Inheritance: Item
示例#1
0
		public Dough() : base( 0x103d )
		{
			Weight = 1.0;
			m_MinSkill = 0;
			m_MaxSkill = 10;
			m_CookedFood = new BreadLoaf();
		}
		public SweetDough() : base( 0x103d )
		{
			Weight = 1.0;
			Hue = 51;
			Weight = 1.0;
			m_MinSkill = 5;
			m_MaxSkill = 20;
			m_CookedFood = new Muffins( 3 );
	//		m_BurnedFood = new BurnedMuffins( 3 );
		}
示例#3
0
		public EatEntry( Mobile from, Food food ) : base( 6135, 1 )
		{
			m_From = from;
			m_Food = food;
		}
示例#4
0
 //        private Food m_BurnedFood;
 public InternalTimer( Mobile from, IPoint3D p, Map map, int min, int max, Food cookedFood/*, Food burnedFood*/ )
     : base(TimeSpan.FromSeconds( 1.0 ))
 {
     m_From = from;
     m_Point = p;
     m_Map = map;
     Min = min;
     Max = max;
     m_CookedFood = cookedFood;
     //		m_BurnedFood = burnedFood;
 }
示例#5
0
文件: Food.cs 项目: ITLongwell/Ulmeta
 public DecayTimer(TimeSpan delay, Food food)
     : base(delay)
 {
     FoodObject = food;
     Priority = TimerPriority.OneMinute;
 }
示例#6
0
 public PlayerEatingEventArgs( Player player, Food foodItem )
     : base(player)
 {
     FoodItem = foodItem;
 }
示例#7
0
            public InternalTimer(Mobile from, Food food) : base(TimeSpan.FromSeconds(1.0))
            {
                m_From = from;
                m_Food = food;

                if (from is PlayerMobile)
                    ((PlayerMobile)from).ResetPlayerAction(this);
            }