示例#1
0
 public static Offset <FBVector4> CreateFBVector4(FlatBufferBuilder builder,
                                                  float x = 0.0f,
                                                  float y = 0.0f,
                                                  float z = 0.0f,
                                                  float w = 0.0f)
 {
     builder.StartObject(4);
     FBVector4.AddW(builder, w);
     FBVector4.AddZ(builder, z);
     FBVector4.AddY(builder, y);
     FBVector4.AddX(builder, x);
     return(FBVector4.EndFBVector4(builder));
 }
示例#2
0
 public static FBVector4 GetRootAsFBVector4(ByteBuffer _bb, FBVector4 obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }