public override void Serialize(ExporterEntry entry, Dictionary <string, Extension> extensions, UnityEngine.Object component = null) { var extension = new Sein_testExtension(); var test = component as SeinTest; extension.rotateSpeed = test.rotateSpeed; AddExtension(extensions, extension); }
public override Extension Deserialize(GLTFRoot root, JProperty extensionToken) { var extension = new Sein_testExtension(); if (extensionToken != null) { extension.rotateSpeed = (float)extensionToken.Value["rotateSpeed"]; } return(extension); }