs(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.RegenHits = 1; armor.Attributes.BonusHits = 3; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(71, 78, 0); armor = new LeatherArms(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.Attributes.BonusStam = 3; armor.Attributes.RegenStam = 1; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(94, 84, 0); armor = new LeatherGloves(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.Attributes.BonusStr = 2; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(108, 85, 0); armor = new LeatherGorget(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.BonusInt = 2; armor.Attributes.Luck = 10; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(122, 79, 0); armor = new LeatherCap(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.BonusDex = 2; armor.Attributes.LowerManaCost = 2; armor.Attributes.LowerRegCost = 5; armor.Attributes.Luck = 10; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(115, 88, 0); armor = new MetalShield(); armor.Hue = 537; armor.LootType = LootType.Newbied; armor.ArmorAttributes.DurabilityBonus = 20; armor.Attributes.AttackChance = 5; armor.Attributes.DefendChance = 5; armor.Attributes.SpellChanneling = 1; armor.Attributes.Luck = 10; armor.ColdBonus = 1; armor.EnergyBonus = 1; armor.FireBonus = 1; //armor.ArmorRatingBonus = 2; armor.PoisonBonus = 1; DropItem(armor); armor.Location = new Point3D(132, 85, 0); BaseJewel ring = new GoldRing(); ring.LootType = LootType.Newbied; ring.Attributes.NightSight = 1; ring.Attributes.SpellDamage = 5; ring.Attributes.WeaponDamage = 5; DropItem(ring); ring.Location = new Point3D(140, 60, 0); Item item = new Bandage(100); DropItem(item); item.Location = new Point3D(135, 66, 0); }
public static void RandomGuardEquipment( Mobile m, Nation nation, int choice ) { if( m == null ) return; if( choice > 3 || choice < 1 ) choice = Utility.RandomMinMax( 0, 2 ); else choice--; switch (nation) { case Nation.Imperial: { if (Utility.RandomBool()) { nation = Nation.Vhalurian; } else { nation = Nation.Khemetar; } break; } case Nation.Sovereign: { if (Utility.RandomBool()) { nation = Nation.Alyrian; } else { nation = Nation.Mhordul; } break; } case Nation.Society: { if (Utility.RandomBool()) { nation = Nation.Azhuran; } else { nation = Nation.Tyrean; } break; } case Nation.Insularii: { if (Utility.RandomBool()) { nation = Nation.Vhalurian; } else { nation = Nation.Khemetar; } break; } } switch( nation ) { case Nation.Alyrian: { GreenBeret greenberet = new GreenBeret(); greenberet.Hue = 2587; m.EquipItem( greenberet ); switch( choice ) { case 0: { AlyrianChainChest chest = new AlyrianChainChest(); chest.Resource = CraftResource.Bronze; AlyrianChainLegs legs = new AlyrianChainLegs(); legs.Resource = CraftResource.Bronze; AlyrianChainArms arms = new AlyrianChainArms(); arms.Resource = CraftResource.Bronze; AlyrianChainGorget gorget = new AlyrianChainGorget(); gorget.Resource = CraftResource.Bronze; m.EquipItem( chest ); m.EquipItem( legs ); m.EquipItem( arms ); m.EquipItem( gorget ); m.EquipItem( new Cloak( 2587 ) ); if( m.Female ) { AlyrianLeafShield shield = new AlyrianLeafShield(); shield.Resource = CraftResource.Bronze; AlyrianSabre sabre = new AlyrianSabre(); sabre.Resource = CraftResource.Bronze; m.EquipItem( shield ); m.EquipItem( sabre ); m.EquipItem( new FemaleKilt( 2587 ) ); } else { AlyrianTwoHandedAxe axe = new AlyrianTwoHandedAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem( axe ); m.EquipItem( new ElegantKilt( 2587 ) ); } break; } case 1: { if( m.Female ) { AlyrianRoundShield shield = new