示例#1
0
        string GetOutputIcon(long combine_id_)
        {
            ConfCombineFormula data = ConfCombineFormula.Get(combine_id_);
            long out_put_id         = data.outputId;

            if (0 == out_put_id)
            {
                return(null);
            }

            switch ((ENUM_COMBINE_TYPE)data.type)
            {
            case ENUM_COMBINE_TYPE.POLICE:
            {
                return(ConfOfficer.Get(ConfProp.Get(out_put_id).officerId).icon);
            }

            case ENUM_COMBINE_TYPE.COLLECTION:
            case ENUM_COMBINE_TYPE.OTHER:
            {
                return(ConfProp.Get(out_put_id).icon);
            }

            default:
                break;
            }

            return(null);
        }
示例#2
0
        bool RefreshBigStuffs(long id_)
        {
            ConfCombineFormula data = ConfCombineFormula.Get(id_);

            long[] big_props = new long[] { data.propId1, data.propId2, data.propId3, data.propId4, data.propId5, data.propId6 };

            int           sum = 0;
            PlayerPropMsg prop_info;
            bool          have;
            int           num;

            for (int i = 0; i < big_props.Length; ++i)
            {
                if (0 == big_props[i])
                {
                    m_big_stuffs[i].Visible = false;
                    sum += 1;
                    continue;
                }

                prop_info = GlobalInfo.MY_PLAYER_INFO.GetBagInfosByID(big_props[i]);
                have      = null != prop_info ? true : false;
                sum      += have ? 1 : 0;
                num       = have ? prop_info.Count : 0;

                m_big_stuffs[i].Refresh(big_props[i], num, ConfProp.Get(big_props[i]).icon, have);
                m_big_stuffs[i].Visible = true;
            }

            return(sum >= 6);
        }
示例#3
0
        public void Refresh(long item_id_, int cur_count_, int max_count_)
        {
            ConfProp tool = ConfProp.Get(item_id_);

            m_tool_name.Text = LocalizeModule.Instance.GetString(tool.name);
            m_icon.Sprite    = tool.icon;
            m_num.Text       = string.Format("{0} / {1}", cur_count_, max_count_);
            m_num.color      = cur_count_ < max_count_ ? Color.red : Color.green;
            m_descs.Text     = LocalizeModule.Instance.GetString(tool.description);

            List <string> adr_list = new List <string>();

            string[] adr_array = tool.address;

            foreach (var adr in adr_array)
            {
                if (string.IsNullOrEmpty(adr))
                {
                    continue;
                }

                adr_list.Add(adr);
            }

            m_address_grid.EnsureSize <AddressItem>(adr_list.Count);

            for (int i = 0; i < adr_list.Count; ++i)
            {
                m_address_grid.GetChild <AddressItem>(i).Refresh(LocalizeModule.Instance.GetString(adr_list[i]));
            }

            m_bg.Widget.sizeDelta = new Vector2(m_bg.Widget.sizeDelta.x, C_BG_EXCEPT_GRID_H + adr_list.Count * C_ADDRESS_ITEM_H);
        }
示例#4
0
        public void SetData(LottoItemProto itemProto, CostType costType, float costValue)
        {
            this.m_normalEffect.Visible = !itemProto.Special;
            this.m_effect.Visible       = itemProto.Special;
            if (itemProto.Special)
            {
            }

            ConfProp prop = ConfProp.Get(itemProto.PropId);

            if (prop == null)
            {
                return;
            }
            m_icon_img.Sprite    = prop.icon;
            m_itemCount_lab.Text = string.Format("x{0}", itemProto.Count);
            m_itemName_lab.Text  = LocalizeModule.Instance.GetString(prop.name);
            if (costType == CostType.CostCash)
            {
                m_costType_img.Sprite = "icon_mainpanel_cash_2.png";
            }
            else if (costType == CostType.CostCoin)
            {
                m_costType_img.Sprite = "icon_mainpanel_coin_2.png";
            }
            m_costValue_lab.Text = costValue.ToString();
            GlobalInfo.MY_PLAYER_INFO.AddSingleBagInfo(itemProto.PropId, itemProto.Count);

            GameEvents.UIEvents.UI_GameEntry_Event.Listen_OnCombinePropCollected.SafeInvoke();
        }
示例#5
0
 private void OnPropUseTips(long propID, int type, int continueTime)
 {
     if (0 == type)
     {
         if (propID <= 0)
         {
             return;
         }
         if (propID == m_propId)
         {
             this.m_propUseEffect.Visible = true;
             this.m_propUseEffect.ReplayEffect();
             this.m_propUseEffect.SetEffectHideTime(4f);
         }
     }
     else if (1 == type && m_isArrowTips && !this.m_arrowImg.Visible)
     {
         this.m_arrowImg.Visible = true;
         if (continueTime > 0)
         {
             TimeModule.Instance.SetTimeout(OnHideArrow, continueTime);
         }
     }
     else if (2 == type && needForceTips)
     {
         PlayerPropMsg propMsg = GlobalInfo.MY_PLAYER_INFO.GetBagInfosByID(this.m_propId);
         if (propMsg != null && propMsg.Count > 0)
         {
             this.m_tishi_02Effect.EffectPrefabName = "UI_daoju_tishi02.prefab";
             this.m_tishi_02Effect.Visible          = true;
             this.m_wordHintCom.SetContent(LocalizeModule.Instance.GetString(ConfProp.Get(m_propId).description));
             this.m_wordHintCom.Visible = true;
         }
     }
 }
示例#6
0
        private RewardWrapper GetRewardWrapperByTaskRewardData(RewardItemDataWrap reward)
        {
            RewardWrapper rw = new RewardWrapper();

            rw.m_num = reward.ItemNum;
            rw.m_id  = 0;
            switch (reward.ItemType)
            {
            case RewardItemType.CASH:
                rw.m_icon   = CommonHelper.GetOutputIconName(EUNM_BASE_REWARD.E_CASH);
                rewardCash += rw.m_num;
                break;

            case RewardItemType.COIN:
                rw.m_icon   = CommonHelper.GetOutputIconName(EUNM_BASE_REWARD.E_COIN);
                rewardCoin += rw.m_num;
                break;

            case RewardItemType.EXP:
                rw.m_icon  = CommonHelper.GetOutputIconName(EUNM_BASE_REWARD.E_EXP);
                rewardExp += rw.m_num;
                break;

            case RewardItemType.VIT:
                rw.m_icon  = CommonHelper.GetOutputIconName(EUNM_BASE_REWARD.E_VIT);
                rewardVit += rw.m_num;
                break;

            case RewardItemType.ITEM:
                rw.m_id   = reward.ItemID;
                rw.m_icon = ConfProp.Get(reward.ItemID).icon;
                break;
            }
            return(rw);
        }
示例#7
0
        private void PressDown(GameObject go, Vector2 delta)
        {
            if (!m_tips)
            {
                return;
            }

            if (0 != m_item_id)
            {
                Vector2 screenPoint2 = RectTransformUtility.WorldToScreenPoint(CameraManager.Instance.UICamera, this.Widget.position);

                int address_count = ConfProp.Get(m_item_id).address.Length;

                ToolTipsData data = new ToolTipsData()
                {
                    ItemID   = m_item_id,
                    CurCount = Num,
                    MaxCount = 0,

                    ScreenPos = screenPoint2 - new Vector2(ToolTipsView.C_WIDTH * 0.5f + m_offset.x /* - this.Widget.sizeDelta.x * 0.5f*/, -10.0f * address_count + m_offset.y),
                };


                FrameMgr.OpenUIParams ui_data = new FrameMgr.OpenUIParams(UIDefine.UI_TOOL_TIPS)
                {
                    Param = data,
                };

                EngineCoreEvents.UIEvent.ShowUIEventWithParam.SafeInvoke(ui_data);
            }
        }
示例#8
0
        public void SetRandomDropItem(long[] dropItemList, Vector3 pickedPosition)
        {
            this.Position = pickedPosition;
            Vector2 dropPos = Vector2.zero;
            for (int i = 0; i < dropItemList.Length; ++i)
            {
                switch (i)
                {
                    case 0:
                        dropPos.x = -100;
                        break;
                    case 1:
                        dropPos.x = 100;
                        break;
                    case 2:
                        dropPos.y = 20;
                        break;
                    case 3:
                        dropPos.y = -20;
                        break;
                }

                this.m_randomItemList[i].Widget.anchoredPosition = Vector2.zero;
                this.m_randomItemList[i].Visible = true;
                this.m_randomItemList[i].DoEffect(dropPos, ConfProp.Get(dropItemList[i]).icon);
            }
            TimeModule.Instance.SetTimeout(() => this.Visible = false, 10f);

