public Dough() : base( 0x103d ) { Weight = 1.0; m_MinSkill = 0; m_MaxSkill = 10; m_CookedFood = new BreadLoaf(); }
public SweetDough() : base( 0x103d ) { Weight = 1.0; Hue = 51; Weight = 1.0; m_MinSkill = 5; m_MaxSkill = 20; m_CookedFood = new Muffins( 3 ); // m_BurnedFood = new BurnedMuffins( 3 ); }
public EatEntry( Mobile from, Food food ) : base( 6135, 1 ) { m_From = from; m_Food = food; }
// private Food m_BurnedFood; public InternalTimer( Mobile from, IPoint3D p, Map map, int min, int max, Food cookedFood/*, Food burnedFood*/ ) : base(TimeSpan.FromSeconds( 1.0 )) { m_From = from; m_Point = p; m_Map = map; Min = min; Max = max; m_CookedFood = cookedFood; // m_BurnedFood = burnedFood; }
public DecayTimer(TimeSpan delay, Food food) : base(delay) { FoodObject = food; Priority = TimerPriority.OneMinute; }
public PlayerEatingEventArgs( Player player, Food foodItem ) : base(player) { FoodItem = foodItem; }
public InternalTimer(Mobile from, Food food) : base(TimeSpan.FromSeconds(1.0)) { m_From = from; m_Food = food; if (from is PlayerMobile) ((PlayerMobile)from).ResetPlayerAction(this); }