AlyrianRoundShield(); shield.Resource = CraftResource.Bronze; AlyrianLongsword sword = new AlyrianLongsword(); sword.Resource = CraftResource.Bronze; m.EquipItem( shield ); m.EquipItem( sword ); m.EquipItem( new ElegantFemaleKilt( 2587 ) ); m.EquipItem( new MetallicBra() ); m.EquipItem( new ElegantShoes() ); } else { AlyrianClaymore sword = new AlyrianClaymore(); sword.Resource = CraftResource.Bronze; m.EquipItem( sword ); m.EquipItem( new OrnateKilt( 2587 ) ); m.EquipItem( new Sandals() ); } break; } case 2: { if( m.Female ) { AlyrianLongbow bow = new AlyrianLongbow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); m.EquipItem( new ElegantKilt( 2587 ) ); m.EquipItem( new MetallicBra() ); } else { AlyrianGiantBow bow = new AlyrianGiantBow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); m.EquipItem( new PlainKilt( 2587 ) ); } m.EquipItem( new Sandals() ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Azhuran: { switch( choice ) { case 0: { AzhuranHelm helm = new AzhuranHelm(); helm.Resource = CraftResource.Bronze; AzhuranSpikedChainChest chest = new AzhuranSpikedChainChest(); chest.Resource = CraftResource.Bronze; RingmailArms arms = new RingmailArms(); arms.Resource = CraftResource.Bronze; ChainLegs legs = new ChainLegs(); legs.Resource = CraftResource.Bronze; RingmailGloves gloves = new RingmailGloves(); gloves.Resource = CraftResource.Bronze; m.EquipItem( helm ); m.EquipItem( chest ); Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 2810; m.EquipItem( sandals ); m.EquipItem( gloves ); m.EquipItem( arms ); m.EquipItem( legs ); m.EquipItem( new Cloak( 2810 ) ); if( m.Female ) { AzhuranKiteShield shield = new AzhuranKiteShield(); shield.Resource = CraftResource.Bronze; AzhuranShortsword sword = new AzhuranShortsword(); sword.Resource = CraftResource.Bronze; m.EquipItem( shield ); m.EquipItem( sword ); m.EquipItem( new ElegantWaistCloth( 2810 ) ); } else { AzhuranRoundShield shield = new AzhuranRoundShield(); shield.Resource = CraftResource.Bronze; AzhuranBroadsword sword = new AzhuranBroadsword(); sword.Resource = CraftResource.Bronze; m.EquipItem( shield ); m.EquipItem( sword ); } break; } case 1: { AzhuranLeatherTunic chest = new AzhuranLeatherTunic(); chest.Resource = CraftResource.BeastLeather; AzhuranLeatherPauldrons pauldrons = new AzhuranLeatherPauldrons(); pauldrons.Resource = CraftResource.BeastLeather; AzhuranLeatherBoots boots = new AzhuranLeatherBoots(); boots.Resource = CraftResource.BeastLeather; AzhuranLeatherLegs legs = new AzhuranLeatherLegs(); legs.Resource = CraftResource.BeastLeather; LeatherGloves gloves = new LeatherGloves(); gloves.Resource = CraftResource.BeastLeather; LeatherArms arms = new LeatherArms(); arms.Resource = CraftResource.BeastLeather; AzhuranSpear spear = new AzhuranSpear(); spear.Resource = CraftResource.Bronze; m.EquipItem( chest ); m.EquipItem( pauldrons ); m.EquipItem( new Bandana( 2810 ) ); m.EquipItem( spear ); m.EquipItem( boots ); m.EquipItem( legs ); m.EquipItem( gloves ); m.EquipItem( arms ); break; } case 2: { Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 2810; m.EquipItem( sandals ); if( m.Female ) { AzhuranShortbow bow = new AzhuranShortbow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); m.EquipItem( new MetallicBra() ); m.EquipItem( new WaistCloth( 2810 ) ); } else { AzhuranBoomerang bow = new AzhuranBoomerang(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); m.EquipItem( new LoinCloth( 2810 ) ); } if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; if( m.Female ) bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Khemetar: { switch( choice ) { case 0: { KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem( chest ); PlateLegs legs = new PlateLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem( legs ); PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem( arms ); PlateGorget gorget = new PlateGorget(); gorget.Resource = CraftResource.Bronze; gorget.Hue = 2947; m.EquipItem( gorget ); PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2947; m.EquipItem( gloves ); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem( helmet ); RunicCloak cloak = new RunicCloak(); cloak.Hue = 2795; m.EquipItem( cloak ); KhemetarAxe axe = new KhemetarAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem( axe ); if( m.Female ) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem( waist ); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem( sash ); } break; } case 1: { ThighBoots boots = new ThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2947; m.EquipItem( boots ); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem( chest ); KhemetarScaleLegs legs = new KhemetarScaleLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem( legs ); KhemetarScaleArms arms = new KhemetarScaleArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem( arms ); RingmailGloves gloves = new RingmailGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2947; m.EquipItem( gloves ); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem( helmet ); RunicCloak cloak = new RunicCloak(); cloak.Hue = 2795; m.EquipItem( cloak ); KhemetarKhopesh sword = new KhemetarKhopesh(); sword.Resource = CraftResource.Bronze; m.EquipItem( sword ); MetalShield shield = new MetalShield(); shield.Resource = CraftResource.Bronze; shield.Hue = 2947; m.EquipItem( shield ); if( m.Female ) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem( waist ); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem( sash ); } break; } case 2: { Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 2947; m.EquipItem( sandals ); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem( chest ); KhemetarScaleLegs legs = new KhemetarScaleLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem( legs ); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem( helmet ); RunicCloak cloak = new RunicCloak(); cloak.Hue = 2795; m.EquipItem( cloak ); KhemetarLongbow bow = new KhemetarLongbow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); if( m.Female ) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem( waist ); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem( sash ); } if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Mhordul: { Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 1194; m.EquipItem( sandals ); MhordulBoneArms mba = new MhordulBoneArms(); mba.Hue = 2101; m.EquipItem( mba ); switch( choice ) { case 0: { MhordulHornedSkullHelm mhsh = new MhordulHornedSkullHelm(); mhsh.Hue = 2101; m.EquipItem( mhsh ); MhordulBoneChest mbc = new MhordulBoneChest(); mbc.Hue = 2101; m.EquipItem( mbc ); MhordulBoneLegs mbl = new MhordulBoneLegs(); mbl.Hue = 2101; m.EquipItem( mbl ); MhordulBoneGloves mbg = new MhordulBoneGloves(); mbg.Hue = 2101; m.EquipItem( mbg ); MhordulBoneShield mbs = new MhordulBoneShield(); mbs.Hue = 2101; m.EquipItem( mbs ); if( m.Female ) { m.EquipItem( new MhordulBoneSword() ); m.EquipItem( new SmallRaggedSkirt( 1194 ) ); } else { m.EquipItem( new MhordulBoneAxe() ); } break; } case 1: { MhordulBoneHelm mbh = new MhordulBoneHelm(); mbh.Hue = 2101; m.EquipItem( mbh ); MhordulBoneLegs mbl = new MhordulBoneLegs(); mbl.Hue = 2101; m.EquipItem( mbl ); MhordulBoneGloves mbg = new