        }
示例#9
0
        public static bool GetConfig(string fieldName, object fieldValue, out ConfProp config)
        {
            DataTable sqReader = SQLiteHelper.Instance().GetSelectWhereCondition("conf_Prop", fieldName, fieldValue);

            if (sqReader != null)
            {
                try
                {
                    sqReader.Read();
                    if (sqReader.HasRows)
                    {
                        config = GetConfByDic(sqReader);
                    }
                    else
                    {
                        config = null;
                        return(false);
                    }
                    return(true);
                }
                catch (Exception ex)
                {
                    SqliteDriver.SQLiteHelper.OnError(string.Format("Prop 表找不到列={0} 值={1}的数据\n{2}", fieldName, fieldValue, ex));
                }
                config = null;
                return(false);
            }
            config = null;
            return(false);
        }
示例#10
0
        void RefreshProps(long id_)
        {
            ConfCombineFormula data = ConfCombineFormula.Get(id_);

            m_combine_name_txt.Text = LocalizeModule.Instance.GetString(data.name);
            long[] big_props = new long[] { data.propId1, data.propId2, data.propId3, data.propId4, data.propId5, data.propId6 };

            PlayerPropMsg prop_info;
            bool          have;
            int           num;

            for (int i = 0; i < big_props.Length; ++i)
            {
                if (0 == big_props[i])
                {
                    continue;
                }

                prop_info = GlobalInfo.MY_PLAYER_INFO.GetBagInfosByID(big_props[i]);
                have      = null != prop_info ? true : false;
                num       = have ? prop_info.Count : 0;

                m_big_stuffs[i].Refresh(big_props[i], num, ConfProp.Get(big_props[i]).icon, have);
            }
        }
示例#11
0
        bool RefreshSmallStuffs(long id_)
        {
            ConfCombineFormula data = ConfCombineFormula.Get(id_);

            long[] special_props = new long[] { data.specialPropId1, data.specialPropId2, data.specialPropId3, data.specialPropId4 };
            int[]  special_needs = new int[] { data.special1Count, data.special2Count, data.special3Count, data.special4Count };

            int sum = 0;
            int?cur_num;
            int need_num;

            for (int i = 0; i < special_props.Length; ++i)
            {
                if (0 == special_props[i])
                {
                    m_small_stuffs[i].Visible = false;
                    sum += 1;
                    continue;
                }

                cur_num  = GlobalInfo.MY_PLAYER_INFO.GetBagInfosByID(special_props[i])?.Count;
                need_num = special_needs[i];
                sum     += cur_num.GetValueOrDefault() >= need_num ? 1 : 0;
                m_small_stuffs[i].Refresh(special_props[i], ConfProp.Get(special_props[i]).icon, cur_num.GetValueOrDefault(), need_num);
                m_small_stuffs[i].Visible = true;
            }
            return(sum >= 4);
        }
示例#12
0
        private void InitDialog()
        {
            if (m_bagData == null)
            {
                return;
            }
            ConfProp confProp = m_bagData.prop.prop;

            m_propName_lab.Text  = LocalizeModule.Instance.GetString(confProp.name);
            m_icon_img.Sprite    = confProp.icon;
            m_propNum_lab.Text   = string.Format("x{0}", m_bagData.prop.num);
            m_currentNumLab.Text = LocalizeModule.Instance.GetString("user_have_icon", m_bagData.prop.num);
            m_useNum_lab.Text    = m_curNum.ToString();//string.Format("{0}/{1}",m_curNum, m_bagData.prop.num);
            if (m_bagData.infoType == PropInfoTypeEnum.Use)
            {
                m_title_lab.Text = "Use Prop";
                m_priceNode_lab.SetActive(false);
                m_getNumNode_lab.SetActive(false);
                m_getNum_lab.Visible = false;
                m_yesLab.Visible     = true;
            }
            else if (m_bagData.infoType == PropInfoTypeEnum.Sale)
            {
                m_title_lab.Text = "Sale Prop";
                m_priceNode_lab.SetActive(true);
                m_getNumNode_lab.SetActive(true);
                m_getNum_lab.Visible = true;
                m_yesLab.Visible     = false;
                m_propPrice_lab.Text = confProp.price.ToString();
                m_getNum_lab.Text    = (confProp.price * m_curNum).ToString();
            }
        }
示例#13
0
        private void AnimOver()
        {
            totoalTimeSection = 0f;
            timesection       = 0f;
            if (m_chooseItemIndex < m_lottoRes.Items.Count)
            {
                LottoItemProto itemProto = m_lottoRes.Items[m_chooseItemIndex];
                if (itemProto.Special)
                {
                    m_curLucky = 0;
                }
                else
                {
                    m_curLucky += itemProto.Lucky;
                }
                ConfProp rewardProp = ConfProp.Get(itemProto.PropId);
                if (rewardProp != null)
                {
                    if (rewardProp.type == (int)GamePropType.Cash)
                    {
                        GlobalInfo.MY_PLAYER_INFO.ChangeCash(itemProto.Count);
                        if (m_cost_type == CostType.CostCash)
                        {
                            SetBuyContent(m_lottoRes.CostValue, GlobalInfo.MY_PLAYER_INFO.Cash);
                        }
                    }
                    else if (rewardProp.type == (int)GamePropType.Coin)
                    {
                        GlobalInfo.MY_PLAYER_INFO.ChangeCoin(itemProto.Count);
                        if (m_cost_type == CostType.CostCoin)
                        {
                            SetBuyContent(m_lottoRes.CostValue, GlobalInfo.MY_PLAYER_INFO.Coin);
                        }
                    }
                    else if (rewardProp.type == (int)GamePropType.BindingEnergy)
                    {
                        GlobalInfo.MY_PLAYER_INFO.ChangeVit(itemProto.Count);
                    }
                }
                m_luckValue_lab.Text = m_curLucky.ToString();
                if (m_playingAudio != null)
                {
                    m_playingAudio.Stop();
                }

