public static PlayerJingJiSkillData createPlayerJingJiSkillData(string value) { PlayerJingJiSkillData result; if (value == null || value.Equals("")) { result = null; } else { string[] _value = value.Split(new char[] { ',' }); if (_value.Length != 2) { result = null; } else { result = new PlayerJingJiSkillData { skillID = Convert.ToInt32(_value[0]), skillLevel = Convert.ToInt32(_value[1]) }; } } return(result); }
private List <PlayerJingJiSkillData> convertStringToSkillDatas(string value) { List <PlayerJingJiSkillData> skillDatas = new List <PlayerJingJiSkillData>(); List <PlayerJingJiSkillData> result; if (value == null || value.Equals("")) { result = skillDatas; } else { string[] _value = value.Split(new char[] { '|' }); for (int i = 0; i < _value.Length; i++) { PlayerJingJiSkillData data = PlayerJingJiSkillData.createPlayerJingJiSkillData(_value[i]); if (null != data) { skillDatas.Add(data); } } result = skillDatas; } return(result); }
public static PlayerJingJiSkillData createPlayerJingJiSkillData(string value) { if (value == null || value.Equals("")) { return(null); } string[] _value = value.Split(','); if (_value.Length != 2) { return(null); } PlayerJingJiSkillData data = new PlayerJingJiSkillData(); data.skillID = Convert.ToInt32(_value[0]); data.skillLevel = Convert.ToInt32(_value[1]); return(data); }
private List <PlayerJingJiSkillData> convertStringToSkillDatas(string value) { List <PlayerJingJiSkillData> skillDatas = new List <PlayerJingJiSkillData>(); if (null == value || value.Equals("")) { return(skillDatas); } string[] _value = value.Split('|'); for (int i = 0; i < _value.Length; i++) { PlayerJingJiSkillData data = PlayerJingJiSkillData.createPlayerJingJiSkillData(_value[i]); if (null != data) { skillDatas.Add(data); } } return(skillDatas); }