public void EndDuel(int teamid) { if (Handeling == null) { return; } if (EndTimer != null) { EndTimer.Stop(); } Handeling.EchoMessage(String.Format("The duel has ended, team {0} has won!", teamid.ToString())); HasStarted = false; InUse = false; Handeling.InProgress = false; if (!Handeling.Ended) { IEnumerator key = Handeling.Teams.Keys.GetEnumerator(); for (int i = 0; i < Handeling.Teams.Count; ++i) { key.MoveNext(); Duel_Team d_team = (Duel_Team)Handeling.Teams[(int)key.Current]; for (int i2 = 0; i2 < d_team.Players.Count; ++i2) { if (d_team.Players[i2] != "@null") { object o = (object)d_team.Players[i2]; if (o is PlayerMobile && o != "@null") { PlayerMobile pm = (PlayerMobile)o; if (teamid != 0) { if ((int)key.Current == teamid) { //GiveHeads(pm, teamid); BoardGameData.AddWin(GameName, pm); } else { //BoardGameData.ChangeScore( GameName, pm, -1 ); BoardGameData.AddLose(GameName, pm); } int score = BoardGameData.getWins(GameName, pm) - BoardGameData.getLosses(GameName, pm); BoardGameData.SetScore(GameName, pm, score); if ((int)key.Current == teamid && AllKilled && !Handeling.IsRematch) { PayBuyIn(pm, teamid); } } else if (!AllKilled && !Handeling.IsRematch) { Handeling.RefundBuyIn(pm); } Handeling.Teams[(int)key.Current].Accepted[pm] = false; ResurrectPlayer(pm); LoadPlayer(pm); PlayerNoto(pm); } } } } if (InsuredItems != null) { for (int i = 0; i < InsuredItems.Count; ++i) { Item item = (Item)InsuredItems[i]; item.Insured = true; } } if (FrozenItems != null) { for (int i = 0; i < FrozenItems.Count; ++i) { Item item = (Item)FrozenItems[i]; item.Movable = true; } } UnInvul(); } InsuredItems = null; FrozenItems = null; Handeling.UpdateAllPending(); Handeling.BuyIn = 0; Handeling.IsRematch = true; }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; switch (info.ButtonID) { case 0: // Close { Handling.EndSelf(); return; } case 1: // Start { if (FilledTeams(Handling) < 2) { Handling.EchoMessage("You must have at least two participating teams to start a duel."); from.SendGump(new DuelSetup_Main(Handling)); return; } else if (!CheckLoggedIn()) { Handling.EchoMessage("One or more players participating in this duel have logged out, duel start delayed."); from.SendGump(new DuelSetup_Main(Handling)); return; } else if (!AllAlive()) { Handling.EchoMessage("Not all players participating in the duel are alive, duel start delayed."); from.SendGump(new DuelSetup_Main(Handling)); return; } else // Start Duel { Handling.UpdateAllPending(); return; } } case 2: // Rules { from.SendGump(new DuelSetup_Rules(Handling)); from.SendMessage("If the box next to something is checked, it is allowed."); return; } case 3: // Add A Team { if (Handling.Teams.Count >= 4) { from.SendMessage("There is a maximum of 4 teams"); from.SendGump(new DuelSetup_Main(Handling)); return; } Duel_Team toadd = new Duel_Team((Handling.Teams.Count + 1)); toadd.Players.Add("@null"); Handling.Teams.Add((Handling.Teams.Count + 1), toadd); from.SendGump(new DuelSetup_Main(Handling)); return; } case 4: // Remove A Team { if (Handling.Teams.Count <= 2) { from.SendMessage("Cannot have less then 2 teams."); from.SendGump(new DuelSetup_Main(Handling)); return; } Duel_Team toremove = (Duel_Team)Handling.Teams[Handling.Teams.Count]; if (toremove.Players.Count <= 1 && toremove.Players[0] == "@null") { Handling.Teams.Remove(Handling.Teams.Count); } else { from.SendMessage("You can not remove a team that contains players, move the players to a higher team."); } from.SendGump(new DuelSetup_Main(Handling)); return; } case 5: // Set Buy In { if (FilledTeams(Handling) != 1) { from.SendMessage("You cannot set the duel buy in after you have already added players."); from.SendGump(new DuelSetup_Main(Handling)); return; } from.SendGump(new DuelSetup_SetBuyIn(Handling)); return; } } if (info.ButtonID >= 6) { int id = (info.ButtonID - 5); from.SendGump(new DuelSetup_ParticipantSetup(Handling, id)); } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; switch (info.ButtonID) { case 0: // Close { PlayerMobile pm = (PlayerMobile)Handeling.Teams[TeamID].Players[Index]; Handeling.Teams[TeamID].Players[Index] = "@null"; Handeling.Teams[TeamID].Accepted.Remove(pm); Handeling.EchoMessage(String.Format("{0} has declined the duel, and has been removed.", pm.Name)); Handeling.RefundBuyIn(pm); Handeling.SendControllerSetup(); break; } case 1: // Spells { from.SendGump(new DuelSetup_Rules_Spells_View(Handeling, TeamID, Index)); break; } case 2: // Combat Abilities { from.SendGump(new DuelSetup_Rules_Combat_View(Handeling, TeamID, Index)); break; } case 3: // Skills { from.SendGump(new DuelSetup_Rules_Skills_View(Handeling, TeamID, Index)); break; } case 4: // Weapons { from.SendGump(new DuelSetup_Rules_Weapons_View(Handeling, TeamID, Index)); break; } case 5: // Armor { from.SendGump(new DuelSetup_Rules_Armor_View(Handeling, TeamID, Index)); break; } case 6: // Items { from.SendGump(new DuelSetup_Rules_Items_View(Handeling, TeamID, Index)); break; } case 7: // Samurai { from.SendGump(new DuelSetup_Rules_Samurai_View(Handeling, TeamID, Index)); break; } case 8: // Chivalry { from.SendGump(new DuelSetup_Rules_Chivalry_View(Handeling, TeamID, Index)); break; } case 9: // Necromancy { from.SendGump(new DuelSetup_Rules_Necromancy_View(Handeling, TeamID, Index)); break; } case 10: // Ninjitsu { from.SendGump(new DuelSetup_Rules_Ninjitsu_View(Handeling, TeamID, Index)); break; } case 11: //Accepted { PlayerMobile pm = (PlayerMobile)Handeling.Teams[TeamID].Players[Index]; Handeling.Teams[TeamID].Accepted[pm] = true; Handeling.UpdateAllPending(); Handeling.EchoMessage(String.Format("{0} has accepted the duel.", pm.Name)); break; } } if (info.ButtonID > 11) { int teamid2 = (info.ButtonID - 11); from.SendGump(new DuelSetup_ViewParticipants(Handeling, TeamID, Index, teamid2)); } }