                //EngineCoreEvents.AudioEvents.s(GameCustomAudioKey.shop_buycoin.ToString(), null);
                TimeModule.Instance.SetTimeout(() =>
                {
                    m_buy_btn.Visible = true;
                    m_canClose        = true;
                    OnActiveAllEffect(false);
                    m_slotResult_com.Visible = true;
                    m_slotResult_com.SetData(itemProto, m_lottoRes.CostType, m_lottoRes.CostValue);
                }, 1.2f);
            }
            m_startBuy  = false;
            m_startSure = false;
            SetPageState(true);
        }
示例#14
0
        public void Refresh(long id_, int num_)
        {
            ITEM_ID = id_;
            var data = ConfProp.Get(id_);

            m_icon.Sprite   = data.icon;
            m_name_txt.Text = LocalizeModule.Instance.GetString(data.name);
            m_num_txt.Text  = 0 == num_ ? "" : num_.ToString();
        }
示例#15
0
        public string GetPropNameByIndex(int index)
        {
            ConfProp prop = ConfProp.Get(m_itemTable[index].id);

            if (prop != null)
            {
                return(prop.icon);
            }
            return(string.Empty);
        }
        public void SetData(long id)
        {
            //chooseAction = cb;
            this.m_id = id;
            ConfProp confProp = ConfProp.Get(id);

            this.m_iconImg.Sprite  = confProp.icon;
            this.m_contentLab.Text = LocalizeModule.Instance.GetString(confProp.description);
            this.m_titleLab.Text   = LocalizeModule.Instance.GetString(confProp.name);
        }
示例#17
0
        public static int GetPropExp(long prop_id_, int num_)
        {
            ConfProp prop = ConfProp.Get(prop_id_);

            if ((int)PROP_TYPE.E_EXP == prop.type)
            {
                return(prop.value * num_);
            }

            return(0);
        }
        public void SetBuyItemInfo(SCMarketItemResponse marketItemInfo)
        {
            this.m_itemInfo = marketItemInfo;
            this.m_itemConf = ConfProp.Get(marketItemInfo.MarketItems.SellId);
            if (this.m_itemConf == null)
            {
                DebugUtil.LogError($"no item:{marketItemInfo.MarketItems.SellId}");
            }

            RefreshUI();
        }
示例#19
0
        private void OnSkillFinish(long carryId)
        {
            ConfProp confprop = ConfProp.Get(carryId);

            if (confprop == null)
            {
                return;
            }
            ConfSkill releaseSkill = ConfSkill.Get(confprop.skillId);

            if (releaseSkill == null)
            {
                return;
            }
            if (carryId == this.m_propId)
            {
                m_fillImage.FillTime = this.m_confSKill.cd;
                if (GuidNewNodeManager.Instance.GetCommonParams(GuidNewNodeManager.PropFree) == this.m_propId.ToString())
                {
                    ResetSkill();
                    return;
                }
                GlobalInfo.MY_PLAYER_INFO.ReducePropForBag(this.m_propId);
                PlayerPropMsg propMsg = GlobalInfo.MY_PLAYER_INFO.GetBagInfosByID(this.m_propId);
                if (propMsg == null)
                {
                    this.m_lbRemain.Text = "0";
                }
                else
                {
                    this.m_lbRemain.Text = propMsg.Count.ToString();
                }
                ResetSkill();


