public override List <Item> ComputeRewards(bool full) { List <Item> list = new List <Item>(); Container cont = new Bag(); int minProp = Level + 1; if (minProp > 3) { minProp = 3; } //EUtility.AddRandomLoot(cont, (Level + 1) * 3, (int)(Level * 300 + AmountMax / 20.0 * 300), ScaleTypes.PlayerLuck, minProp, 5, 10, 100); cont.DropItem(HuntBodUtility.GetSmallRewardItem(Level)); list.Add(cont); return(list); }