示例#1
0
        public UnsureNetworkForm()
        {
            InitializeComponent();

            NodeSavingReading reader = new NodeSavingReading();

            net = new NeuralNet(7, 7, ANNfilename, KFoldFilename);
            inputTrainingData  = reader.GetStoredDataFromFile(Globals.inputDataStorage);
            outputTrainingData = reader.GetStoredDataFromFile(Globals.outputDataStorage);

            //inputTrainingData = new List<double[]>();
            //outputTrainingData = new List<double[]>();

            controls = new PatsControlScheme();
            controls.Initialize();
            controls.timeNeededForChange = 7000;

            serial = new SerialReader();
            serial.Read();

            UnityCommunicationHub.InitializeUnityCommunication();
            UnityCommunicationHub.TwoWayTransmission();


            indexList        = Globals.GetBasicValues();
            reverseIndexList = Globals.GetBasicValuesReversed();
            setPointList     = Globals.GetBasicPositions();

            foreach (KeyValuePair <string, int> position in indexList)
            {
                DefaultPositionsBox.Items.Add(position.Key);
            }
        }
示例#2
0
        public NeuralNetForm()
        {
            InitializeComponent();

            NodeSavingReading reader = new NodeSavingReading();

            net = new NeuralNet(8, 7, ANNfilename, KFoldFilename);
            inputTrainingData  = reader.GetStoredDataFromFile(Globals.inputDataStorage);
            outputTrainingData = reader.GetStoredDataFromFile(Globals.outputDataStorage);

            //inputTrainingData = new List<double[]>();
            //outputTrainingData = new List<double[]>();



            serial = new SerialReader();
            serial.Read();

            UnityCommunicationHub.InitializeUnityCommunication();
            UnityCommunicationHub.TwoWayTransmission();


            indexList    = Globals.GetBasicValues();
            setPointList = Globals.GetBasicPositions();

            foreach (KeyValuePair <string, int> position in indexList)
            {
                DefaultPositionsBox.Items.Add(position.Key);
            }
        }
示例#3
0
        public ContinuousNeuralNetForm()
        {
            InitializeComponent();

            net = new NeuralNet(8, 7, ANNfilename, KFoldFilename);
            inputTrainingData  = new List <double[]>();
            outputTrainingData = new List <double[]>();

            if (inputTrainingData.Count > expirationTimer)
            {
                inputTrainingData.RemoveAt(0);
                outputTrainingData.RemoveAt(0);
            }

            serial = new SerialReader();
            serial.Read();

            UnityCommunicationHub.InitializeUnityCommunication();
            UnityCommunicationHub.TwoWayTransmission();

            Random rand = new Random(23);

            setPointList = Globals.GetBasicPositions();

            var firstPoint = setPointList[3];

            Globals.A1DesiredPosition = firstPoint.A1Position;
            Globals.A2DesiredPosition = firstPoint.A2Position;
            Globals.A3DesiredPosition = firstPoint.A3Position;
            Globals.B1DesiredPosition = firstPoint.B1Position;
            Globals.B2DesiredPosition = firstPoint.B2Position;
            Globals.B3DesiredPosition = firstPoint.B3Position;
            Globals.C1DesiredPosition = firstPoint.C1Position;
            Globals.C2DesiredPosition = firstPoint.C2Position;
            Globals.C3DesiredPosition = firstPoint.C3Position;
            Globals.D1DesiredPosition = firstPoint.D1Position;
            Globals.D2DesiredPosition = firstPoint.D2Position;
            Globals.D3DesiredPosition = firstPoint.D3Position;
            Globals.T1DesiredPosition = firstPoint.T1Position;
            Globals.T2DesiredPosition = firstPoint.T2Position;
            //Globals.T1DesiredPosition = (float)rand.Next(0, 90);
            //Globals.T2DesiredPosition = (float)rand.Next(0, 90);
            //Globals.A1DesiredPosition = (float)rand.Next(0, 90);
            //Globals.A2DesiredPosition = (float)rand.Next(0, 90);
            //Globals.A3DesiredPosition = (float)rand.Next(0, 90);
            //Globals.B1DesiredPosition = (float)rand.Next(0, 90);
            //Globals.B2DesiredPosition = (float)rand.Next(0, 90);
            //Globals.B3DesiredPosition = (float)rand.Next(0, 90);
            //Globals.C1DesiredPosition = (float)rand.Next(0, 90);
            //Globals.C2DesiredPosition = (float)rand.Next(0, 90);
            //Globals.C3DesiredPosition = (float)rand.Next(0, 90);
            //Globals.D1DesiredPosition = (float)rand.Next(0, 90);
            //Globals.D2DesiredPosition = (float)rand.Next(0, 90);
            //Globals.D3DesiredPosition = (float)rand.Next(0, 90);


            lastSetPoint = firstPoint;
            UnityCommunicationHub.WriteData(true);
        }
示例#4
0
        public Form1()
        {
            this.FormClosing += Globals.CloseAllForms;

            //Initializes Serial Reader
            serialReader = new SerialReader();

            InitializeComponent();
            form = new Form2();
            form.Show();
        }