                Dictionary <UBSParamKeyName, object> internalBuyItemKeypoint = new Dictionary <UBSParamKeyName, object>();
                internalBuyItemKeypoint.Add(UBSParamKeyName.Description, UBSDescription.PROPUSE);
                internalBuyItemKeypoint.Add(UBSParamKeyName.PropItem_ID, carryId);
                internalBuyItemKeypoint.Add(UBSParamKeyName.PropItem_Num, 1);
                UserBehaviorStatisticsModules.Instance.LogEvent(UBSEventKeyName.game_propuse, 1, internalBuyItemKeypoint);

                //this.CanClick = false;
                //this.m_btnItem.Enable = false;
            }
            else if (IsFunctionProp(releaseSkill))
            {
                if (IsFunctionProp(this.m_confSKill) || this.m_lbRemain.Text.Equals("+"))
                {
                    m_fillImage.FillTime = releaseSkill.cd;
                    this.m_isCD          = true;
                }
            }
        }
示例#20
0
        protected override void InitCarryBase()
        {
            ConfProp confProp = ConfProp.Get(m_carryID);

            if (confProp != null)
            {
                m_skillID = confProp.skillId;
                MessageHandler.RegisterMessageHandler(MessageDefine.SCSkillEmitResponse, OnRes);
                GameEvents.MainGameEvents.OnGameStatusChange += OnGameStatusChange;
                base.InitCarryBase();
            }
        }
示例#21
0
            public void SetData(ResultItemData itemData)
            {
                ConfProp prop = ConfProp.Get(itemData.m_propID);

                if (prop == null)
                {
                    Visible = false;
                    Debug.LogErrorFormat("no exist prop : " + itemData.m_propID);
                }
                m_Icon.Sprite = prop.icon;
                m_Number.Text = string.Format("x{0}", itemData.m_propCount);
                m_Name.Text   = LocalizeModule.Instance.GetString(prop.name);
            }
示例#22
0
            //public void SetIconName(string iconName)
            //{
            //    this.m_IconImg.Sprite = iconName;
            //}

            public void SetData(long itemId, int count)
            {
                this.m_item_id = itemId;
                this.Num       = count;
                ConfProp confprop = ConfProp.Get(itemId);

                if (confprop == null)
                {
                    Debug.LogError("error prop id:" + itemId);
                    return;
                }
                this.m_IconImg.Sprite = confprop.icon;
            }
示例#23
0
            public void SetData(DropInfo info)
            {
                ConfProp prop = ConfProp.Get(info.PropId);

                if (prop == null)
                {
                    Visible = false;
                    Debug.LogErrorFormat("no exist prop : " + info.PropId);
                }
                m_Icon.Sprite = prop.icon;
                m_Number.Text = string.Format("x{0}", info.Count);
                m_Name.Text   = LocalizeModule.Instance.GetString(prop.name);
            }
示例#24
0
                public void RefreshRewardItem()
                {
                    ConfProp confProp = ConfProp.Get(this.m_rewardItemData.ItemID);

                    if (confProp == null)
                    {
                        Debug.LogError($"item {this.m_rewardItemData.ItemID} not found");
                    }

                    this.m_itemIcon.Sprite = confProp.icon;
                    this.m_itemName.Text   = LocalizeModule.Instance.GetString(confProp.name);
                    this.m_itemNum.Text    = $"x{m_rewardItemData.ItemNum}";
                }
示例#25
0
        private void InitSlots(LottoResponse res)
        {
            m_luckValue_lab.Text = res.Lucky.ToString();
            m_cost_type          = res.CostType;

            if (res.CostType == CostType.CostCoin)
            {
                m_moneyIcon_img.Sprite = "icon_mainpanel_coin_2.png";
                SetBuyContent(res.CostValue, GlobalInfo.MY_PLAYER_INFO.Coin);
            }
            else if (res.CostType == CostType.CostCash)
            {
                m_moneyIcon_img.Sprite = "icon_mainpanel_cash_2.png";
                SetBuyContent(res.CostValue, GlobalInfo.MY_PLAYER_INFO.Cash);
            }
            if (res.Items.Count != ITEMMAXSIZE)
            {
                Debug.Log("item 太少了");
            }