MhordulBoneGloves(); mbg.Hue = 2101; m.EquipItem( mbg ); if( m.Female ) { m.EquipItem( new MhordulBoneSpear() ); m.EquipItem( new SmallRaggedSkirt( 1194 ) ); m.EquipItem( new RaggedBra( 1194 ) ); } else { m.EquipItem( new MhordulBoneScythe() ); m.EquipItem( new WaistCloth( 1194 ) ); } break; } case 2: { MhordulBoneHelm mbh = new MhordulBoneHelm(); mbh.Hue = 2101; m.EquipItem( mbh ); m.EquipItem( new MhordulBoneBow() ); if( m.Female ) { m.EquipItem( new SmallRaggedSkirt( 1194 ) ); m.EquipItem( new RaggedBra( 1194 ) ); } else m.EquipItem( new RaggedPants( 1194 ) ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Tyrean: { Surcoat coat = new Surcoat(); coat.ItemID = 15477; coat.Name = "Tyrean Military Surcoat"; coat.Hue = 2741; m.EquipItem( coat ); switch( choice ) { case 0: { TyreanHalfPlateChest thpc = new TyreanHalfPlateChest(); thpc.Resource = CraftResource.Bronze; thpc.Hue = 1899; m.EquipItem( thpc ); TyreanHalfPlateLegs thpl = new TyreanHalfPlateLegs(); thpl.Resource = CraftResource.Bronze; thpl.Hue = 1899; m.EquipItem( thpl ); TyreanHalfPlateSabatons thps = new TyreanHalfPlateSabatons(); thps.Resource = CraftResource.Bronze; thps.Hue = 1899; m.EquipItem( thps ); TyreanHalfPlateArms thpa = new TyreanHalfPlateArms(); thpa.Resource = CraftResource.Bronze; thpa.Hue = 1899; m.EquipItem( thpa ); TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves(); thpg.Resource = CraftResource.Bronze; thpg.Hue = 1899; m.EquipItem( thpg ); TyreanHalfPlateGorget thpo = new TyreanHalfPlateGorget(); thpo.Resource = CraftResource.Bronze; thpo.Hue = 1899; m.EquipItem( thpo ); TyreanKiteShield tks = new TyreanKiteShield(); tks.Resource = CraftResource.Bronze; tks.Hue = 1899; m.EquipItem( tks ); m.EquipItem( new Cloak( 1445 ) ); TyreanWingedHelm twh = new TyreanWingedHelm(); twh.Resource = CraftResource.Bronze; twh.Hue = 1899; m.EquipItem( twh ); if( m.Female ) { TyreanWarAxe axe = new TyreanWarAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem( axe ); } else { TyreanOrnateAxe axe = new TyreanOrnateAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem( axe ); } break; } case 1: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 1899; m.EquipItem( cc ); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 1899; m.EquipItem( cl ); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 1899; m.EquipItem( ra ); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 1899; m.EquipItem( rg ); TyreanHornedHelm thh = new TyreanHornedHelm(); thh.Resource = CraftResource.Bronze; thh.Hue = 1899; m.EquipItem( thh ); FurBoots boots = new FurBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2741; m.EquipItem( boots ); if( m.Female ) { TyreanHarpoon weapon = new TyreanHarpoon(); weapon.Resource = CraftResource.Bronze; m.EquipItem( weapon ); } else { TyreanBattleAxe weapon = new TyreanBattleAxe(); weapon.Resource = CraftResource.Bronze; m.EquipItem( weapon ); } break; } case 2: { LeatherChest lc = new LeatherChest(); lc.Resource = CraftResource.BeastLeather; lc.Hue = 1899; m.EquipItem( lc ); LeatherLegs ll = new LeatherLegs(); ll.Resource = CraftResource.BeastLeather; ll.Hue = 1899; m.EquipItem( ll ); LeatherArms la = new LeatherArms(); la.Resource = CraftResource.BeastLeather; la.Hue = 1899; m.EquipItem( ll ); LeatherGloves lg = new LeatherGloves(); lg.Resource = CraftResource.BeastLeather; lg.Hue = 1899; m.EquipItem( lg ); LeatherGorget lo = new LeatherGorget(); lo.Resource = CraftResource.BeastLeather; lo.Hue = 1899; m.EquipItem( lo ); LeatherCap lcap = new LeatherCap(); lcap.Resource = CraftResource.BeastLeather; lcap.Hue = 1899; m.EquipItem( lcap ); FurBoots boots = new FurBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2741; m.EquipItem( boots ); TyreanCompositeBow bow = new TyreanCompositeBow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Vhalurian: { Surcoat coat = new Surcoat(); coat.Name = "Vhalurian Military Surcoat"; coat.Hue = 1327; coat.ItemID = 15479; m.EquipItem( coat ); switch( choice ) { case 0: { VhalurianOrnatePlateChest vopc = new VhalurianOrnatePlateChest(); vopc.Resource = CraftResource.Bronze; vopc.Hue = 2101; m.EquipItem( vopc ); VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs(); vopl.Resource = CraftResource.Bronze; vopl.Hue = 2101; m.EquipItem( vopl ); VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget(); vopo.Resource = CraftResource.Bronze; vopo.Hue = 2101; m.EquipItem( vopo ); PlateSabatons ps = new PlateSabatons(); ps.Resource = CraftResource.Bronze; ps.Hue = 2105; m.EquipItem( ps ); VhalurianOrnatePlateArms vopa = new VhalurianOrnatePlateArms(); vopa.Resource = CraftResource.Bronze; vopa.Hue = 2101; m.EquipItem( vopa ); VhalurianOrnatePlateGloves vopg = new VhalurianOrnatePlateGloves(); vopg.Resource = CraftResource.Bronze; vopg.Hue = 2101; m.EquipItem( vopg ); VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield(); voks.Resource = CraftResource.Bronze; voks.Hue = 2102; m.EquipItem( voks ); m.EquipItem( new Cloak( 1327 ) ); if( m.Female ) { VhalurianMace mace = new VhalurianMace(); mace.Resource = CraftResource.Bronze; m.EquipItem( mace ); VhalurianOrnateHelm voh = new VhalurianOrnateHelm(); voh.Resource = CraftResource.Bronze; voh.Hue = 2102; m.EquipItem( voh ); } else { VhalurianWarHammer mace = new VhalurianWarHammer(); mace.Resource = CraftResource.Bronze; m.EquipItem( mace ); VhalurianOrnatePlateHelm voph = new VhalurianOrnatePlateHelm(); voph.Resource = CraftResource.Bronze; voph.Hue = 2102; m.EquipItem( voph ); } break; } case 1: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 2101; m.EquipItem( cc ); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 2101; m.EquipItem( cl ); ChainCoif co = new ChainCoif(); co.Resource = CraftResource.Bronze; co.Hue = 2101; m.EquipItem( co ); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 2101; m.EquipItem( ra ); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 2101; m.EquipItem( rg ); VhalurianMetalKiteShield vmks = new VhalurianMetalKiteShield(); vmks.Resource = CraftResource.Bronze; vmks.Hue = 2101; m.EquipItem( vmks ); LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem( boots ); if( m.Female ) { VhalurianGladius sword = new VhalurianGladius(); sword.Resource = CraftResource.Bronze; m.EquipItem( sword ); } else { VhalurianBroadsword sword = new VhalurianBroadsword(); sword.Resource = CraftResource.Bronze; m.EquipItem( sword ); } break; } case 2: { LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem( boots ); Beret beret = new Beret(); beret.Hue = 1327; m.EquipItem( beret ); StuddedChest sc = new StuddedChest(); sc.Resource = CraftResource.BeastLeather; sc.Hue = 2101; m.EquipItem( sc ); StuddedLegs sl = new StuddedLegs(); sl.Resource = CraftResource.BeastLeather; sl.Hue = 2101; m.EquipItem( sl ); StuddedArms sa = new StuddedArms(); sa.Resource = CraftResource.BeastLeather; sa.Hue = 2101; m.EquipItem( sa ); StuddedGloves sg = new StuddedGloves(); sg.Resource = CraftResource.BeastLeather; sg.Hue = 2101; m.EquipItem( sg ); StuddedGorget so = new StuddedGorget(); so.Resource = CraftResource.BeastLeather; so.Hue = 2101; m.EquipItem( so ); VhalurianLongbow bow = new VhalurianLongbow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } } }