/// <summary> /// Discards this RenderPass (called after rendering all objects of this pass). /// </summary> /// <param name="renderState">The current render state.</param> public override void Discard(RenderState renderState) { }
/// <summary> /// Renders the 2D overlay to the given context. /// </summary> /// <param name="renderState">State of the render.</param> internal void Render2DOverlay(RenderState renderState) { //Delegate render call to corresponding view subset _viewSubsets[renderState.ViewIndex]?.Render2DOverlay(renderState); }
/// <summary> /// Applies this RenderPass (called before starting rendering first objects with it). /// </summary> /// <param name="renderState">The current render state.</param> public override void Apply(RenderState renderState) { }