            for (int i = 0; i < ITEMMAXSIZE; i++)
            {
                if (res.Items.Count > i)
                {
                    LottoItemProto lottoItem = res.Items[i];
                    if (lottoItem == null)
                    {
                        continue;
                    }
                    ConfProp prop = ConfProp.Get(lottoItem.PropId);
                    if (prop == null)
                    {
                        continue;
                    }
                    m_itemIcon_img[i].Sprite = prop.icon;
                    //m_itemName_lab[i].Text = LocalizeModule.Instance.GetString(prop.name);
                    m_itemCount_lab[i].Text   = string.Format("x{0}", lottoItem.Count);
                    m_special_root[i].Visible = lottoItem.Special;
                    if (lottoItem.Special)
                    {
                        m_itemBg_img[i].Sprite = m_SpecialBG_Str;
                        m_SpecialEffect.gameObject.transform.SetParent(m_itemBg_img[i].gameObject.transform, false);
                        m_SpecialEffect.Visible = true;
                    }
                    else
                    {
                        m_itemBg_img[i].Sprite = m_NormalBG_Str;
                    }
                }
            }
        }
示例#26
0
        private void AddProp(SCSceneRewardResponse msg)
        {
            foreach (var reward in msg.UpLevelRewards)
            {
                ConfProp prop = ConfProp.Get(reward.ItemId);

                if ((int)PROP_TYPE.E_FUNC == prop.type || (int)PROP_TYPE.E_CHIP == prop.type || (int)PROP_TYPE.E_NROMAL == prop.type || (int)PROP_TYPE.E_ENERGE == prop.type)
                {
                    GlobalInfo.MY_PLAYER_INFO.AddSingleBagInfo(reward.ItemId, reward.Num);
                }
            }

            GameEvents.UIEvents.UI_GameEntry_Event.Listen_OnCombinePropCollected.SafeInvoke();
        }
示例#27
0
        public void Refresh(IEnumerable <CombineGiftData> datas)
        {
            int i = 0;

            foreach (CombineGiftData data in datas)
            {
                if (i >= m_gifts.Length)
                {
                    break;
                }

                m_gifts[i].Refresh(ConfProp.Get(data.m_id).icon, data.m_num);
                ++i;
            }
        }
示例#28
0
        public static List <PropData> getPropData(Dictionary <long, PlayerPropMsg> propMsg)
        {
            if (propMsg == null || 0 == propMsg.Count)
            {
                return(new List <PropData>());
            }

            List <PlayerPropMsg> datas = new List <PlayerPropMsg>(propMsg.Values);

            List <PropData> propList = new List <PropData>();

            for (int i = 0; i < datas.Count; i++)
            {
                PlayerPropMsg pd   = datas[i];
                ConfProp      prop = ConfProp.Get(pd.PropId);
                if (prop == null)
                {
                    continue;
                }

                if ((int)PROP_TYPE.E_EXHABIT == prop.type) //陈列物件除外
                {
                    continue;
                }

                if (prop.heapSize > 0 && prop.heapSize < pd.Count)
                {
                    int cellNum      = pd.Count / prop.heapSize;
                    int finalPropNum = pd.Count % prop.heapSize;
                    for (int j = 0; j < cellNum; j++)
                    {
                        PropData realPropData = new PropData(prop, prop.heapSize);
                        propList.Add(realPropData);
                    }
                    if (finalPropNum != 0)
                    {
                        PropData realPropData = new PropData(prop, finalPropNum);
                        propList.Add(realPropData);
                    }
                }
                else
                {
                    PropData realPropData = new PropData(prop, pd.Count);
                    propList.Add(realPropData);
                }
            }
            return(propList);
        }
示例#29
0
        public void ShowGift(long combine_id_)
        {
            long gift_id = ConfCombineFormula.Get(combine_id_).dropGroupId;
            long drop_id = ConfProp.Get(gift_id).dropout;

            List <DropOutJsonData> datas = CommonHelper.GetFixedDropOuts(drop_id);

            var props = from data in datas
                        select new CombineGiftData()
            {
                m_id = data.value, m_num = data.count
            };

            m_gift_view.Visible = true;
            m_gift_view.Refresh(props);
        }
示例#30
0
 private static void GetArrrayList()
 {
     if (cacheArray.Count <= 0)
     {
         DataTable sqReader = SQLiteHelper.Instance().GetReadFullTable("conf_Prop");
         if (sqReader != null)
         {
             while (sqReader.Read())
             {
                 ConfProp _conf = GetConfByDic(sqReader);
                 cacheArray.Add(_conf);
                 dic[_conf.id] = _conf;
             }
             resLoaded = true;
         }
     }
 }