public void Move(Point2D position)
        {
            MahjongPieceDim dim = GetDimensions(position);

            if (!dim.IsValid())
            {
                return;
            }

            m_Position = position;

            m_Game.Players.SendGeneralPacket(true, true);
        }
示例#2
0
        public void Move(Point2D position, MahjongPieceDirection direction, MahjongWind wind)
        {
            MahjongPieceDim dim = GetDimensions(position, direction);

            if (!dim.IsValid())
            {
                return;
            }

            this.m_Position  = position;
            this.m_Direction = direction;
            this.m_Wind      = wind;

            this.m_Game.Players.SendGeneralPacket(true, true);
        }
示例#3
0
        public void Move(Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea)
        {
            MahjongPieceDim dim         = GetDimensions(position, direction);
            int             curHandArea = Dimensions.GetHandArea();
            int             newHandArea = dim.GetHandArea();

            if (!IsMovable || !dim.IsValid() || (validHandArea >= 0 && ((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea))))
            {
                return;
            }

            m_Position   = position;
            m_Direction  = direction;
            m_StackLevel = -1;             // Avoid self interference
            m_StackLevel = m_Game.GetStackLevel(dim) + 1;
            m_Flipped    = flip;

            m_Game.Players.SendTilePacket(this, true, true);
        }