public void AddEnemy(Guild g) { if (!m_Enemies.Contains(g)) { m_Enemies.Add(g); g.AddEnemy(this); } }
public void AddEnemy(Guild g) { if (m_Enemies == null) { m_Enemies = new ArrayList(); } if (!m_Enemies.Contains(g)) { m_Enemies.Add(g); g.AddEnemy(this); } }
public void AddEnemy( Guild g ) { if ( !m_Enemies.Contains( g ) ) { m_Enemies.Add( g ); g.AddEnemy( this ); } }
public void AddEnemy( Guild g ) { if (m_Enemies == null) m_Enemies = new ArrayList(); if ( !m_Enemies.Contains( g ) ) { m_Enemies.Add( g ); g.AddEnemy( this ); } }