public override void Serialize(ExporterEntry entry, Dictionary <string, Extension> extensions, UnityEngine.Object component = null)
        {
            var extension = new Sein_testExtension();
            var test      = component as SeinTest;

            extension.rotateSpeed = test.rotateSpeed;

            AddExtension(extensions, extension);
        }
        public override Extension Deserialize(GLTFRoot root, JProperty extensionToken)
        {
            var extension = new Sein_testExtension();

            if (extensionToken != null)
            {
                extension.rotateSpeed = (float)extensionToken.Value["rotateSpeed"];
            }

            return(extension);
        }