public SwitchDamageEntry(PlayerMobile owner, BardSpellbook book, ResistanceType element) : base(GetElementalDamageCliloc(element)) { m_Owner = owner; m_Book = book; m_Element = element; }
public SwitchMasteryEntry(PlayerMobile owner, BardSpellbook book, BardMastery mastery) : base(mastery.Cliloc) { m_Owner = owner; m_Book = book; m_Mastery = mastery; }
public SwitchMasteryEntry( PlayerMobile owner, BardSpellbook book, BardMastery mastery ) : base(mastery.Cliloc) { m_Owner = owner; m_Book = book; m_Mastery = mastery; }
public SwitchDamageEntry( PlayerMobile owner, BardSpellbook book, ResistanceType element ) : base(GetElementalDamageCliloc( element )) { m_Owner = owner; m_Book = book; m_Element = element; }