示例#1
0
 private void BuildProgressBar(Achievement achievement, int y, bool showPerc)
 {
     AddImage(358, y, 2053);
     BuildProgressBar(Profile.GetProgress(achievement), achievement.MaxProgress, 109, 358, y, 2056, showPerc);
 }
示例#2
0
        public ProgressCheckResult CheckProgress(Achievement achievement, object check)
        {
            if (achievement == null)
            {
                return(ProgressCheckResult.Error);
            }

            if (achievement.Locked && !HasUnlocked(achievement))
            {
                return(ProgressCheckResult.NotUnlocked);
            }

            if (Details == null)
            {
                Details = new Dictionary <int, AchievementDetails>();
            }

            int id = achievement.Identifier;
            AchievementDetails details = GetDetails(id);

            if (details != null)
            {
                if (details.HasAchieved)
                {
                    return(ProgressCheckResult.AlreadyAchieved);
                }
                else
                {
                    if (achievement.ProgressRelativeToCheck)
                    {
                        int progress = 1;

                        if (check is int)
                        {
                            progress = Math.Max(1, (int)check);
                        }
                        else if (check is Item)
                        {
                            progress = Math.Max(1, ((Item)check).Amount);
                        }

                        details.Progress = Math.Min(details.MaxProgress, details.Progress + progress);
                    }
                    else
                    {
                        details.Progress++;
                    }
                }
            }
            else
            {
                Details[id] = details = new AchievementDetails(id);
            }

            if (details.Progress >= achievement.MaxProgress)
            {
                details.TimeAchieved = DateTime.Now;

                return(ProgressCheckResult.Achieved);
            }
            else
            {
                return(ProgressCheckResult.Progressed);
            }
        }
示例#3
0
 public bool DoesUnlock(Achievement achievement)
 {
     return(Unlocks != null && Unlocks.Any(i => i == achievement.Identifier));
 }
示例#4
0
 public bool HasAchieved(Achievement achievement)
 {
     return(Details != null && Details.ContainsKey(achievement.Identifier) && Details[achievement.Identifier].HasAchieved);
 }