Пример #1
0
 public SwitchDamageEntry(PlayerMobile owner, BardSpellbook book, ResistanceType element)
     : base(GetElementalDamageCliloc(element))
 {
     m_Owner   = owner;
     m_Book    = book;
     m_Element = element;
 }
Пример #2
0
 public SwitchMasteryEntry(PlayerMobile owner, BardSpellbook book, BardMastery mastery)
     : base(mastery.Cliloc)
 {
     m_Owner   = owner;
     m_Book    = book;
     m_Mastery = mastery;
 }
Пример #3
0
 public SwitchMasteryEntry( PlayerMobile owner, BardSpellbook book, BardMastery mastery )
     : base(mastery.Cliloc)
 {
     m_Owner = owner;
     m_Book = book;
     m_Mastery = mastery;
 }
Пример #4
0
 public SwitchDamageEntry( PlayerMobile owner, BardSpellbook book, ResistanceType element )
     : base(GetElementalDamageCliloc( element ))
 {
     m_Owner = owner;
     m_Book = book;
     m_Element = element;
 }