public static Offset <FBVector4> CreateFBVector4(FlatBufferBuilder builder, float x = 0.0f, float y = 0.0f, float z = 0.0f, float w = 0.0f) { builder.StartObject(4); FBVector4.AddW(builder, w); FBVector4.AddZ(builder, z); FBVector4.AddY(builder, y); FBVector4.AddX(builder, x); return(FBVector4.EndFBVector4(builder)); }
public static FBVector4 GetRootAsFBVector4(ByteBuffer _bb, FBVector4 obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }