示例#1
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (info.ButtonID >= 1 && info.ButtonID <= m_List.Length)
            {
                PageEntryGump g = new PageEntryGump(state.Mobile, m_List[info.ButtonID - 1]);

                g.SendTo(state);
            }
        }
示例#2
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (info.ButtonID >= 1 && info.ButtonID <= m_List.Length)
            {
                if (PageQueue.List.IndexOf(m_List[info.ButtonID - 1]) >= 0)
                {
                    PageEntryGump g = new PageEntryGump(state.Mobile, m_List[info.ButtonID - 1]);

                    g.SendTo(state);
                }
                else
                {
                    state.Mobile.SendGump(new PageQueueGump(state.Mobile));
                    state.Mobile.SendMessage("That page has been removed.");
                }
            }
        }
示例#3
0
		public void Resend( NetState state )
		{
			PageEntryGump g = new PageEntryGump( m_Mobile, m_Entry );

			g.SendTo( state );
		}
示例#4
0
		public override void OnResponse( NetState state, RelayInfo info )
		{
			if ( info.ButtonID >= 1 && info.ButtonID <= m_List.Length )
			{
				PageEntryGump g = new PageEntryGump( state.Mobile, m_List[info.ButtonID - 1] );

				g.SendTo( state );
			}
		}
示例#5
0
		public override void OnResponse( NetState state, RelayInfo info )
		{
			if ( info.ButtonID >= 1 && info.ButtonID <= m_List.Length )
			{
				if ( PageQueue.List.IndexOf( m_List[info.ButtonID - 1] ) >= 0 )
				{
					PageEntryGump g = new PageEntryGump( state.Mobile, m_List[info.ButtonID - 1] );

					g.SendTo( state );
				}
				else
				{
					state.Mobile.SendGump( new PageQueueGump() );
					state.Mobile.SendMessage( "That page has been removed." );
				}
			}
		}
示例#6
0
        public void Resend(NetState state)
        {
            PageEntryGump g = new PageEntryGump(m_Mobile, m_Entry);

            g.SendTo(state);
        }
示例#7
0
        public void Resend( GameClient state )
        {
            PageEntryGump g = new PageEntryGump( m_Mobile, m_Entry );

            g.SendTo( state );
        }
示例#8
0
        public void Resend(GameClient state)
        {
            PageEntryGump g = new PageEntryGump(m_Mobile, m_Entry);

            g.SendTo(state);
        }