public int GetStackLevel(MahjongPieceDim dim) { int level = -1; foreach (MahjongTile tile in m_Tiles) { if (tile.StackLevel > level && dim.IsOverlapping(tile.Dimensions)) { level = tile.StackLevel; } } return(level); }
public void Move(Point2D position) { MahjongPieceDim dim = GetDimensions(position); if (!dim.IsValid()) { return; } m_Position = position; m_Game.Players.SendGeneralPacket(true, true); }
public void Move(Point2D position, MahjongPieceDirection direction, MahjongWind wind) { MahjongPieceDim dim = GetDimensions(position, direction); if (!dim.IsValid()) { return; } this.m_Position = position; this.m_Direction = direction; this.m_Wind = wind; this.m_Game.Players.SendGeneralPacket(true, true); }
public void Move(Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea) { MahjongPieceDim dim = GetDimensions(position, direction); int curHandArea = Dimensions.GetHandArea(); int newHandArea = dim.GetHandArea(); if (!IsMovable || !dim.IsValid() || (validHandArea >= 0 && ((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea)))) { return; } m_Position = position; m_Direction = direction; m_StackLevel = -1; // Avoid self interference m_StackLevel = m_Game.GetStackLevel(dim) + 1; m_Flipped = flip; m_Game.Players.SendTilePacket(this, true, true); }
public bool IsOverlapping( MahjongPieceDim dim ) { return m_Position.X < dim.m_Position.X + dim.m_Width && m_Position.Y < dim.m_Position.Y + dim.m_Height && m_Position.X + m_Width > dim.m_Position.X && m_Position.Y + m_Height > dim.m_Position.Y; }
public bool IsOverlapping(MahjongPieceDim dim) { return(this.m_Position.X < dim.m_Position.X + dim.m_Width && this.m_Position.Y < dim.m_Position.Y + dim.m_Height && this.m_Position.X + this.m_Width > dim.m_Position.X && this.m_Position.Y + this.m_Height > dim.m_Position.Y); }
public int GetStackLevel( MahjongPieceDim dim ) { int level = -1; foreach ( MahjongTile tile in m_Tiles ) { if ( tile.StackLevel > level && dim.IsOverlapping( tile.Dimensions ) ) level = tile.StackLevel; } return level; }