Example #1
0
        public override List <Item> ComputeRewards(bool full)
        {
            List <Item> list = new List <Item>();

            Container cont = new Bag();

            int minProp = Level + 1;

            if (minProp > 3)
            {
                minProp = 3;
            }

            //EUtility.AddRandomLoot(cont, (Level + 1) * 3, (int)(Level * 300 + AmountMax / 20.0 * 300), ScaleTypes.PlayerLuck, minProp, 5, 10, 100);

            cont.DropItem(HuntBodUtility.GetSmallRewardItem(Level));

            list.Add(cont);

            return(list);
        }